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  #121  
Old August 11th, 2022, 11:54 AM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

Quote:
Originally Posted by NecroBlade View Post
Sounds like we're slightly in favor of 3+3 overall?

And "Sentinels" sticks.

And "when" -> "while.
Sounds like 3+3 is favored but I'm very against it
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  #122  
Old August 11th, 2022, 12:46 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

Quote:
Originally Posted by Knox View Post
Quote:
Originally Posted by NecroBlade View Post
Sounds like we're slightly in favor of 3+3 overall?

And "Sentinels" sticks.

And "when" -> "while.
Sounds like 3+3 is favored but I'm very against it
Reading over what's going on a second time and I think I see where you're coming from. I'd like to change my in favor vote to neutral here. It may feel rather limiting to encourage using these guys on OM3 if the bonus is too aggressive. We want the choice to feel like a choice, rather than having an obvious answer every time IMO.
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  #123  
Old February 6th, 2023, 07:56 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

Quote:
STONE FORM 2
If the Alabaster Sentinels have no revealed Order Markers on their Army Card, add 2 to their Defense.

HEADLONG CHARGE
Before moving an Alabaster Sentinel normally, you may add 4 to its Move. If you do, it must move in a straight line.
General Checklist:

1. Are we recycling a unit name? No

2. Are we recycling a power name? No

3. If we are reusing an existing power, is the wording exactly the same? N/A

4. What happens when the powers are negated (Rod of Negation, Exploit Weakness)? If negated by Rod of Negation, the Alabaster Sentinels would not gain bonus dice from Stone Form and could not use Headlong Charge. Exploit Weakness could be used to prevent the bonus defense dice from Stone Form. Do any powers continue to have effects after being negated? Is this clear from the wording?

5. Should the powers affect destructible objects? If a DO could attack, Stone Form could be used against it.

6. Do any of the powers unintentionally synergize with other players' units? No

7. Do the powers allow turn stacking? No

8. Are any of the powers conditional on a future event? No Is that future event inevitable or avoidable?

9. Does it have a d20 power? No If is a small, medium, or large Unique Hero, how does it interact with Mystic Sacrifice? If it is Tricky, how does it interact with Queen of Thieves? If it is Undead, how does it interact with Curse of the Mummy?

10. Do the powers create out-of-turn attacks? No

11. Are any powers conditional on the source of damage? No

12. Are any powers expected to work after all figures have been destroyed? No If so, is that clearly worded? How does it interact with revivals, via Glyph of Sturla or otherwise?

13. Do any powers that decrease attack or defense dice introduce a new minimum value (other than zero)? N/A

14. Do any powers change a Range value from 3 or less to 4 or greater or vice versa? No

15. Do any powers act unexpectedly in multiplayer games? No

16. Do any powers place other figures on this card? No If so, how does it interact with other place-on-card powers (Animated Materiel, Cling, Dwarven Gunners, Warriors Armor Spirit, Warriors Attack Spirit, Warrior's Swiftness Spirit, Necromancy)?

17. Does a power trigger off of an Order Marker being revealed on another Army Card? No If so, is the power expected to trigger if all figures associated with that Army Card have been destroyed?

18. Is it clear which powers are mandatory and which are optional? Stone Form is as mandatory as other defense-boosting powers. Headlong Charge is clearly optional.

19. How do the powers interact with the Marro Hive? Nothing special.

20. If the unit is a Soulborg squad who follows Jandar, how do the powers interact with Directed Fire? N/A

21. If the unit is a Common Orc squad, how does it interact with Incantation of Boiling Blood? N/A

22. Does any power's name or wording unintentionally prohibit the power's reusability? Stone Form could be reused with a different theme, but the theme is important here. Headlong Charge is a reusable name.

23. Does the text fit reasonably well on a card? Use this tool to check: https://www.heroscapers.com/xorlof/x2cc. Yes


Capitalization Checklist:

Order Marker
Army Card


Style Checklist:

1. Species is always singular for Heroes and plural for Squads, except Human and Soulborg are always singular. "Animata" is plural.

2. Class is always singular for Heroes and plural for Squads. "Sentinels" is plural.

3. For Heroes with a name like {name} the {optional adjective} {noun}, use the full name for the first instance in each power description, and only the first {name} thereafter. N/A

4. Single-space, not single-spaced; double-space, not double-spaced. N/A

5. Always add 's' after an apostrophe for a singular possessive, even if the possessor ends in 's' or 'z'. N/A

6. Special attacks should have a newline between the Range/Attack line and the description. N/A


Unique Card Checklist:

1. How does it interact with Enslave/Moon Frenzy? N/A

2. How does it interact with Mind Shackle/Soul Devour? N/A


Defense Power Checklist:

1. Does it work against special attacks? Yes If so, how does it interact with every special attack in the game (listed here)? Take careful note of interaction with multi-figure special attacks like Encircle Special Attack. Nothing special.

2. How does it interact with multi-normal attack powers, such as Hydra Heads, Flail Hurricane, Autocannons, Grit, Two Heads are Better Than One, and Hunt of the Makwa? Nothing special.

