#13
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Re: Would You Change Any AoA Units?
Wait, there's more than 5 generals?
*ducks* Follow the adventures of Agent Minivann
http://agentminivann.blogspot.com/ http://opensourcevolleyball.blogspot.com/ |
#14
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Re: Would You Change Any AoA Units?
Ha ha! You at least know about Valkryll, right?
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#15
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Re: Would You Change Any AoA Units?
Well met! First Officer Bok-Bur-Na should not be a Captain. |
#16
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Re: Would You Change Any AoA Units?
Quote:
+1 to this |
#17
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Re: Would You Change Any AoA Units?
I barely came to terms with Aquilla right around when I stopped buying Heroscape. It is weird having 7 generals, but only 5 flagbearers. Well "official" ones anyway.
Follow the adventures of Agent Minivann
http://agentminivann.blogspot.com/ http://opensourcevolleyball.blogspot.com/ |
#18
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Re: Would You Change Any AoA Units?
I'd like to see the Frostclaw Paladins with a more fun power than running. It doesn't really do it for me, they would be a fine squad with just 4 move and no power to dictate they are running.
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#19
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Re: Would You Change Any AoA Units?
I think Craig was clear that names (among other things) were subject to change. This one, in particular, in my opinion.
As the person who designed the unit, I thought the designs and synergies were on point for a captain. As for the name, . It was "subject to change," as far as I was told. In other words, the design is tight. It's the name that should change. |
#20
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Re: Would You Change Any AoA Units?
Quote:
He has cool abilities, thanks for the work! |
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