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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#649
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Re: LC's Customs- Arrr... thar be Pirates here! 12/06/18
I have the guy in the middle. What I didnt like about the mini is he is quite a bit smaller than the 10th and 4th mass but has a similar look. I picked him up initially to make him a hero for one of the two.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#650
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Re: LC's Customs- Arrr... thar be Pirates here! 12/06/18
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I guess I could give him a paint job and make a Napoleon figure out of him. We could always use more historical units, right? |
#651
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Re: LC's Customs- Arrr... thar be Pirates here! 12/06/18
OK, an updated Calico's Crew Card...
I adapted @lefton4ya 's Water Sneak ability. I simplified it a little for the sake of space. Hopefully it isn't convoluted from my simplification efforts. I also beefed up their normal attack by 1. I have them at 70 points for now. Any thoughts? |
#652
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Re: LC's Customs- Arrr... thar be Pirates here! 12/06/18
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#653
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Re: LC's Customs- Arrr... thar be Pirates here! 12/06/18
Overall like changes to Calico Crew. Yeah that Water Sneak power is hard to word as it is essentially 3 different water-related powers in one - slither, water +attack, and water disengage. Is it sad that I thought of a fourth water power (and a better name for the power)? Probably too much to add to one power, but I do like the bonding and "Keep to the Code" so up to you want you have.
"LURK IN WATER": If a Calico Crew figure is on a water space, opponent's figures must be adjacent to attack them with a normal attack. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#654
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Re: LC's Customs- Arrr... thar be Pirates here! 12/06/18
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#655
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Re: LC's Customs- Arrr... thar be Pirates here! 12/06/18
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I will be play testing them with these heroes just to see if they all jive as well as I hope... I will play test the 3 other heroes as I get a chance. Thanks for the input and ideas everyone! Last edited by Lamaclown; December 8th, 2018 at 11:10 AM. |
#656
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Re: LC's Customs- Arrr... thar be Pirates here! 12/06/18
When do you reveal the X Order Marker on Calico Jack?
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#657
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Re: LC's Customs- Arrr... thar be Pirates here! 12/06/18
Ooops... that was the brainstorm draft of the ability on the card. I updated the card in the above post with the actual final ability. I am not certain on the wording.
The intent: At anytime during the round, on your turn you can reveal the X OM and move and attack with Calico's Crew. After that you can then reveal whatever numbered OM is the appropriate number for that turn of the round. Thanks for pointing that out @Astroking112 |
#658
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Re: LC's Customs- Arrr... thar be Pirates here! 12/06/18
Alright, after play testing Calico’s Crew and Jack and Mary here is what I discovered.
Calico’s Crew Pirate Hero Bonding: No issues here. It works like any other bonding ability. Keep to the Code: I had a toned down Scatter a la Deathreavers in mind when I designed the ability. In order to trigger the ability a squaddie has to be destroyed and any “scattering” figures must be adjacent to the destroyed figure. This was definitely a controlling factor in keeping the ability tone down. Due to their range of 1 it meant they were often not only adjacent to the destroyed figure, but also the attacking figure. If they did decide to “scatter” this meant they were subject to leaving engagement attacks- not pretty when it is 1 life squaddies on the line. It wasn’t always like that but often. Of course it would be an easy fix to add a disengage clause to the ability, but I hate to “fix” an ability with a cheap and easy fix just because it was more difficult to utilize than I would like. Water Sneak: I was able to pull off several triple attacks of 4. However, I exploited a weakness in the wording of the ability. It was risky, but still almost guilt inducing. A few times, to see if it would be worth the risk, I had squaddies engaged with a unique hero at the beginning of their turn. I risked the leaving engagement attack to disengage from the hero, move the squaddie over a water space and re-engage the same hero in order to have the added attack die. Even at the loss of a squaddie here and there it was a cheap shot that resulted in a net gain for me. It really broke the theme of the ability to exploit the mechanic of the ability. Cheating or strategy- you decide. Calico Jack Pirate Captain: Worked as planned. No bonding loops created. Ambush: worked as planned. Simple and straight forward. Water Sneak: Used same strategy of moving through water and right back to where he was to gain the extra attack die. This was pretty potent giving him a ranged attack of 5. Mary Read Bolt and Bash: A fun ability to use. It requires some clarification though. Questions arose of what if Mary used all her movement before attacking? Does she still get to move again since it says she must be able to move adjacent to the defending figure using her normal movement? After all, her normal movement was used up already. I played that she could not move since her movement was already used up. Water Sneak: Bolt and Bash did prevent the sneaky use of Water Sneak to gain the extra attack die. If she used her movement to move into water and right back to where she was, she sometimes didn’t have enough movement left to make use of Bolt and Bash. So, should Bolt and Bash be worded so that she can move only 5 spaces per turn period, or should it be worded so that regardless of how much she moved before attacking, she can still move after the attack to use Bolt and Bash. How I resolve that will have an effect on her point cost for sure. I may revisit Water Sneak's wording as well. Any thoughts on any of this? |
#659
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Re: LC's Customs- Arrr... thar be Pirates here! 12/06/18
OK, while I work on refining the pirates, here is a unit my boys had an idea for and I helped them refine little bit.
The idea came from the empty base of a Pathfinder Battles figure who was rebased for HS. My 6 year old saw it and started pretending the werewolf was Wile E. Coyote and it went from there. I am sure you will see their Looney Tunes inspiration for this VERY outside the box custom... It does also have a Wormhole Trap ability the boys especially like to victimize their opponent with but it won't fit in the card. Quote:
Anyhow, my boys wanted me to post their custom so here it is. |
#660
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Re: LC's Customs- Arrr... thar be Pirates here! 12/06/18
Ok, here are some revised wordings for the Pirate abilities.
First... Quote:
Quote:
Secondly... Mary Read and Quote:
Quote:
Any thoughts? |
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