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  #25  
Old October 1st, 2012, 05:10 PM
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Re: HoME General Discussion Thread

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The problem is that the using classic generals will give it a totally different feel than actually replicating real battles.

Sure, mixing robots and romans is okay in scape, but that would be messed up in LotR. and we have movies and books to draw this from, not just our imagination.
I don't see how you could get a real LotR fell using Proxies anyway though... And wer're not mixing Romans and Robots in LotR, we're mixing LotR in with the Rest of 'Scape.
So now Deathwalker 9000 is fighting alongside Sauron's orcs to storm minas tirith defended by knights of gondor allied with Omnicron Snipers?
There's another thing, there is no Minas Tirith. Just like there's no Normandy, or Rome, or dwarf mines from Feylund.

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  #26  
Old October 1st, 2012, 05:10 PM
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Re: HoME General Discussion Thread

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Wow, we're getting more activity in a day than we we're in a month with the last project!
Lol, I'm liking this.
And don't think I'm mad about the generals issue, and we're not arguing, we're just... debating!
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  #27  
Old October 1st, 2012, 05:11 PM
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Re: HoME General Discussion Thread

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Originally Posted by boromir96 View Post
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Originally Posted by orcelfarmyone View Post
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Originally Posted by boromir96 View Post
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The problem is that the using classic generals will give it a totally different feel than actually replicating real battles.

Sure, mixing robots and romans is okay in scape, but that would be messed up in LotR. and we have movies and books to draw this from, not just our imagination.
I don't see how you could get a real LotR fell using Proxies anyway though... And wer're not mixing Romans and Robots in LotR, we're mixing LotR in with the Rest of 'Scape.
So now Deathwalker 9000 is fighting alongside Sauron's orcs to storm minas tirith defended by knights of gondor allied with Omnicron Snipers?
There's another thing, there is no Minas Tirith. Just like there's no Normandy, or Rome, or dwarf mines from Feylund.
Okay, now I'm really lost...
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  #28  
Old October 1st, 2012, 05:11 PM
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Re: HoME General Discussion Thread

Quote:
Originally Posted by orcelfarmyone View Post
Quote:
Originally Posted by boromir96 View Post
Quote:
Originally Posted by orcelfarmyone View Post
Wow, we're getting more activity in a day than we we're in a month with the last project!
Lol, I'm liking this.
And don't think I'm mad about the generals issue, and we're not arguing, we're just... debating!
Agreed!

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  #29  
Old October 1st, 2012, 05:14 PM
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Re: HoME General Discussion Thread

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If we use official generals I would like to have a rough outline of what would go with each general before we start designing figures.
  • Gondor/Jandar
  • Rohan/Einar
  • Mordor/Utgar
  • Isengard/Valkrill
  • Elves/Ullar
  • Dwarfs/aquilla
  • miscellaneous/vydar

If we are expanding this to cover the Silmarillion, then where would Morgoth, and the other Valar, and Hurin and Turin, and the Numenorians go?
  • The Edain and their descendents/Jandar
  • Mordor/Valkrill
  • Isengard and miscellaneous evil things/Vydar
  • Dwarfs/Aquilla
  • Elfs/Ullar
  • Morgoth/Utgar
  • Rohan and miscellaneous good thing/Einar
Now we're getting to broad, we're better off with our own generals.
How is that to broad? Tolkiens works cover so much that are generals will have to cover a lot as well. If we make are own generals I would suggest basically the same thing as above, excluding the Valkyrie generals and make some minor changes.
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  #30  
Old October 1st, 2012, 05:15 PM
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Re: HoME General Discussion Thread

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The problem is that the using classic generals will give it a totally different feel than actually replicating real battles.

Sure, mixing robots and romans is okay in scape, but that would be messed up in LotR. and we have movies and books to draw this from, not just our imagination.
I don't see how you could get a real LotR fell using Proxies anyway though... And wer're not mixing Romans and Robots in LotR, we're mixing LotR in with the Rest of 'Scape.
So now Deathwalker 9000 is fighting alongside Sauron's orcs to storm minas tirith defended by knights of gondor allied with Omnicron Snipers?
There's another thing, there is no Minas Tirith. Just like there's no Normandy, or Rome, or dwarf mines from Feylund.
Okay, now I'm really lost...
You're saying DW9K doesn't fit in a Helms Deep scenario, but He doesn't fit in a D-Day Scenario either. Because there are none. Scape is about Warriors coming from everywhere into Valhalla. I think Not fitting them into the existing Generals makes them incompatible with Classic 'Scape. Why the heck couldn't Ornak order Lurtz around? Or Sir Gilbert Move some Gondorian Knights?

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  #31  
Old October 1st, 2012, 05:19 PM
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Re: HoME General Discussion Thread

Okay Boromir, we will continue our debate here because we've quoted the same post over and over and over again.

Yeah, I get what you're saying. I guess it's all preference.

Why don't we make 2 cards per unit, 1 using custom generals, and the other using classic generals? Then everyone's happy.
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  #32  
Old October 1st, 2012, 05:21 PM
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Re: HoME General Discussion Thread

Quote:
Originally Posted by orcelfarmyone View Post
Okay Boromir, we will continue our debate here because we've quoted the same post over and over and over again.

Yeah, I get what you're saying. I guess it's all preference.

Why don't we make 2 cards per unit, 1 using custom generals, and the other using classic generals? Then everyone's happy.
But that can cause problems. The Ones following the Generals would be more powerful, because they get bonuses from the Flagbearers, and Torin, Varan etc..

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  #33  
Old October 1st, 2012, 05:22 PM
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Re: HoME General Discussion Thread

Here's an idea: Do as the Romans do.

HoSS and C3G use their own cards (C3G granted based heavily on Marvel).

Create your own custom cards that are recognizable as being a HoME card!
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  #34  
Old October 1st, 2012, 05:22 PM
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Re: HoME General Discussion Thread

Quote:
Originally Posted by orcelfarmyone View Post
Okay Boromir, we will continue our debate here because we've quoted the same post over and over and over again.

Yeah, I get what you're saying. I guess it's all preference.

Why don't we make 2 cards per unit, 1 using custom generals, and the other using classic generals? Then everyone's happy.
That could get tricky if we make general specific powers. Figures could follow the same classic general but different LotR generals, making for unintended synergies and rules paradoxes.
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  #35  
Old October 1st, 2012, 05:24 PM
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Re: HoME General Discussion Thread

Okay, the synergies will be different.

We should vote!
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  #36  
Old October 1st, 2012, 05:56 PM
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Re: HoME General Discussion Thread

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Originally Posted by orcelfarmyone View Post
Okay, the synergies will be different.

We should vote!
Pssst, orcfarmyone, your supposed to say,"I purpose _"...
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