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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#193
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Re: Heroscaper 101 customs. [Updated]
First off, good job matching the powers to what the figure looks like. Second, I’d suggest a name change. It might get confusing for you to have an Agent Nikita and the Nakita Agents.
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#194
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Re: Heroscaper 101 customs. [Updated]
Thanks, I changed the name to Serena.
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#195
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Re: H101 customs : Quint, the Shadow Leader 12/17/18
Name = Quint, the Shadow Leader
General = Utgar Planet = Earth Species = Tempovar Uniquity = Unique Type = Hero Class = Outlaw Personality = Ruthless Size = Medium Height = 5 Master Stats Life = 6 Move = 6 Range = 3 Attack = 2 Defense = 4 Points = 115 (Single Spaced) Outlaw Leadership All Outlaws you control can move an additional 2 spaces. Outlaw Attack Enhancement All friendly Outlaws adjacent to Quint, the Shadow Leader receive an additional attack die. Gun Fu When Quint, the Shadow Leader attacks, he may attack 2 additional times. He cannot attack the same figure more than once. Add 1 attack die on the second target and add 2 attack dice on the last target. Number of Figures = 1
-Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received ORNAK : Red Flag of Fury AuraSynergy Benefits Offered
C3V and SoV Custom Synergies
Spoiler Alert!
The figure used for this unit is Sakaaran Commander #007 Guardians of the Galaxy Gravity Feed Heroclix. Last edited by Heroscaper 101; January 7th, 2019 at 11:29 PM. |
#196
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Re: H101 customs : Krav Maga Troopers 12/19/18
Name = Krav Maga Troopers
General = Vydar Planet = Earth Species = Human Uniquity = Common Type = Squad Class = Troopers Personality = Dauntless Size = Medium Height = 5 Master Stats Life = 1 Move = 6 Range = 5 Attack = 3 Defense = 3 Points = 105 (Single Spaced) Aqua Armor Krav Maga Troopers do not have to stop their movement when entering a water space. Add 2 to a Krav Maga Trooper's defense while he is on a water space. When a Krav Maga Trooper starts its turn on a water space, add 1 to its movement for that turn. Pistol Whip When a Krav Maga Trooper attacks an adjacent figure or destructible object, he may attack one additional time. Stealth Suit When a Krav Maga Trooper rolls defense dice against an attacking figure who is not adjacent, all excess shields count as unblockable hits on the attacking figure. Number of Figures = 1
-Rulings and Clarifications- - STEALTH SUIT : What Type of Attacks Apply Does the Krav Maga Troopers' special power Stealth Suit work against special attacks like: Airborne Elite's grenade attack, Deathwalker's explosion, and Mimring's Fire Line special? The Stealth Suit works against any attacking figure that is not adjacent. Normal attack or special attack does not matter in this case. _________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received Synergy Benefits Offered
Spoiler Alert!
The figure used for this unit is HDC Trooper #004 - #006 Unleashed DC Heroclix. The figure used for this unit is Nova Corpsman #003 Guardians of the Galaxy Movie Heroclix. Last edited by Heroscaper 101; January 7th, 2019 at 11:30 PM. Reason: To use more miniatures |
#197
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Re: Heroscaper 101 customs : Nautilus 12/18/18
You might need to change the bolded wording above. The way it is worded, if you were using the Nakita Agents, because it says "take a turn with" you could first use the Nakita Agents Gorillinator bonding to move some Gorillinators since the ability on the Nakita Agents card says "before taking a turn with". Maybe just changing it to "you may attack with a unique squad" would suffice. Unless of course your intention was to present that kind of an opportunity.
