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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#37
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Re: HELLFIRE -HULK/IRONMAN-STEALTH - Mods/Proxies/HouseRules
I like where this is going.
I really dig that last pic. Dredd'ful. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#38
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Re: HELLFIRE -HULK/IRONMAN/PLOTS - Mods/Proxies/HouseRules
Nice work on the Hulk. I painted that particular one myaelf. Thougn I painted it as a human gladiator, because it is just to small scale wise to be the Hulk when compared to the actual 'Scape figure of him.
The Chronicles of the Heroes of FictionOur Newest Hero: Nimue MY CUSTOMS:CLASSIC Updated 9/19/16/SUPERS/PAINTS/MODS/TERRAIN Updated 10/12/16 |
#39
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Re: HELLFIRE - ONSLAUGHT/WOLVERINE - Mods/Proxies/HouseRules
SAMURAI WOLVERINE
A head from a random Wolverine figure, a Classic Scape samurai body, and some claws from the same Wolverine figure. Yeah, I know, it looks like he's trying to scratch himself. :rolls eyes: ONSLAUGHT Onslaught from the Handful of Heroes. Just painted him up. He came out okay. |
#40
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Re: HELLFIRE -HULK/IRONMAN/PLOTS - Mods/Proxies/HouseRules
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#41
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Re: HELLFIRE -HULK/IRONMAN-STEALTH - Mods/Proxies/HouseRules
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They're a very fluid thing ... I was constantly tweaking them based on how games played out and adapting them to new ideas. So opinions/ideas will definitely be encouraged. |
#42
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Re: HELLFIRE - ONSLAUGHT/WOLVERINE - Mods/Proxies/HouseRules
HELLFIRE'S PLOTS 1-10 1. ASSASSINATION Quote:
2. BANK ROBBERY Quote:
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4. AMBUSH Quote:
5. FINAL ACT Quote:
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7. ESCAPE Quote:
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9. MACGUFFIN Quote:
10. TERRITORIAL CONTROL Quote:
Happy Scaping! Last edited by Hellfire; September 2nd, 2014 at 06:20 PM. |
#43
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Re: HELLFIRE - Plots 11-20 - Mods/Proxies/HouseRules
HELLFIRE'S PLOTS 11-20 11. OBJECTIVE CONTROL Quote:
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14. AIRBORNE CONTAGION Quote:
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17. PRECURSOR TO A COSMIC EVENT Quote:
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Last edited by Hellfire; September 3rd, 2014 at 10:54 AM. |
#44
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Re: HELLFIRE - ONSLAUGHT/WOLVERINE - Mods/Proxies/HouseRules
VENOM
I painted up Handful of Heroes toy. the bigger size makes Venom look more intimidating, imo. PARALLAX A simple proxy for Parallax in entity form from a Dungeons and Dragons mini. I ended up adding a little bit of yellow. Perhaps not as cool as the official Heroclix mini but it is tons cheaper. |
#45
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Re: HELLFIRE - PLOT/PARALLAX/VENOM - Mods/Proxies/HouseRules
Can't wait to see your sub Plots. We have some of the same idea's for plots yours however seem more polished and generic (generic in a good way). My plots where always more scenario type with specific Hero + Guest vs selection from Villain groups.
Such as a Spider-Man Campaign with linked scenarios or X-Men campaign where each scenario mission they face either Sentinel, Brotherhood, or Hellfire Club with different starting condition depending on how the last mission went. The X-men has become a lot more interesting since there are so many options to choose when building your team. And currently building a Skrull-Kree war based campaign. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#46
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Re: HELLFIRE - PLOT/PARALLAX/VENOM - Mods/Proxies/HouseRules
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I'll post the subplots in the next day or two. Additionally, I've got a few other items that can affect how the Plots/Subplots play out. For example, the add-on rules we use (in particular Distinctions) ... ... also, I love sports (been playing and coaching for as long as I can remember) so I incorporated a lot of those elements into what we call, Campaign Tournaments (these involve a one-time draft of up to a specific number of points, in a way similar to Fantasy Football, during the draft, each team is able to draft a competitive map that becomes the team's HQ (home field basically). From there a schedule is made and each team plays every other team twice (once at each other's HQ). Each week (or whatever interval the group agrees on) teams battle the next team on their schedule and each battle is done following the rules for whatever scenario is rolled. We keep track of wins, losses, and the w-l record of each team at their HQ and away from HQ (at first this didn't seem like a big deal but it becomes more valuable as the campaign gets deeper into the schedule and the "home player" get better acquainted w/ the map; some players start by building armies specifically designed to win on a particular map). Along the way there are unlockables that can be purchased (EX. allowing a player to place specific glyphs into the randomized glyph pool that gets played on the map) and recruit new figures (so long as they don't go above the designated team cap space) with Victory Points. Also, surviving figures gain XP (experience points) up to a maximum of 4 XP/figure. XP can be used to do such things as roll extra dice, add +/- to a d20 roll, avoid being destroyed once/game, or add automatic skulls/shields by spending 2 XP. Players can also trade units w/ other armies ... we had even started playing around w/ a "Long-Term Wounds chart" for figures that were destroyed during a battle (never really finished it up tho). But I'll post some of this stuff as I'm able to. |
#47
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Re: HELLFIRE - PLOT/PARALLAX/VENOM - Mods/Proxies/HouseRules
I love the plots Hellfire, those look very fun. They are thematic yet generic enough to work for just about any two armies meeting in battle.
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#48
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Re: HELLFIRE - PLOT/PARALLAX/VENOM - Mods/Proxies/HouseRules
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