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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#13
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Re: Why Heroscapers should buy Magic:Arena of the Planeswalk
I am buying multiples because of the board. Now that the game is under $20, it's worth it for me. Our scape terrain is breaking. Slowly, piece by piece, the plastic is becoming brittle and snapping no matter how careful we are. I've tried gluing it but it doesn't last forever
I'm going to save my plastic terrain for when it's specifically needed. The cardboard terrain from Magic AotP is a quick put up and take down and is fine for a lot of our games. The other pieces- minis, dice, etc, we'll use. The minis will get painted and customed and we've worn the paint of off all of our 100+ scape dice and I'm tired of repainting them. |
#14
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Re: Why Heroscapers should buy Magic:Arena of the Planeswalk
AotP is a SUPER dead game at this point. Honestly not sure why WotC even bothered in the first place other than to hold onto the Heroscape/interlocking terrain license. It failed at being Heroscape and it failed at being Magic, making it an awkward abomination. That being said, of course the terrain and minis are worth it to use for Heroscape customs, especially as cheap as it's gotten.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#15
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Re: Why Heroscapers should buy Magic:Arena of the Planeswalk
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#16
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Re: Why Heroscapers should buy Magic:Arena of the Planeswalk
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C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#17
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Re: Why Heroscapers should buy Magic:Arena of the Planeswalk
From my perspective, AoTP loses significant elements of Heroscape strategy with the lack of OM management and the lack of any need to incrementally develop your army (since units just appear in a developed position). It is, also much more swingy, due to the addition of draw luck and the reliance on the planeswalker figure.
That said, it's still a decent game, interesting in its own right, and has good fodder for customs. I own all the sets, although I won the main set as a Gencon prize and got the expansions for very cheap. |
#18
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Re: Why Heroscapers should buy Magic:Arena of the Planeswalk
I agree that OM loss is a negative but I do think there is some strategy gained relative to Heroscape in the uncertainty of the cards your opponent holds. It's not entirely analogous to order markers but I think it is interesting.
The swinginess, draw luck, and faster games makes AotP lend itself to the same tournament style that MtG and Hearthstone use (three or five game series with changing matchups each game). I think had AotP grown it could have had as good of a tournament scene as Heroscape. But I really have no idea what they were thinking with how they rolled out this game and it makes even less sense now that they aren't making it anymore. I will always have my copy signed by the designers for when it becomes a cult hit 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#19
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Re: Why Heroscapers should buy Magic:Arena of the Planeswalk
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All in all, doesn't seem like much reason for a seasoned Scape vet to get into it. The only real positives I see are that it's cheap and easy to set up, which matters a lot more for newer players than someone with the quantity of Scape that I have. Casters of Valhalla: THE Competitive HeroScape Podcast!
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