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#198
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Re: Heroscaper 101 customs : Nautilus 12/18/18
Quote:
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#199
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Re: Heroscaper 101 customs : Nautilus 12/18/18
Quote:
What you have now is Full Bonding with a Unique Agent squad. This means that you can take a full turn with them which includes all the phases of a turn: Movement, Attack, use of any Turn Based power. What you were intending (as the name says) is Attack Bonding. Attack bonding will allow the bonded unit to use only 1 phase- the Attack Phase. So, maybe a better way to word the power is... Quote:
For instance, the Balyanar unit I recently posted had this problem. I knew what I meant for the ability, but because I neglected to include a single phrase at the end of the power, it resulted in something far from what I intended. So if somebody actually wanted to use the figure they would have been using it in a way I never intended, but they would be using it as I had written it. That is why the nuances of scape language are so important. If you haven't checked it out I really encourage you download @GreyOwl 's Customizing Compendium. I think most people would agree it is the single greatest contribution to the customs community around. |
#200
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Re: Heroscaper 101 customs : Nautilus 12/18/18
Quote:
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#201
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Re: H101 customs : Black Ops Enforcers 12/19/18
Name = Black Ops Enforcers
General = Vydar Planet = Alpha Prime Species = Soulborg Uniquity = Unique Type = Squad Class = Agents Personality = Precise Size = Medium Height = 5 Master Stats Life = 1 Move = 6 Range = 4 Attack = 1 Defense = 4 Points = 125 (Single Spaced) Stealth Armor 15 When a Black Ops Enforcer receives one or more wounds, before removing that agent, roll the 20-sided die. If you roll a 15 or higher, ignore any wounds. Deadly Shot When attacking with Black Ops Enforcers, any skull rolled counts as one additional hit. Sighting When a Black Ops Enforcer is attacking with a height advantage, he rolls an additional attack die. Character Bio: Deathwalkers and Zettians are not the only Soulborg species summoned to Valhalla from Alpha Prime. These Soulborgs were reprogrammed to serve Vydar and their Agents. The new Soulborg Agents were specialists when it came to combat. With the union of Jandar's Omnicron and Vydar's Agent technology gave birth to the Black Ops Enforcers. Hero Spotlight: With three new powers that would benefit the Black Ops Enforcers. The technology that Vydar bequeathed to the Black Ops Enforcers gave them the Stealth Armor 15 power, a power that elite agents wield. Jandar also bequeathed the Deadly Shot ability to the Black Ops Enforcers. Vydar also offered the Sighting ability to the Black Ops Enforcers, which elite agents wield. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Spoiler Alert!
This army card is a repaint for the common squad "Omnicron Snipers" Whomever repaints them, replace the blue with red and white to black or something, someone else is doing the repainting so it is up to that person. Last edited by Heroscaper 101; January 7th, 2019 at 11:31 PM. |
#202
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Re: H101 customs : Deathwalker Prime 12/20/18
Name = Deathwalker Prime
General = Utgar Planet = Alpha Prime Species = Soulborg Uniquity = Unique Type = Hero Class = Deathwalker Personality = Tricky Size = Medium Height = 5 Master Stats Life = 1 Move = 6 Range = 1 Attack = 1 Defense = 6 Points = 175 (Single Spaced) Auto-Destruct If Deathwalker Prime is destroyed by an opponent's figure and receives critical damage to be destroyed. Roll the 20-sided die to determine if any other figures are wounded. If you roll a 1-3, all figures within 2 spaces of Deathwalker Prime are safe. If you roll a 4-15, all figures within 2 spaces of Deathwalker Prime receives 2 wounds. If you roll a 16-19, all figures within 2 spaces of Deathwalker Prime receives 4 wounds. If you roll a 20, all figures within 2 spaces of Deathwalker Prime receives 8 wounds. After using this power, remove Deathwalker Prime from the battlefield. Machine Laser Special Attack Range 7. Attack 3. Deathwalker Prime may use this special attack 4 times in the same turn. Deathwalker Prime may target the same figure or a different figure with each attack. Napalm Special Attack Range 4 Attack 5. Deathwalker Prime may use this special