#1249
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Re: Heroscape 2nd Edition is here!
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#1250
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Re: Heroscape 2nd Edition is here!
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So far, the craven court is the first release that left me dubious... Guess I'll see what comes next before making up my mind. |
#1251
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Re: Heroscape 2nd Edition is here!
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I have a custom units like that. The squad costs 120 points but the hero is a 0 point card. Based on a curse last one of the squad surviving transforms by supernatural forces and is taken over by the curse but that's just backstory. He must attack every round or take a hit. Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; September 7th, 2022 at 05:55 AM. Reason: If you can remember he's the last one standing...it's a great effect. |
#1252
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Re: Heroscape 2nd Edition is here!
Sir Heroscape was hypothesizing that it would be too clumsy to physically have individual bugs that can be put onto and removed from a sculpt. So I'm thinking, if this is so, that there will be only two sculpt types--the Hero and the Squad, as others have noted above. Keeping track of their strengths with wound markers, one can transform into the other under certain circumstances; you just replaced one with the other.
A set would come with one Squad, and one Hero, as MegaSilver says above. I would have thought multiples for bugs, but it does say "Unique Hero" and Unique Squad." The sketches show two sizes of bug, and the Hero is made up of fewer but larger size sculpts with different features, where the ones that make up the Squad are smaller (because more are in the group). So they change features during metamorphosis, as well as abilities. There will be a formula for how many littles may turn big, and vice versa. Would there be limitations on making the change? Do you lose any leftover numbers? Does a "reduced" weaker unit have the same powers, or any? They would be easier to defeat--possibly taking 1 wound per little bug, whereas the Hero takes no loss until it is defeated. I can see trying to retreat the reduced units, as you do in a wargame, perhaps to reassemble them to full strength! It will be interesting to find out how they work...Designer Skynight says they've already been playtested! Last edited by chas; September 7th, 2022 at 06:52 AM. |
#1253
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Re: Heroscape 2nd Edition is here!
I think this is a squad that can gather together to form a peanut-base hero. And I don't think we're seeing different sized bugs here, I think the scaling for the hero was shifted down to fit it into the frame. I only see for certain 3 different molds (round backside turned up, round backside turned down, and pointy backside) for the Legionnaires, but that doesn't mean that all of the squad members are shown in here. It could be a massive squad (6-7?) to allow for the "swarming" talked about in the update.
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#1254
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Re: Heroscape 2nd Edition is here!
Very neat! I like the adaptive, Q9-like ability. Under the classic distribution model, I could imagine this unique hero/squad filling a booster all by themselves.
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#1255
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Re: Heroscape 2nd Edition is here!
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For another example, Unmatched: Battle of Legends, Vol. 2 has a couple of non-Western characters (they look like they are from African folklore to me, but I haven't looked into it) and the back of the rulebook credits some "Cultural Consultants." Perhaps that is what Encarmine is alluding to when he says they "represent a higher complexity to execute then perhaps assumed." He did say it wasn't a "never" on more historical units, so hopefully they do get around to it. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#1256
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Re: Heroscape 2nd Edition is here!
Today's Designer's notes
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#1257
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Re: Heroscape 2nd Edition is here!
There’s my girl
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#1258
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Re: Heroscape 2nd Edition is here!
Sounds like sort of a mobile Marro Hive! Very interesting.
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#1259
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Re: Heroscape 2nd Edition is here!
I'm getting serious Xenomorph Queen vibes from this one! She looks so cool and so terrifying!
EDIT: Looks like I'm not alone in the Alien queen inspiration |
#1260
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Re: Heroscape 2nd Edition is here!
I'm getting pretty worn down on the fantasy units and only give a quick glance to the discord announcements. the comments above about historical units have me pretty worried that this isn't going to recapture the heroscape magic. the main thing that drew me to heroscape and still defines the game to me is rotv - orcs, men in black, samurai, vikings, robots, WWII paratroopers, aliens, eves, and dragons.
the new factions showcased are all very cool on their own, but they aren't mohican scouts and ancient roman gladiators fighting templar cavalry either. it sounds like we'll never see those units again. |
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