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Official Units Discussion of official HeroScape units |
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#1
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It was such a shock* to see the expensive guys go down without anything to save them - even if they were in range of Kiova's aura. I do like the option of adding Raelin and allowing the opponent a differernt target while the EI fly in. As they are Soldiers, having MDG in the army configuration is must for me. Move 6 with Stealth Flying is potent stuff! * Much as it is a shock to see them fall to Chilling Touch. |
#2
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My cousin didn't even know we had these guys until a few days before the last game. I was surprised that he didn't draft them. Ever since they (almost*) killed Cyprien for me, I've always loved them. That and since I'm an Einar guy, I'll give them a look.
*The Imprerium dealt all but one wound to Cyprien. My ally's Deadeye blew a hole into the vampire's head, finishing him off. |
#3
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Yesterday I played a game with the EI on Soulrazor Canyon. Here's the matchup
Me: Einar Imperium x2 - 280 Kiova - 90 Raelin - 80 Marro Warriors - 50 Total = 500 against.... Runa - 120 Minions x2 - 220 Cyprien - 150 Isamu - 10 Total = 500 My EI kicked a lot of butt in this game. I claimed the high ground with Raelin and Kiova and my EI wiped up anything that came at them. The Minions couldn't penetrate 5 defense with Gift consistently at all, and Cyprien got one attack in before getting swarmed and killed in one order marker by the EI. Runa likewise. The key here though was that everything came to me, and Soulrazor is a very small map. The Imperium are fantastic when they can stay underneath Raelin and Kiova, but that proves mightly difficult when your opponent can sit back and pick you off one by one while you have your order markers spread out amongst 3 army cards. In a 600 point army, the Krav can be added to attempt to draw the enemy in. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#4
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Re: The Book of The Einar Imperium
[quote=killercactus;423725]Yesterday I played a game with the EI on Soulrazor Canyon. Here's the matchup
Me: Einar Imperium x2 - 280 Kiova - 90 Raelin - 80 Marro Warriors - 50 Total = 500 My brother used a similar army against me with devastating results only a few days weeks ago. 600 points - Einar Imperium x2 - 280 Kiova - 90 Raelin - 80 Tenth foot x2 - 150 I was using a very large swarm of Orcs and I was very confident the start of the first game. I was trying to reserve Krug for as late as possible, and gunning heavily for Raelin ( In both games ). The savage Einar Imperium were unstoppable, they decimated my Grut defensive front line and Tornak proved incapable of standing up to them as well. Grimnak ate two before meeting his grim fate, and my archers and sworgs ( not destroying a singel E.I. and only putting 3 wounds on Raelin ) Were cut down quickly after Krug fell. Krug fought well , I guess. The rematch I demanded was pointless and didn't go much differently. I will always look at the Einar Imperium as a formidable force after such a one sided victory twice in a row. With Raelin and Kiova they are deadly and exstreamly hard to kill. |
#6
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Everybody says that they are great with raelin and/or kiova. Yes, true, true, but that just acts as a tether IMO.
I could see using Kiova to move up first, then the Imperium to follow, falling under kiova's veil of protection. But using Raelin and kiova just seems like a stretch to me. What about Taelord and the Imperium? You would up their attack potential so much. 6 attacks of 4 would devastate. This doesn't help their defense, but what about on a LOS blocker-heavy map? |
#7
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The basic trick to using them successfully seems to be in neutralizing your opponent's ranged units first. If your opponent has no ranged units, you're sitting pretty. If she's got 2 sets of 4th Mass for each of your Imperium, you're not.
Has anyone tried something like this? Marcus Decimus Gallus 100 2x EI 380 Airborne Elite 490 Use the EI to secure the high ground for you, and clear the way for the Airborne to take out the remaining ranged figures. Then move the EI forward again. You might also just sub in the romans and try to clog them up with Legionaires and then have the EI swoop in. I really haven't played them much myself, but that's largely because of their prohibitive 140 point cost. |
#8
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For a 600 point army I was thinking about this:
Einer x 3 = 420 Marcus = 520 4th Mass (for range) = 590 Isamu = 600 to round it out. Not bad considering Marcus would boost both squads. I just may try this out this weekend "Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#9
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Never even realized that the Imperium were soldiers, big thanks to rym's post to alert me to this.
I just picked up my second set of Imperium the other day, but my luck doesn't seem to be with them. My brother, on the other hand, absolutely decimates my armies using them. I never seem to be able to keep Kiova close enough to do any real good. Feedback: We could all use a little more |
#10
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want to read a good fanfic? read "after the swarm" and if you really liked that please read my sequal, after the swarm, fight for survival! both of these fanfics have action, dispair, adventure, and marro! it will be worth the read trust me on this one |
#11
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Anyone else think they were supposed to be 110 points? Let's see here:
Normal stats: gives 'em 50 Common: 5 Flying: 10 Stealth flying: 5 Empress help: 10 Double attack: 30 total: 110 points, this is how I look at them Since all other kyrie squads are 110 I figure they should be too. |
#12
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The fact that they are disciplined solders should factor into their cost, and stealth flying is a bigger deal than you seem to indicate in your formula. I'd say a squad of double attackers is worth 50-60 points in and of itself. I mean outside of the Drones and Frenzy units (which have to depend on the d-20) no other squad in the game can boast SIX attacks per activation. And yes all the other Kyrie squads are 110, but to be fair there are only two of them. Both of these are more of a 'heavy infantry" type squad that just happens to fly. The EI are much different in that they are not that great for glyph holding or being the first wave. I'll be the first to admit that I tend not to look so harshly at lower defense melee figures as many on the forums; I've been defending the Templars on another thread for a while about the same criticisms. I think that the offensive potential, particularly as a second wave that can just fly in and out of the main battle lines picking and choosing who to hit next, more than justifies their 140point price tag. Looking for quality maps for 3+ players? Think your latest map-masterpiece deserves a place of honor? Join in the discussion of The War-zones of Valhalla It doesn't get any more classic than this: The C3V project |