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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #49  
Old January 4th, 2011, 09:19 PM
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Re: The Book of Alkali Lake Map - C3G Map Designing

Quote:
Originally Posted by scapemage921 View Post
I am questioning the legality of ladders holding up a bridge though...
Absolutely legal in C3G. We've done it before on Corner High Rise.

It's not like we're submitting to BoV so who cares?

EDIT: It's totally legal. All you are doing is having a useless one rung ladder that just happens to support a suspended hex.
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  #50  
Old January 4th, 2011, 09:19 PM
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Re: The Book of Alkali Lake Map - C3G Map Designing

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Originally Posted by scapemage921 View Post
I am questioning the legality of ladders holding up a bridge though...
Is the bridge stable on the ladders? If so, then I don't see anything wrong with it. Since the rungs appear to be facing the underside, you just have to know how many levels a move would be to get onto the the bridge from the lower part next to it. Ladders have been used as supports before (A3n is the master of them for his awesome map designs), so I don't see a problem as long as it's sturdy.

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  #51  
Old January 4th, 2011, 09:22 PM
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Re: The Book of Alkali Lake Map - C3G Map Designing

Fabulous. All the more fun

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  #52  
Old January 4th, 2011, 09:30 PM
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Re: The Book of Alkali Lake Map - C3G Map Designing

I'm also somewhat wary of ladders as lifts - not simply as supports, but as empty spaces. But as long as it's stable I have no real problem with it.

...it is stable, right?
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  #53  
Old January 4th, 2011, 09:31 PM
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Re: The Book of Alkali Lake Map - C3G Map Designing

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Originally Posted by johnny139 View Post
...it is stable, right?
Unless you have sloppy loose ladders: yes.
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  #54  
Old January 4th, 2011, 09:43 PM
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Re: The Book of Alkali Lake Map - C3G Map Designing

We voted on the generic name and that whole rule has been voted out.

Alkali Lake is here to stay!

Quote:
Originally Posted by Craig Van Ness View Post
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  #55  
Old January 4th, 2011, 09:54 PM
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Re: The Book of Alkali Lake Map - C3G Map Designing

Quote:
Originally Posted by quozl View Post
We voted on the generic name and that whole rule has been voted out.

Alkali Lake is here to stay!

Like Superheroes and Comics?
C3G Project is Always Looking for New Members!

Head here to get started!

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  #56  
Old January 4th, 2011, 10:02 PM
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Re: The Book of Alkali Lake Map - C3G Map Designing

Quote:
Originally Posted by quozl View Post
Alkali Lake is here to stay!
This map could use a good X-Men scenario.
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  #57  
Old January 4th, 2011, 10:05 PM
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Re: The Book of Alkali Lake Map - C3G Map Designing

Quote:
Originally Posted by tcglkn View Post
Quote:
Originally Posted by quozl View Post
Alkali Lake is here to stay!
This map could use a good X-Men scenario.
Nah, this is an awesome beat-em-up map. The scenario is after you get inside.

Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #58  
Old January 4th, 2011, 11:47 PM
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Re: The Book of Alkali Lake Map - C3G Map Designing

Scape, does the ladder/bridge have the support it needs for a couple big figures like Hulk, Abomination, or Sentinels?
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  #59  
Old January 5th, 2011, 07:51 AM
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Re: The Book of Alkali Lake Map - C3G Map Designing

Quote:
Originally Posted by Griffin View Post
Scape, does the ladder/bridge have the support it needs for a couple big figures like Hulk, Abomination, or Sentinels?
I'll answer that later today, after I build it.

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Head here to get started!

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  #60  
Old January 5th, 2011, 08:03 AM
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Re: The Book of Alkali Lake Map - C3G Map Designing

I like the way there is quick access to the height for non-flyers and the road can make getting to the other SZ pretty quick for the ground units. I love that Iceman can roam around the middle and get defense boost.

Prof X can park his ride behind one of the ruins and get JG to Throw Cyc up top for some range from height (though with the ladder there, he might as well just climb it maybe). JG can get up there and Throw opponents down to the ice below where Iceman can be waiting to blast them.

The Brotherhood can move pretty quick on the road to threaten Prof X, and Mags can also Throw Blob and Mystique to the top of the dam, where JG won't be able to throw Blob down, so he'll be dangerous up there.

Should be certain fun to be sure!

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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