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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#25
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Re: The Book of Rogues Revolution Scenario (Initial Test)
I don’t think Wally is particularly good outside of the Titans, so I’d prefer just Barry.
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#26
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Re: The Book of Rogues Revolution Scenario (Initial Test)
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Rogues Revolution Scenario Army Test Map: Conflict Chernobyl Units: Flash (Barry), Rogues Scenario (500) vs Captain Cold I, Weather Wizard I, Heat Wave, Pied Piper, Captain Boomerang (Digger), Rat Swarm x3 (500) Card Summary Ability Summary: Back to Lockup: Used R2 T1 and R2 T3. Rapid Rotation: Used R3 T2 to move Heat Wave. Flash Time: R1 T2 allowed kill of remaining Rats and Pied Piper. R2 T3 allowed for finishing off Cold. R3 T2 did no damage to Heatwave.
Spoiler Alert!
_____________________________________________________________ Army TestMap: Conflict Chernobyl Units: Flash (Barry), Rogues Scenario (500) vs Captain Cold I, Weather Wizard I, Heat Wave, Golden Glider, Captain Boomerang (Digger) (500) Card Summary Ability Summary: Speedy Healing: R1 T2. R2 T1. Rapid Rotation: Used R2 T1 to knock Boomerang down from Height. Flash Time: R1 T2 allowed kill of Cold. R2 T3 killed Boomerang. R3 T2 to finish Heatwave.
Spoiler Alert!
_____________________________________________________________ Army TestMap: Conflict Chernobyl Units: Flash (Barry), Rogues Scenario (500) vs Captain Cold I, Weather Wizard I, Heat Wave, Golden Glider, Captain Boomerang (Digger) (500) Card Summary Ability Summary: Speedy Healing: R1 3 wounds healed down to 2. Rapid Rotation: Used R1 T2 to knock Weather Wizard down to low ground. Used R2 T1 to knock Boomerang to low ground. Flash Time: R1 T3 allowed Barry to escape after failing to kill Cold.
Spoiler Alert!
_____________________________________________________________ Army Test Map: Conflict Chernobyl Units: Flash (Wally), Kid Flash (Wallace), XS, Rogues Scenario (820) vs Captain Cold II, Weather Wizard II, Plunder, The Top, Magenta (820) Card Summary Ability Summary: Speedy Healing: R1: Wally heals. R2, no one unengaged. Rapid Rotation: Used R2 T1 Wallace knocks Plunder to low ground for 2 wounds. Flash Time: R1 T3 lost when Cold froze in place. R2 T1 blocked again by Cold.
Spoiler Alert!
_____________________________________________________________ GENERAL THOUGHTS ON THE TESTED UNIT: This feels like a good place for the base I’d say. I’m feeling 1-2 games with a bigger bunch and this should be ready to move out. Will update after that. Last edited by LordVenoc; December 28th, 2020 at 05:44 PM. |
#27
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Re: The Book of Rogues Revolution Scenario (Initial Test)
Made this one update midway through, and feel pretty good about it going into a bigger game here:
Quote:
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#28
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Re: The Book of Rogues Revolution Scenario (Initial Test)
Impressive showing from Lex Luthor in game one there.
Looking good! |
#29
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Re: The Book of Rogues Revolution Scenario (Initial Test)
This is basically just the Abstract / Figureless card design. This is my first time catching up here, so I was assuming it was an alternate win condition thing. This isn't a scenario more that just random powers for certain characters.
I don't have an issue with it, it's just kind of weird to me to call it a scenario. |
#30
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Re: The Book of Rogues Revolution Scenario (Initial Test)
I could see each card listing the win conditions of the scenario, with this one listing just the standard win conditions for C3G. I think that would make it feel more scenario-like, and it’s a cool avenue to explore for future draftable scenarios.
What actually are the generally accepted C3G win conditions? I had a question about this in one of our TTS games. (Can Moon Knight, in a multi-player game, airdrop down long after the other figures in his army are dead?) The general consensus was that once you “lose,” you’ve lost and are out of the game. So is the win condition really a lose condition, with the winner being the last player who hasn’t met the lose condition? |
#31
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Re: The Book of Rogues Revolution Scenario (Initial Test)
The opposition to the "casual play" thing didnt leave me feeling people wanted alternate win conditions. Can definitely go there in the future though with other things like this.
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#32
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Re: The Book of Rogues Revolution Scenario (Initial Test)
I guess to me a "scenario" is something with a specific goal and/or story. Be it assassinate a certain figure(s), king of the hill, a race, etc...
This is just basically equipment for a character. Like we could have one that give Batman access to every single Equipment Glyph, but I wouldn't really call that a scenario either. But yeah minor point. If it feels balanced that's fine. The abilities are cool. |
#34
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Re: The Book of Rogues Revolution Scenario (Initial Test)
I'd call that power "Fast Healing" personally.
I think these should probably be called "Draftable Scenarios" at least to distinguish them from standard scenarios. I do like the idea of the win condition being drafted as well, even if that win condition is just to destroy all the enemy figures. I think there's some sense in having to win without Flash being destroyed for this particular scenario. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#35
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Re: The Book of Rogues Revolution Scenario (Initial Test)
Does have a cool ring to it.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#36
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Re: The Book of Rogues Revolution Scenario (Initial Test)
Event Card would work for me. Posted up the last game, here's what I'm thinking moving forward to testing (I'm assuming we're feeling Sanctum testing here). Was afraid to have too much that scales as the team grows, but the reality is the Rogues get nasty as the points climb, so:
Quote:
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