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  #17809  
Old March 11th, 2016, 04:21 PM
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Re: Public Design Post

Quote:
Originally Posted by johnny139 View Post
And yeah, Master Thief is, but it's coherent thematically and flows sensibly through turn order. It's not ideal but I think it's worth a little less elegance for a little more theme here.
Agreed on that front.

When it comes to adding a fourth power on designs like this, I usually think we're just not trying hard enough if we haven't gotten it down to three yet.

Here's my attempt at trying harder:

Quote:
Originally Posted by Ant-Man
ANT-MAN
SCOTT LANG

HUMAN
UNIQUE HERO
THIEF
TRICKY
TINY 2

1 Life
Move 5
Range 1
Attack 2
Defense 6


Points ???

AMATEUR INSECT CONTROL
After revealing an Order Marker on this card and before taking a turn with Ant-Man, you may first take a turn with an Insect Hero you control.

TINY THIEF
Ant-Man cannot be targeted by non-adjacent figures, can move through all figures, and only takes leaving engagement attacks from Tiny figures. Ant-Man never takes falling damage and may ignore his height of 2 when climbing. After moving and before attacking, if there is not a glyph on this card, you may choose a figure that Ant-Man moved through this turn with at least one Equipment Glyph on its card and place a glyph from that card on this card.

SMALL BUT MIGHTY
Figures that are not Tiny subtract 3 from their defense dice when attacked by Ant-Man with an adjacent, normal attack.
If necessary, Tiny Thief can be broken into Tiny Stealth and a thief power, but I'm not sure it's necessary, as the phantom walk elements really should all be together.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #17810  
Old March 11th, 2016, 04:29 PM
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Lazy Orang Lazy Orang is offline
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Re: Public Design Post

What about this:

Name -Ant-Man
Secret Identity - Scott Lang


Species - Human
Uniqueness - Unique Hero
Class - Thief
Personality - Tricky
Size/Height - Tiny 2


1 Life
Move 5
Range 1
Attack 2
Defence 3

Points ???

Amateur Insect Control

After revealing an Order Marker on this card and before taking a turn with Ant-Man, you may first take a turn with an Insect Hero you control.

Small but Mighty

Figures who are not Tiny subtract 2 from their defence dice when attacked by Ant-Man. When Ant-Man rolls defence dice against an opponent's attack, one shield will block all damage.

Tiny Thief

Ant-Man cannot be targeted by non-adjacent figures, can move through all figures, and only takes leaving engagement attacks from Tiny figures. Ant-Man never takes falling damage and may ignore his height of 2 when climbing. After moving and before attacking, if there is not a glyph on this card, you may choose a figure that Ant-Man moved through this turn with at least one Equipment Glyph on its card and place a glyph from that card on this card.

************************************

That means all the phantom walk/stealth elements are all in one power (I'd like to try to come up with a different power name but that's minor), and all the combat based abilities are in one power. I don't see a problem with SBM helping with attack and defence, personally - it's the tiny person's equivalent of Close Combat Expert, the same abilities being honed for both offensive and defensive purposes. I would like to try to keep the stealth dodge-esque defence, personally - it plays far more thematically than just a high defence (Thor should have as much trouble hitting this guy as Captain America does) and makes him that bit more distinct from Hank - after all, both the present Ant-Men have had their defence represented differently.


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  #17811  
Old March 11th, 2016, 04:40 PM
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Re: Public Design Post

I'm good with Bats' take. Still stuffed but I can live with it. If you're dead set on the defensive aspect for him, though, what about this?

TINY TACTICS
Opponent's figures that are not Tiny roll 2 fewer dice when attacking with or defending against Ant-Man with a normal attack.

Much more coherent, and -2 attack dice is roughly equivalent to +3 defense dice.
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  #17812  
Old March 11th, 2016, 04:49 PM
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Lazy Orang Lazy Orang is offline
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Re: Public Design Post

Quote:
Originally Posted by johnny139 View Post
I'm good with Bats' take. Still stuffed but I can live with it. If you're dead set on the defensive aspect for him, though, what about this?

