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#49
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Re: The Tournament-Worthy Asymmetric Map Workshop
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As I said, I'm really terrible at map construction, but I will give this a try this weekend. Quote:
But I agree with you that my stairstep idea is really a completely different scenario, not a modification of your map. |
#50
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Re: The Tournament-Worthy Asymmetric Map Workshop
Yes, Dok, I guess those two maps are pseudo-symmetric, especially Ayrwode's Bluff (which I notice was reviewed but not accepted by the BoV judges). Where The Road Ends mixes it up a little more with road and cover playing off against each other.
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I like the idea of moving the ruins (and trees) around. The glyph locations too for that matter. Anyone that playtests this map is encouraged to tinker. EDIT. Quote:
Last edited by ollie; January 15th, 2009 at 02:16 PM. |
#51
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Re: The Tournament-Worthy Asymmetric Map Workshop
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-insert signature here- |
#52
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Re: The Tournament-Worthy Asymmetric Map Workshop
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I don't have TJ so I can't really comment on its attractiveness vis-a-vis RttFF. But it does sort of annoy me that jungle trees offer a defensive bonus, while pine trees don't. I wish we could use the TJ rules on the RttFF trees. |
#53
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Re: The Tournament-Worthy Asymmetric Map Workshop
This afternoon, I played a few games on Forgotten Outpost.
Game 1: These were the teams: Attackers: Q9 Krav MBS MWs MoU x2 Defenders: Ulginesh Chardris Arkmer Jorhdawn KG Morsbane Emirroon This game was a win for the attackers. The Krav sped up the hill early on, and managed to take out Emirroon and Jorhdawn. The first squad of minions followed the Krav, and took out Chardris, Kyntella, and inflicted two wounds on Arkmer. Arkmer's stand against the minion attackers was impressive, as he took out two of them with engagement strike, and the third with his normal attack. the other squad began moving towards Ulginesh, up on the castle wall. Arkmer doubled back, attempting to rescue his leader, but the minions blocked his attacks. Arkmer looked up to see Ulginesh's pegasus topple off of the ramparts. Arkmer then saw the minions descending on Morsbane. Soon, Arkmer was all alone. Arkmer retreated back up the hill, and took out a minion. The other two minions pursued Arkmer, but they were slain by the wizard, now only at one life. Arkmer suddenly heard from behind him, "Target Arkmer is in range." Game Two: Attackers: Q9 MoU x2 MBS MWs Defenders: Ulginesh Emirroon Arkmer Chardris Jorhdawn Kyntella This game was a close win for the defenders. Kyntella claimed the Glyph of Valda, and Emirroon rushed up the ladder to the smaller castle wall, and summoned Jorhdawn and Arkmer. One of the minion claimed the Glyph of Astrid, and two other minions rushed up the hill, as they had done the previous game. Jorhdawn moved along the wall, and took out a minion. Emirroon moved down the wall onto the top of the hill, and summoned Ulginesh, Arkmer, and Chardris. Chardris took out another minion. Three minions rushed the elven lines, and one of them was taken out by Arkmer's Engagement Strike. Emirroon summoned Jorhdawn, but Jorhdawn failed to inflict any damage. Two minions attacked Jorhdawn and killed her. Emirron moved near one of them, failed to summon Kyntella, but took out the minion. Arkmer failed to take out the other, and that minion took out Arkmer. Chardris took out that minion, and Emirroon summoned KG. Q9 moved forward, and wounded Chardris twice! Chardris turns around, and wounds the soulborg twice with his special. Q9 wounds Chardris once. Chardris takes out the minion on the glyph. Q9 wounds Chardris twice. Chardris takes out Q9. MBS advances, and takes out Chardris. Ulginesh wounds MBS once. MBS wounds Emirroon three times because of Paralyzing Gaze. Ulginesh takes out the Warlord. The MWs advance. Emirroon moves forward, and summons Ulginesh and KG. KG grabs the glyph, and takes out a MW. The MW respawn their teammate. Ulginesh fails to do any damage. The MW take out KG. Emirroon grabs the glyph. The MW wound Emirroon once, and Ulginesh once. Ulginesh flies up onto the bridge, and takes out a MW. The MW wound Ulginesh. Ulginesh takes out another MW. The MW fails to do a thing. Ulginesh takes out the third MW. The last MW fails to summone his teammate, and falls to Ulginesh. What these two games told me: The defender doesn't have an advantage over the attackers. The Krav Maga work very well in an attacking team. The Elven Wizards work well for defending. Both sides of the map can be used to great effect. Your curiosity will be the death of you....
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#54
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Re: The Tournament-Worthy Asymmetric Map Workshop
I'm not sure that two close games where a "B-" defense force holds its own against an "A" attacking force demonstrates the balance of the map. Particularly given that that particular attacking force (Minions and range) doesn't have any issues climbing the ladders. To me, this suggests that the defense has a significant advantage in that scenario. I'm not sure that's true, mind you, but that's the conclusion I would draw from those tests.
It would be more illustrative if you tried flipping attacker and defender with the armies otherwise unchanged. |
#55
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Re: The Tournament-Worthy Asymmetric Map Workshop
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I didn't realize how highly rated the majority of the attacking army was on SP's rankings. For my next game, the elf wizards will be the attackers, and the defenders will be an Utgar All-Star hero team with Cyprien, Mimring, NGS, MBS, 9K, and Marcu. Your curiosity will be the death of you....
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#56
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Re: The Tournament-Worthy Asymmetric Map Workshop
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My intuition is that the elves work better as attackers than defenders in this scenario, because they can use the yo-yo tactic to pull defenders off the castle walls. |
#57
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Re: The Tournament-Worthy Asymmetric Map Workshop
When I played 2 games back to back we flipped the armies without changing a thing, the attackers won both times (that's the short version of my previous post).
I think I'm gonna try to get her to play an almost all A- - A+ army next time just for balances sake. Well see how it goes. My Map Thread My Battle Blog and Strategy Blog and Article Links. OVAH site. Sept. 19, 2010 - ITS A BOY |
#58
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Re: The Tournament-Worthy Asymmetric Map Workshop
This task is a lot to take on, but I love the idea of thoroughly play-testing and "approving" asymetrical maps. Great idea!
I'd like you to take a look at an asymetrical map that was used in a Michigan tournament last year. It is really more "pseudo-symetrical", but is so asymetrical in appearance that I thought it worth a look. After a few games on the map, I think it is fairly well balanced for each side with one exception - the Airborne Elite can drop into the "Spire" and can attack the closest start zone immediatly. This isn't normally a map problem (that is kind of the function of the AE), but the battlements provide a little too much protection. The crouching AE in particular can be completely hidden from the ground but still able to attack due to the battlements. The map is "Watch Tower" designed by waycoolsuperdude. I'm afraid I don't have a picture of the completed map, but I did find the build instructions. I'll try to build this in real life or in VS this weekend and add a picture. Watch Tower Build Instructions |
#59
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Re: The Tournament-Worthy Asymmetric Map Workshop
Do you think maybe you could post another PDF too? I can't download this one to get a look at it.
My Map Thread My Battle Blog and Strategy Blog and Article Links. OVAH site. Sept. 19, 2010 - ITS A BOY |
#60
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Re: The Tournament-Worthy Asymmetric Map Workshop
Isn't turret rocks pseudo-symetric?
Other than that, I like the idea. This goes with the divided starting zones in tournament maps thread that was featured on This Week at Heroscapers. |
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