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HoME Customs A place for Heroes of Middle Earth Customs |
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#637
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Re: HoME Brainstorming Thread
To kickstart brainstorming for Aragorn (he just won the vote) here is a draft I wrote up a while back:
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Thoughts? I look forward to reading what you guys suggest. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#638
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Re: HoME Brainstorming Thread
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A very versatile and powerful hero... The "Strider" power is very clever, and not to love my own ideas, but I thought that it seems more of an Elfish demonstration of light feet? I think Aragorn should keep the power, but it seems silly for HoME's Aragorn to walk on snow whilst our Legolas doesn't? I'm loving the Ranger's Assault and the RotN, though. "elvenwizard9." Now that's a username I've not heard in a long time.
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#639
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Re: HoME Brainstorming Thread
Interesting. I quite like Ranger of the North, though Strider seems a bit clunky. I too had a version already drawn up (as I do for most of the Fellowship), here it is.
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#640
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Re: HoME Brainstorming Thread
ew9, I can see how the STRIDER power makes more sense for an Elf. I think of the Dunedain as masters of the wilderness, able to cover much terrain in little time and survive in all elements, so that's what I was going for. I have no doubt that parts of it could be dropped to clean it up while still getting the same theme across.
-- I didn't think about the healing aspect. Something like ATHELAS HEALING would probably be better than STRIDER. I think I prefer RANGER OF THE NORTH over DUNEDAIN PROTECTION though, thematically (and mechanically). I can certainly see the appeal (to elegance, and affordability) for a lower offensive output and no melee power. As far as the affordability goes, it would probably be more appropriate for Aragorn's Ranged Attack to be 2, now that I think about it. That would be too low to double as his melee attack, though, so I guess we could scrape by with 3 if we decide not to do a melee power. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#641
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Re: HoME Brainstorming Thread
Now that I think about it, the Dunedain Healing really would be useful to making the Fellowship as a whole powerful, as they need a healing power of some sort. Both of these variations have some form of protection for friendly units, and either would work well. However, I do think Aragorn needs an offensive power, as he is one of the main attackers of the Fellowship. Aragorn vs. Uruk-Hai, any one? I think the Ranger's Assault power could help him school some Uruks.
Thematically, I would choose to keep Cap's version, but drop the Strider power and replace it with SoA's Dunedain Healing... But how powerful would that be? We would need to figure out another way to keep his cost down, or simply design the rest of our units at a lower cost, as to allow them in an army with Gandalf. If anything, I'd like to see Gandalf and the Hunters in a 500 point army. I imagine Aragorn as the most expensive of the Three, though, so we can have a little leeway. "elvenwizard9." Now that's a username I've not heard in a long time.
Last edited by elvenwizard9; April 23rd, 2014 at 09:17 AM. |
#642
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Re: HoME Brainstorming Thread
Personally, I'd like to see us stick close to Aragorn as he appears in the Fellowship, before he takes over as leader of the Three Hunters. So, less combat-oriented than Boromir or Gimli, and more focused on supporting the Fellowship. A healing power, a protection power, and something to differentiate between his range & melee combat sounds like a great outline.
Just a thought here: Aragorn is a unit I could potentially see 3 incarnations of (Ranger, Hunter, King), though that might be too many for some people. He is, after all, a dynamic character, so stuffing all of that into a single unit will be tricky. Also, for species, are we looking at Human, Dunedain, or even Numenorian? Or are we fairly set on a single one? |
#643
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Re: HoME Brainstorming Thread
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Well, I always though that the big break/change in Aragorn's character and role was his transition to King. I figured that the Ranger/Hunter is pretty similar... I mean, the words Ranger and Hunter in and of themselves are very similar. "elvenwizard9." Now that's a username I've not heard in a long time.
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#644
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Re: HoME Brainstorming Thread
I think the Ranger and Hunter stages are similar enough that we could roll them together, personally. I'm open to the possibility of a Hunter Aragorn, but I'd have to be persuaded beforehand that it would be sufficiently distinct from our first Aragorn.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#645
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Re: HoME Brainstorming Thread
Personally, I like differentiating the Dunedain from Humans. After all, their line is descended from the Half-Elven rather than purely human blood, and their extended lifespan (Aragorn was 210 years old at the time of his death) could easily make the case for a separate race.
While Ranger and Hunter seem similar, in the story they're quite different. The Rangers wander the wilds, keeping watch on the North and guarding the borders of the Shire. The Three Hunters are a small group driven by a single purpose, relentlessly pursuing the Uruk-hai across Rohan. The way I see it, Whereas Aragorn the Ranger is a stealthy support unit, Aragorn the Hunter is a melee fighter and leader. The different versions I had drawn up of the two are quite distinct, and capture different aspects of the character at different stages in the story, if anyone wants to see my version of Aragorn the Hunter. |
#646
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Re: HoME Brainstorming Thread
Yeah, let's see it.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#647
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Re: HoME Brainstorming Thread
Before the game choose an opponents unique hero. After the chosen unique hero takes a turn you may move Aragorn 2 spaces. |
#648
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Re: HoME Brainstorming Thread
Aragorn (the Hunter):
NAME = ARAGORN GENERAL = JANDAR PLANET = ARDA SPECIES = DUNEDAIN UNIQUENESS = UNIQUE HERO CLASS = HUNTER PERSONALITY = DETERMINED SIZE/HEIGHT = MEDIUM/5 LIFE = 6 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 4 POINTS = 120 ENGAGING STRIKE 14 After moving and before attacking with Aragorn, roll the 20-sided die once for each opponent’s small or medium figure engaged with Aragorn that he was not adjacent to at the start of his turn. If you roll a 14 or higher, that figure receives 1 wound. DUNEDAIN LEADERSHIP After revealing a numbered order marker on this Army Card and taking a turn with Aragorn, if he destroyed at least 1 opponent’s figure this turn, you may reveal an “X” order marker that is on this Army Card and take a turn with a friendly Unique Hero that is within 6 clear sight spaces of Aragorn. |
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