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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#241
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Re: Craig Van Ness Q&A Thread
I would love to see y'all tackle a game like Star Wars X-Wing or Battleship Galaxies. I'm really disappointed that the latter never got any expansions. I love the double-blind maneuver system of the former, but wish it was hex based. I think y'all could do some great stuff in that space.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#242
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Re: Craig Van Ness Q&A Thread
Me too. There was that one Director character that I was so looking forward to having...
Don't think of it as being outnumbered. Think of it as having a wide shot selection! Scaper of the Week #17 How to get to Skyknight's house: Drive to the red light, then call him. |
#243
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Re: Craig Van Ness Q&A Thread
Totally agree. Once you make me get out ruler to make my moves, I'm out.
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#244
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Re: Craig Van Ness Q&A Thread
My Question: What made Heroscape great?
My thoughts about Heroscape being great would be "X" amount because it has "Limitless Potential" |
#245
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Re: Craig Van Ness Q&A Thread
I believe you are correct. IMO, the fact that Heroscape tapped into everyone's creativity made Heroscape great. It's a system to create around, and the terrain really set it apart from any other miniature game system.
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#246
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Re: Craig Van Ness Q&A Thread
I don't know if you're ever coming back to answer more questions, but here goes:
Looking back, is there anything with Heroscape and its design that you would have done differently, or that you would do differently if you somehow magically were able to make a "Heroscape 2nd edition?" |
#247
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Re: Craig Van Ness Q&A Thread
Ooh, I really like this question. I have my own ideas but would love to hear from The Man Himself.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#248
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Re: Craig Van Ness Q&A Thread
Quote:
I think the design is pretty elegant. In most cases, we tried to make rules that made sense, and if we designed something that didn't quite make sense or was too fussy, we waited until it was ready. The one thing I wish we created- is a terrain line just for hobby. Terrain gives Heroscape an epic appearance and really lets people be creative. |
#250
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Re: Craig Van Ness Q&A Thread
Quote:
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#251
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Re: Craig Van Ness Q&A Thread
Whatever you do, do not bring up "Taelord costs too much" to
@Craig Van Ness
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That comment predates Heroscapers.com BTW, anyone newer than 2007 on these forums should check out the old ScapeTalk podcast with Craig - he explains a lot of his designs highs and lows, in Heroscape as well as previous work (not to mention him being asked multiple times why Taelord costs too much). C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; June 7th, 2018 at 05:29 PM. Reason: Taelord costs too much! |
#252
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Re: Craig Van Ness Q&A Thread
I must confess I was in the "Taelord costs too much" camp for a while. I haven't used him with early classic only, but I have used him alongside the death knights (with whom he bonds) and I think he's probably worth his points.
DW7K and Hamtaro, on the other hand... |
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