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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#85
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Re: The Book of Prometheus ~ Public Testing
I know it's been brought up before and nayed for thematic reasons, but I think limiting the trigger on Prepared For Anything to only on your OM reveals would do a lot.
The current version just feels a bit...absolute? And I know that's thematic for how the character works in the story, but it's really powerful and doesn't always lead to the most dynamic gameplay, due to the fact that Prometheus merely being in range means that he can choose exactly the right moment to screw the enemy over every round. There's very little tension for the Prometheus player to try to guess when and where to burn the marker every round, it's just "Oh, that thing you're about to do? Actually you can't do that." If the power only works on your OM reveal, there's a fair bit of tension around the initiative roll and the first OM. As the F4 player, I'm asking if it's worth putting OM1 on Reed to see if I can get that first turn in before being negated. As the Prometheus player, I'm wondering if putting the marker on Reed is still worth it if I lose initiative. I think it would do a lot to shake up gameplay, which might be better than the same design, just with lower stats/markers. |
#86
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Re: The Book of Prometheus ~ Public Testing
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Just a thought. Reducing markers could also likely help some. And if you make markers completely removed from the game I think that would cut the Phantom Stranger interaction if that's a concern. |
#87
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Re: The Book of Prometheus ~ Public Testing
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#88
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Re: The Book of Prometheus ~ Public Testing
I don’t want to make it only on your turns, because he specifically counters what people try to do, in the comics. If anything I’d rather it be only on opponents reveals, which I’m pretty sure that’s how I had it and it caused some issues too.
I guess I’m my games I never had an absolute on what power to negate. It was fun mind games for both players to see what power is the best target for the round. I’d rather see another test with other changes before we change something that big. It’d totally change his play style . I dont mind cutting Stranger interactions, I’m not totally sure what it all entails right this second. Sorry I’m on my phone and having some autocorrect difficulties. I just meant if he’s more killable maybe he won’t feel so overwhelming, since once he dies everything goes back to normal |
#89
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Re: The Book of Prometheus ~ Public Testing
Stranger has 2 things that work well with Prometheus
1) At the end of the round, burn the X OM on PS's card to choose a figure. Heal 1 wound off that figure and restore one of its previously spent markers. 2) Spend any OM on PS's card to add a Skull/Shield/Blank to a figure's roll. The PFA change isn't one I'm going to fight hard for, if you feel it's not the correct move as the LD. I didn't feel too many mindgames, but then again, both the F4 and the Guardians army I played have a lot of figures with 1 really strong defining power. Maybe it would feel different with something like a Cosmic Boy, where he has 2 really strong powers I have to pick between negating on that card alone. |
#90
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Re: The Book of Prometheus ~ Public Testing
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#91
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Re: The Book of Prometheus ~ Public Testing
So does this look good? I'm anticipating more than a couple tests for this guy, so I'm not terribly worried right this second.
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#92
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Re: The Book of Prometheus ~ Public Testing
Yeah I think that could already be a solid approach. Help make sure the Joker pairing isn't good even more, because that approach emphasizes wanting to win initiative, which Joker now really doesn't want.
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#93
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Re: The Book of Prometheus ~ Public Testing
Cool. Should still get at least one test with Joker just in case, but we're making progress!
I updated the SP, so we're ready for the next testers. |
#94
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Re: The Book of Prometheus ~ Public Testing
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Prometheus Army Test Map: Custom Units: Prometheus (400), Darkseid (780) VS Nightwing, Raven, Starfire, Robin (Damian), Terra (780)
Spoiler Alert!
___________________________________________________________ Army Test Map: Custom Units: Prometheus (400), Darkseid (780) VS Wonder Woman III, Hawkgirl, Hawkman, Beast Boy Cheetah (780)
Spoiler Alert!
___________________________________________________________ Army Test Map: Custom Units: Prometheus (400), Darkseid (780) VS Wonder Woman III, Hawkgirl, Hawkman, Beast Boy Cheetah (780)
Spoiler Alert!
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Pretty wide variance in results here! Prometheus really can hurt certain units with his power negation. I found it very useful in removing defensive powers for an allied beatstick to lay down the hurt, or removing an offensive power to protect himself. Prometheus’s fragility to big attacks (he can burn Download markers to reliably block small attacks) can lead to his early demise, however. Reactionary Combat was handy for some free wounds. Felt balanced at 400. Prepared For Anything has some important limitations (once per round, required revealed OM on his card, only negates one power) that keep it from being too powerful. And he’s got a limited amount of Download Markers, so keeping the pressure on him can burn through those and prevent him from negating stuff further. |
#95
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Re: The Book of Prometheus ~ Public Testing
Awesome thanks! Looks like we're honing in on a good power level now. I don't mind him 10 or 20 points over or under where he is if he has to be, either.
Since we only have one test with the new changes, I definitely want to see at least one more. This guy still has the potential to be a steamroller, so I want to make sure we hit all angles. Do we need to test him with Joker now? Or do we think Joker's changes will have made this combo pointless? |
#96
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Re: The Book of Prometheus ~ Public Testing
Any requests for my tests?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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