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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#25
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Great trades with Onacara, Gypsy, SirGalahad, elltrain, generalgina, Concord, Just_a_Bill, LongHeroscaper, janus19390, and the very generous obfuscatedhippo. |
#26
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from RotV: Raelin Sgt. Drake Izumi Samurai Krav Maga Agents Airborne Elite and from SotM: Marro Stingers(3 times) Major Q10(5 times) I interpret this as meaning that RotV has many good, tournament competitive figures while SotM has fewer though perhaps better tournament competitive figures. Quote:
The big difference I see between RotV and SotM is that RotV is more strategical and SotM is more tactical. In RotV no one tells you which figures work well together or which figures counter other figures. This means some of the hardest and most important decisions come before the battle even takes place in the form of army selection. In SotM the cards explicitly say that the Nagrubs mesh(bond) with their Hivelord and that the Hive mesh(bond) with Drudge/Stingers. You can also just look at the figures to see that the Marro belong together. But to make up for the lack of pre-game strategic planning, SotM adds more in-game tactical planning due to having common squads. To use common squads to their full potential you must careful about their movements and formations to compensate for losses. All of this means that RotV is easier on beginners because in my experience beginners have a hard time using common squads effectively. With uniques, they just pour order markers on them and advance them to attack until they die. This strategy fails when applied to common squads since it usually results in one or two members of a squad facing down a concentrated attack while the rest of the squad is too far away to do anything. All in all, RotV gets my vote as best master set because of better terrain and more varied figures. Sisyphus' Probability Tables Tournament Director: Makes running a tournament easy. Latest Battle Report: Florida Frenzy 2 |
#27
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They can't possibly make 100% of the figures appeal to both of us. I'm most interested in a figure's cost, attack power, and order marker efficiency. I like it that Marcu, Isamu, and Ashigaru Harquebus have 1 defense, and that the Drudge and Stingers have 5 range, because I generally value the corresponding decrease in cost more than I value more than what those figures give up. New Drake and new Raelin are not aggressively priced as it is. With new names and therefore higher prices, they'd only slip deeper into the B-list than they already have. For that reason, I'm excited about Aquilla's figures. Because they will have a built-in disadvantage (flagbearer incompatibility), the fair price for most if not all cards can be slightly cheaper as Aquilla cards. I mean, if you have the same stats on a Vydar ranged unit and an Aquilla ranged unit, the fact that one can benefit from Laglor and one can't should be worth a little price break to the new guys. Likewise, I hope we see many more same-name units, because I want my armies to exploit all opportunities for price reduction. Just because the SotM units aren't aimed at you personally doesn't mean it's a worse introduction to the game for new players in general. Quote:
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#28
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If it was Hasbro's intention to draw in more first time users, the set should have had MORE land, with more building options, and a wider variety of figures. Instead they put together a sloppy overpriced grab-bag of duplicast bone colored garbage. And I guess china must have been having a sale on dark green. It's a crappy excuse for a master set. It's a overpriced expansion targeted at Heroscape addicts. It should have been called "The Swamp Set Expansion". |
#29
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So which is it? It can't be both. Also, regarding the lack of common squads for the good guy team, I think sound marketing decisions were made with the packaging of this set. If it were my first MS, I'd be thirsty as a sinner in heck for booster packs. Moreover, giving the Marro 2 common squads impresses upon the masses of non-gaming hoi-polloi just how much mulitple squads enhance gameplay. RotV, for all it's great qualities, fell short in this department. I will admit, those 3 empty hex spaces in the top tier of the block of tiles annoyed me a tad, and I do wish they had included a cool LOS blocker besides the hive, like some hex-mounted rocks or something, but otherwise, I LOVE SotM. The Hive takes up some of the space in the box that housed other things in RotV, but the hive is freaking cool as heck! ____________________ now playing: Huntingtons File Under Ramones |
#31
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Re: Master set 1 vs. Master set 2 : A players perspective
Well I got the SOTM first. It was a good intro into the game, though when we got SOTM for my son we thought off the bat the ROTV kit would of been better.
SOTM succeeds in that it has multiple common squads. Having a Marro VS others is both good and bad. Good in that it identifies a bad guy to defeat, bad in that it limits armies pretty much out of the gate. However, lack of land became an issue pretty fast. Especially once we bought a couple of booster packs. ROTV is much better all around master set. Alot of variety, alot of land, and LOS blockers. The terrain options alone make this set the winner. Plus with the variety of units your not compelled to make a themed army, mostly because you really cant. The only thing you dont get out of ROTV is the feel of common squads. But for just getting into the game, thats really not a big issue. And yes, duplicates of Raelin and Drake was an absolute horrible idea. I really do not want 'evolved' units that cant be in the same army. Evolved units is too pokemonish. In Summary ROTV, great master set. SOTM, darn good expansion Marvel, pretty neat expansion "I wish my iPad would stop trying to autocorrect all the heroscape names for me." Good Trades I have had. Collection Guide for Recommended Quantities. |
#32
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Re: Master set 1 vs. Master set 2 : A players perspective
ROTV is everything you need to get into the game. Some great figures, a lot of tiles and the ruins.
SOTM is pretty good once you have ROTV. It is great to get more figures (especially stingers) but with lack of terrain it is hard for SOTM to stand alone. |
#33
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Re: Master set 1 vs. Master set 2 : A players perspective
Guys this tread was dead.
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#34
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Re: Master set 1 vs. Master set 2 : A players perspective
I'm not sure why SWARM OF THE MARRO with all of those marro'.
Things in life dissapoint you. Even heroscape...when you notice how light your wallet is. |
#35
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Re: Master set 1 vs. Master set 2 : A players perspective
I think that more people were attracted by MS1 since it had more themes in it. Some person may want a dragon, MS1. A samuri, MS1. Robots, MS1 and 2. Soldiers, MS1/2. More people were attracted by MS1, but MS2 encouages long flat battlefields. RotV encoraged mountains and rivers. SotM was more attractive with the colors of the swamp than RotV with the grass, which I use under other tiles due to it blending in/standing out.
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#36
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Re: Master set 1 vs. Master set 2 : A players perspective
Somebody didn't check the dates when they posted in this thread a couple days ago, but since I wasn't here for the original conversation either, I'll inject my opinion now, too.
SotM really has a hard time justifying itself as a Master Set-I know, it's been said plenty of time before but that doesn't make it any less true. I was fortunate and got in on HS late (like this March ), and was able to get both RotV and SotM for about 55 bucks, including shipping. But if I had been around earlier, I would have bought both at paid full price, and would have felt ripped off when I opened SotM. What HS really needs to do is establish a catagory called a Master Expansion, or something similiar. Bigger than an Expansion (RttFF, TT, VW, etc.) but smaller than THE Master Set (RotV) and priced somewhere in between, as appropriate. SotM is a prime example of what such a creation should encompass-a strong theme, 1000+ points of figures and a substantial amount of terrain. Quote:
This exchage was just to funny to ignore. |
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