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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1237
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Re: The Pre-SoV Workshop
Good Glad you feel that way scytale. And yes I did want him to get the autoshield on zero dice.
Customs here Master Set IV/Assault in the Mournlands. William099 is Lord of Blades... in THE FRACTAL COMPLEX |
#1238
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Re: The Pre-SoV Workshop
I'm liking the changes to Rampage. 7 Life still feels a little high but I guess he is a barbarian. I think you otherwise hit barbarian rage pretty well which also plays in with Siege's "reveal the X order marker" thing. I like the match of 0 defense with Warforged Resolve. Seems like a fun solo hero that can hit pretty hard and do decently against lower attacks. Reckless second swing adds some nice bite and plays in well with the theme.
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#1239
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Re: The Pre-SoV Workshop
Quote:
Doesn't seem far off that if Anubian Wolves walk around with 4 def, that the gnolls couldn't. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#1240
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Thaco
Quote:
Gnoll - 15 AC Goblin - 15 AC Ogre - 16 AC (19 AC for barbarian) Orc - 13 AC Bugbear (HSB) - 17 AC Frost Giant - 21 AC Fire Giant - 21 AC Troll - 16 AC While not a perfect correlation, everyone with 4 or greater defense has at least a 17 AC. I just don't see it. ~Dysole, armored up My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#1241
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Re: The Pre-SoV Workshop
Fixed the typo on Rampage's card. Anyone want to schedule time with me to test him out and nail down his points?
Customs here Master Set IV/Assault in the Mournlands. William099 is Lord of Blades... in THE FRACTAL COMPLEX |
#1242
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Re: The Pre-SoV Workshop
@Dysole
, we both know you can't take that at face value.
Gnolls are a hearty opponent with 2d8+2 hit points, on average 11. We can't represent that in Heroscape for their life. So it would be factored into their Armor Class. Goblin has 1d8+1, on average 5. Orc has 1d8+1, On Average 5. Orcs are 6 feet tall and 210 pounds. If Heavy Gruts(assume a beefier Orc) are Def 3, it is certainly plausible that Gnolls can be Def 4. If you take Othkurik, he has AC 19 as a young dragon. But Def of a 3. I am still looking at Def 3 as an option though. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. Last edited by Kinseth; June 2nd, 2015 at 09:13 AM. |
#1243
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Re: The Pre-SoV Workshop
@William099
I have time today till about 4 uf you want to get a game in.
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#1244
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Re: The Pre-SoV Workshop
I'm available from now until noon
@CrazyTankster
if you are still lurking.
Customs here Master Set IV/Assault in the Mournlands. William099 is Lord of Blades... in THE FRACTAL COMPLEX |
#1245
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Close
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~Dysole, still noting that I'm not incentivized to bring the warchief into the fray My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#1246
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Re: Close
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I'd like to hear how you feel about 3 vs 4 defense in both of those instances. I Don't feel like it is a bad thing you don't want to risk the War Chief till mid game, but mid game is where you win or lose most often. There comes a time where the player has to decide when to stick the neck out for the chief, and that is okay. The theme around the chief is that he only swaggers into battle when it is assured victory. A game can be lost when you move him in too early, or are out positioned and he becomes exposed. Losing the Chief really hurts the army. ~Keeping my options open. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#1247
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Sure
Because Heavies and Knights have 4 defense pretty regularly. Heavies and Knights also have 3 attack. So basically they are a squad of 5 move knights with a more reliable way to get a bonus attack and don't need the adjacency requirement that heavies do to get their attack and defense bonuses. So yeah, they are at least as good as them.
~Dysole, theoryscaping My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#1248
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Re: The Pre-SoV Workshop
A Squad of 5 move knights who cost more per figure. 17.5 vs 20.(80 for 4 person squad of Gnolls vs 70 4 person for Knights/Heavies) Let's also remember that the main bonding hero for Knights offers them both Attack Bonus, and Movement bonus. Bonding Heroes matter to an extent.
Heavies have 4 Defense for the most part with Nerak, disengage, and attack/defense bonus with Chompy. Dysole perhaps sometime we should playtest Knights vs Gnolls and Knights vs Heavies and see how they compare? My goal is for the faction to be a step below both of those. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
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