TINY TACTICS
Opponent's figures that are not Tiny roll 2 fewer dice when attacking with or defending against Ant-Man with a normal attack.

Much more coherent, and -2 attack dice is roughly equivalent to +3 defense dice.
I actually really like that! It fits together a lot more, and it's a bit like what I was saying about it being a tiny person's CCE. A part of me still likes the way the other one just allowed him to get out of attacks, but I'm cool with this. I'd probably want to up his defence a bit if that's what we're going with, but I think this works. My only concern is if that would make SAs too powerful against him, but then there's nothing wrong with them being a counter. So, how about this?

Name -Ant-Man
Secret Identity - Scott Lang


Species - Human
Uniqueness - Unique Hero
Class - Thief
Personality - Tricky
Size/Height - Tiny 2


1 Life
Move 5
Range 1
Attack 3
Defence 4

Points ???

Amateur Insect Control

After revealing an Order Marker on this card and before taking a turn with Ant-Man, you may first take a turn with an Insect Hero you control.

Small but Mighty

Opponent's figures roll two fewer dice when defending against Ant-Man or attacking him with a normal attack.

Tiny Thief

Ant-Man cannot be targeted by non-adjacent figures, can move through all figures, and only takes leaving engagement attacks from Tiny figures. Ant-Man never takes falling damage and may ignore his height of 2 when climbing. After moving and before attacking, if there is not a glyph on this card, you may choose a figure that Ant-Man moved through this turn with at least one Equipment Glyph on its card and place a glyph from that card on this card.


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Last edited by Lazy Orang; March 11th, 2016 at 05:07 PM.
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  #17813  
Old March 11th, 2016, 07:01 PM
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Re: Public Design Post

As johnny said, still stuffed, but I can live with it.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #17814  
Old March 11th, 2016, 07:14 PM
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Smithy Winfred Smithy Winfred is offline
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Re: Public Design Post

Any reason he has to have 1 life? The second Wasp design had 3 life, and I preferred that to the older designs with one life, made her less likely to go down super fast (which was my biggest issue with the OG Ant Man, since you probably have quite a few points tied into the bugs he controls as well)

Just a thought
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  #17815  
Old March 11th, 2016, 07:16 PM
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Re: Public Design Post

Quote:
Originally Posted by IAmBatman View Post
As johnny said, still stuffed, but I can live with it.
Well we could cut the 'Ant-Man never takes falling damage and may ignore his height of 2 when climbing' line - it hurts his mobility quite a bit, but as Ronin said, there are always the Killer Bees.


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  #17816  
Old March 11th, 2016, 07:18 PM
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Re: Public Design Post

I wouldn't be against it.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #17817  
Old March 11th, 2016, 07:24 PM
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Re: Public Design Post

Quote:
Originally Posted by Smithy Winfred View Post
Any reason he has to have 1 life? The second Wasp design had 3 life, and I preferred that to the older designs with one life, made her less likely to go down super fast (which was my biggest issue with the OG Ant Man, since you probably have quite a few points tied into the bugs he controls as well)

Just a thought
I was trying to maintain consistency with the other Ant-Men, but I'd be up for raising it to 2 or 3, especially with the weaker defensive power.


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  #17818  
Old March 11th, 2016, 07:32 PM
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Yodaking Yodaking is offline
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Re: Public Design Post

Having more than 1 life is nice considering the number of auto wound powers out there.
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  #17819  
Old March 11th, 2016, 07:47 PM
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Re: Public Design Post

Quote:
Originally Posted by Yodaking View Post
Having more than 1 life is nice considering the number of auto wound powers out there.
Ditto

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #17820  
Old March 11th, 2016, 10:41 PM
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Re: Public Design Post

Considering the other Ant-Man designs are all significantly less than 100 Points and have only 1 Life apiece, I feel like Scott should be in the same boat. He should get in, get out, and possibly distract a bad guy in the process - if they take the time to stomp him out, he shouldn't last too long.

All this discussion (and the Civil War trailer!) make me want to see a Hawkeye design with a "fire a Tiny figure at the enemy" special power.
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