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HoME Customs A place for Heroes of Middle Earth Customs |
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#37
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Re: HoME Design Thread
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The word for this is fiddly. I also think determining a point cost can be a bit more problematic. I like the idea of an Inspire Hope SA, but I think I'd leave it at attack and defense. Every scene I remember from the movies where Gandalf is inspiring seems like the net effect is the inspired character "fights harder." I realize that other SAs have a similar effect to boosting either attack or defense dice, but I don't know of any that boost both attack and defense dice. Put a limited range of two or three spaces on it, and I think it'd be a reasonable ability. The effect is anyone near Gandalf, who he chooses to inspire, will turn into more of a fighting machine. Kevin |
#38
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Re: HoME Design Thread
When I read that I had this crazy idea. Take a few Wound Markers, paint a white 1 on each of them, and if an Army Card's attack stat is being boosted by 1, you put a single 'Attack Marker' on the card. Now for defense, you would have to paint the whole thing blue, then do the number. I think that might help, especially if you have lots of W. Markers and you've got some paint.
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#39
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Re: HoME Design Thread
Orc Warrior Enhancement - Grimnak/Tornak
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#40
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Re: HoME Design Thread
Based on faure's playtests here, I'd like to suggest once more that we remove Inspire Hope from the design, or modify it to make it less powerful. From what I see in his tests, Gandalf is too powerful for his points, especially when coupled with Raelin and a ranged hero.
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#41
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Re: HoME Design Thread
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I wonder if there's a way we could restrict Raelin. Dragging her around is a big bonus. Limiting Leadership to once a round would help with that. What if we made Leadership and Inspire Hope mutually exclusive, so that he could only do either power once a round, and he couldn't do one if he did the other? Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV Last edited by caps; December 16th, 2012 at 03:45 PM. Reason: There's a method to my madness! |
#42
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Re: HoME Design Thread
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Keep his points the same, drop Inspire Hope, test from there, that's my opinion. |
#43
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Re: HoME Design Thread
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If you want a once a round effect, we could require that Gandalf reveal an X order marker to activate Leadership. Or you could drop the number of figures moved from 3 to 2 to restrict a bit more (wouldn't have changed my results but in some cases this would force more strategic decisions). faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#44
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Re: HoME Design Thread
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faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#45
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Re: HoME Design Thread
Gandalf is different from Theracus (and Brunak) in that he is a powerful character in his own right, and he can move other figures as well.
But I would be fine testing the same card minus Inspire Hope. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#46
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Re: HoME Design Thread
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I meant that, while I'm okay with Gandalf functioning a bit like those figures, I think his cost should reflect his abilities in that Inspire Hope is too powerful at 180 when coupled with his other powers, and Leadership should be carefully considered when setting his points. Sorry 'bout that. |
#47
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Re: HoME Design Thread
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#48
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Re: HoME Design Thread
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I'm hoping to be able to get in some testing by this weekend. |
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