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Knights of the Daystorm - Release and FAQ thread
________________________________________________ INTRODUCTION Welcome! This is the final, completed version of the Knights of the Daystorm campaign. This campaign includes:
There are four element-themed dungeons and one final dungeon called “Sanctuary”. The Knights choose the order in which to complete the elemental dungeons, striving to acquire the Elemental Artifact Key protected by each dungeon’s final Guardian. If the Knights do so, they travel to Icaria for the final dungeon and final victory: the very source of the wellsprings! Make sure you understand the drafting rules for the Knights, take a look over the scenarios (taking care not to read Runa’s Riddles!) and determine which dungeon the Knights delve into first. ________________________________________________ REQUIREMENTS The main rulebook contains everything you need to create the experience using your Heroscape collection. In order to play the entire campaign as written you will need the following sets, sorted by scenario:
________________________________________________ LINKS The complete, 38-page game guide can be downloaded HERE! Links to individual files: ________________________________________________ FAQ When do you get to add new knights to the adventuring party from the pool? After every room cleared or after every dungeon cleared? -- Draft new Knights to take the place of fallen ones between Dungeons, not rooms. You can never drop a Knight; they have to die in battle! In the Earth Dungeon, is Othkurik allowed to use the Earth Key's powers? -- Yes! This is the exception to the rule listed in the Game Guide which states the DM's heroes can never pick up Elemental Artifact Keys. That said, they can pick up the normal treasure glyphs or camp on top of them to prevent the Knights from picking them up unless the scenario text specifically states otherwise. In the Water Dungeon, what happens if my Knight dies and drops a Key in Room 3, but then that room is subsequently flooded? -- ERRATA: The Keys find their way to the Knight's starting zone in Room 4. Place the Keys before deploying the Knights. || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] Last edited by Velenne; April 25th, 2010 at 09:41 AM. |
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