attack 2 times in the same turn. Deathwalker Prime may target the same figure or a different figure with each attack. Character Bio: This tricky Soulborg is what one would refer to as a walking bomb, designed to infiltrate an enemy army and obliterate them from the inside. Many a foe has been caught flat-footed with a Deathwalker Prime in their midst. The result is not pretty. The Deathwalker uses its speed to get right into the middle of opposing forces. It then simply blows up, wounding all surrounding foes, some lethally. The other ability that makes this tin can so dangerous is its resistance to ranged attacks. It has the uncanny ability to simply dodge most missile attacks. This is enough to make even an arrogant Elf like Syvarris cringe. Hero Spotlight: With three new powers that would benefit Deathwalker Prime. The Prime Deathwalker has a better self-destruct, a power that his predecessor Dealthwalker 7000 wield. Utgar also bequeathed the Machine Laser Special Attack to Deathwalker Prime. This Soulborg also has a Napalm Special Attack. Deathwalker Prime can inflicts series damage with those special powers and before self-destructing. _________________________________________________________________ -Rulings and Clarifications- - AUTO-DESTRUCT : Using Auto-Destruct on Opponent’s Last Figure When Deathwalker Prime is YOUR Last Figure If Deathwalker Prime is your last figure, and he uses his Auto Destruct Special Attack to destroy your opponent’s last figure on the battlefield, who wins? That would be a tie since once Deathwalker Prime turn is complete, there are no figures on the battlefield. _________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received
Spoiler Alert!
Last edited by Heroscaper 101; January 7th, 2019 at 11:31 PM. |
#203
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Re: H101 customs : Tomoe Gozen* 12/20/18
Name = Tomoe Gozen*
General = Jandar Planet = Earth Species = Human Uniquity = Legendary Type = Hero Class = Daimyo Personality = Persistent Size = Medium Height = 5 Master Stats Life = 4 Move = 6 Range = 1 Attack = 5 Defense = 5 Points = 150 (Single Spaced) Tomoe Gozen's* Command Instead of taking a turn with Tomoe Gozen*, you may take a turn with one of the following that you control: • 1 Samurai Hero, or • 2 Samurai Squads, or • 2 Ashigaru Riflemen Squad or 2 Ashigaru Spearmen Squad. You may choose which Squad to activate first. Any figure in the above list that is taking a turn instead of Tomoe Gozen* must be within clear sight of Tomoe Gozen* before moving. Adjacent Tough 1 When rolling defense dice for Tomoe Gozen*, if Tomoe Gozen* is adjacent to at least one Samurai figure who follows that you control, add one automatic shield to the defense roll. Overextend Attack After taking a turn with Tomoe Gozen*, you may place a wound marker on Tomoe Gozen* and take another turn with him. You may only use this power once during a round. Counterstrike When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. Number of Figures = 1
-Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Spoiler Alert!
Last edited by Heroscaper 101; January 15th, 2019 at 03:25 PM. |
#204
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Re: H101 customs : Haduc* 12/20/18
Name = Haduc*
General = Aquilla Planet = Feylund Species = Elf Uniquity = Legendary Type = Hero Class = Arch-Wizard Personality = Resolute Size = Medium Height = 5 Master Stats Life = 6 Move = 6 Range = 7 Attack = 3 Defense = 5 Points = 200 (Single Spaced) Master of Magic When Haduc* rolls defense dice against a Normal Attack from any figure, one shield will block all damage. Arcane Counter When Haduc* rolls defense dice against a special attack, all excess shields count as unblockable hits on the attacking figure. Spell Mastery When Haduc*, or Wizard you control adjacent to Haduc*, rolls attack dice for a Special Attack, add one automatic skull to whatever is rolled, if there is at least one unrevealed marker Haduc's* Army Card. Arc Lighting Special Attack Range 4+ Special. Attack 4. Choose a figure to attack. You may also choose a second figure within 3 clear sight spaces of the targeted figure and a third figure within 2 clear sight spaces of the second figure to be affected by Arc Lighting Special Attack. Roll attack dice once for all figures. Each figure rolls defense dice seperately. Arc Lighting Special Attack does not affect destructable objects. Number of Figures = 1
-Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Spoiler Alert!
Last edited by Heroscaper 101; January 15th, 2019 at 03:28 PM. |
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