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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them


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  #433  
Old June 27th, 2011, 01:30 PM
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Re: Badgermaniac's Customs-Hawkeye (NEW)

Quote:
Originally Posted by scapemage921 View Post
Interesting take on him. Steadying Aim is something I didn't look at because he usually doesn't camp.
Not true at all.
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  #434  
Old June 27th, 2011, 03:47 PM
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Re: Badgermaniac's Customs-Hawkeye (NEW)

Updated. Initially, I had the stipulation that following the Bola Arrow roll, the targeted figure got to finish their movement/turn, but after thinking about it, I think it is implied (so I agreed with hi's rewording).

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  #435  
Old June 27th, 2011, 04:43 PM
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Re: Badgermaniac's Customs-Hawkeye (NEW)

You probably want to say, "you may roll the 20-sided die." I forgot that in my wording, but there may be times when you don't want to stop an opponent's figure's movement.

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  #436  
Old June 27th, 2011, 05:38 PM
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Re: Badgermaniac's Customs-Hawkeye (NEW)

True
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  #437  
Old July 4th, 2011, 09:21 PM
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Re: Badgermaniac's Customs-Hawkeye (NEW)

I set up what I think is a pretty cool Negative Zone map, connected to Reed Richards' lab. (I will post pics sometime).

Anyway, I needed some characters to occupy the N-Zone besides Blastaar and Annihilus, so I created the Negative Zone Denizens to serve basically as the armies of these two rulers.

My first issue was lack of a good picture. Considering how many stories have been set in the Negative Zone, I couldn't find a good pic to use for the random creatures that live there. So, the current pic may change if I ever find a better one.

Secondly, you will notice that I have no target zones. That is because I haven't decided what to use for figs. Currently, I will probably just use Marro, though there are some random minis that may work as well.

The figures themselves are modeled after the Grok Riders, in that they function well and are willing to protect their leaders. What worked out great was that both Blastaar and Annihilus are "Conquerors" so that basically subbed for Marro Warlord.

The point cost may end up rising. They are slower than the Grok Riders, but do have flight. They also have 1 less defense

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  #438  
Old July 5th, 2011, 10:01 AM
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Re: Badgermaniac's Customs-Negative Zone Denizens (NEW)

Neat new name for bonding.

Sorry if I missed this, but how many figures in the squad?

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  #439  
Old July 5th, 2011, 10:22 AM
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Re: Badgermaniac's Customs-Negative Zone Denizens (NEW)

Quote:
Originally Posted by scapemage921 View Post
Neat new name for bonding.

Sorry if I missed this, but how many figures in the squad?
Three. That would be the main reason for getting hit zones up there eventually.
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  #440  
Old January 15th, 2012, 02:57 PM
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Re: Badgermaniac's Customs-Malekith (NEW)

Well, with a few new Heroclix sets out recently, there are actually a few characters that opened up as possible customs.

The first is the evil elf, Malekith. Magic is always tough to show, but I like my concept here. Like all first drafts, wording probably needs tweeking and it has not been properly costed yet, but anyway, here is the first stab at him.

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  #441  
Old January 16th, 2012, 04:54 PM
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Re: Badgermaniac's Customs-Malekith (NEW)

Powerful Elf with classic synergy!

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  #442  
Old January 21st, 2012, 10:16 AM
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Re: Badgermaniac's Customs-Malekith (NEW)

Another new one I haven't seen anyone do yet: the Red Guardian. Since he was intended to be the Soviet Captain America, he obviously is intended to play much like him.

On a side note, I know that Heroclix needs to keep putting out Hulks and Spideys and Wolverines because those are the keys to moving product, but I love when they throw in relatively obscure villains.

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  #443  
Old January 22nd, 2012, 10:53 AM
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Re: Badgermaniac's Customs-Red Guardian (NEW)

Nice to see you back making Cards Badger. Good take on R.G.
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  #444  
Old January 23rd, 2012, 10:50 AM
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Re: Badgermaniac's Customs-Red Guardian (NEW)

Soviet Bloc(k) lol.

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