3. How does it interact with Eagle Claw? N/A

4. How does it interact with Lumbering Bully/WHOMP!? Nothing special.

5. How does it interact with Knockback/Ramming? Nothing special.

6. How does it interact with Poison Weapons/Mortal Strike/Whetstone of Venom? N/A

7. How does it interact with Maul/Lethal Sting/Venomous Sting? These powers could negate the bonus dice from Stone Form.

8. How does it interact with Paralyzing Stare/Whip? These powers could negate the bonus dice from Stone Form.

9. How does it interact with Net Trip? Net Trip can negate the bonus dice from Stone Form.

10. How does it interact with Life Drain/Life Transfer Aura/Sanguine Sword? Nothing special.

11. How does it interact with Bloodlust/Demonblade? Nothing special.

12. How does it interact with Tactical Switch? Nothing special.

13. How does it interact with Zombies Rise Again/Zombie Rises Again/Bloodborn Rising? Nothing special.

14. How does it interact with Reckless Second Swing? Nothing special.

15. How does it interact with powers that reduce defense dice? All bonuses and malluses are calculated, then a minimum of zero is applied.

16. How does it interact with Furious Wrath/Engorge? Nothing special.

17. How does it interact with Shocking Grasp/Breaching Scythe/Master's Strike/Arc Lances? Nothing special.

18. How does it interact with Clear Shot? Nothing special.

19. How does it interact with Upgrade? Nothing special.

20. How does it interact with Finishing Blow? N/A

21. How does it interact with Cling? N/A

22. How does it interact with Lycanthropy? N/A

23. How does it interact with Cleave/Skewer? Nothing special.

24. How does it interact with Taste of Blood/Onslaught? Nothing special.

25. How does it interact with Crushing Grasp? Nothing special.

26. How does it work with Smoke Powder? N/A

27. How does it interact with Revenant's Tome? The bonus dice from Stone Form can be used against a Revenant's attack.


Movement Power Checklist:

1. Does it allow leaving engagement attacks? Yes

2. How does it interact with Engagement Strike/Ice Spikes/Braced Spear? Nothing special.

3. How does it interact with Slippery? Nothing special.

4. How does it interact with Cyberclaw/Improved Cyberclaw? Headlong Charge movement can be prevented or stopped by Cyberclaw.

5. How does it interact with Swirling Vortex? Headlong Charge movement can be prevented or stopped by Swirling Vortex.

6. Is there any way the figure can be forced to end its movement on an illegal space? No

7. Is it a space-by-space move power, or a teleport-like place power? Space-by-space. Is it clear in the power which one it is? Yes

8. How does it interact with bonus movement powers, such as Movement Bonding or Jandar's Dispatch? Headlong Charge cannot be used with bonus movements.

9. How does it interact with Shield Push? Headlong Charge cannot be used with Shield Push.

10. How does it interact with Maneuver? N/A

11. How does it interact with Steadfast? N/A

12. How does it interact with Flying/Stealth Flying? N/A

13. How does it interact with Levitation? N/A

14. How does it interact with Prepare the Charge? N/A

15. How does it interact with Maddening Visage? Headlong Charge cannot be used with Maddening Visage.

16. How does it interact with Long Strides? N/A

Last edited by Scytale; February 6th, 2023 at 08:17 PM.
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  #124  
Old February 6th, 2023, 08:05 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

Quote:
Originally Posted by Scytale View Post
Style Checklist:

1. Species is always singular for Heroes and plural for Squads, except Human and Soulborg are always singular. Is "Animata" plural?
Yes

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  #125  
Old March 22nd, 2023, 04:42 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

I see no editing issues. I believe this design is ready to move on to the Balance Testing Phase. @Zetsubo @Alexandros @Skinderella @NecroBlade @Astroking112 @flameslayer93 @Captain Stupendous @Scytale

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  #126  
Old March 22nd, 2023, 05:30 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

Quote:
Originally Posted by caps View Post
I see no editing issues. I believe this design is ready to move on to the Balance Testing Phase. @Zetsubo @Alexandros @Skinderella @NecroBlade @Astroking112 @flameslayer93 @Captain Stupendous @Scytale


Noting that the Lead Team still has to decide on a planet for them to come from. Arctorus seems like a good choice.
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  #127  
Old March 26th, 2023, 08:36 AM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

to testing. I'm not a big fan of numbers in power names (and this illustrates exactly why, actually), but should we make them uniform here? Either:
  • Stone Form 2 & Headlong Charge 4
  • Stone Form & Headlong Charge


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  #128  
Old March 26th, 2023, 06:51 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

That's sensible IMO

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  #129  
Old March 27th, 2023, 05:06 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

Quote:
Originally Posted by NecroBlade View Post
to testing. I'm not a big fan of numbers in power names (and this illustrates exactly why, actually), but should we make them uniform here? Either:
  • Stone Form 2 & Headlong Charge 4
  • Stone Form & Headlong Charge
I think that Stone Form 2 makes it more reusable with different values.

Headlong Charge SA is already a power on Augamo's card, so that power will need to be renamed regardless. I'm fine with giving that a number as well, with whatever name we settle on. Maybe "Headlong Dash 4" ?
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  #130  
Old April 11th, 2023, 09:39 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

to testing.
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  #131  
Old April 12th, 2023, 08:24 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

I'm OK with Stone Form 2 and Headlong Dash 4 (given Augamo's existence).


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Last edited by NecroBlade; April 21st, 2023 at 07:51 PM.
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  #132  
Old April 17th, 2023, 12:37 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

Quote:
Originally Posted by NecroBlade View Post
I'm OK with Stone Form 2 and Headlong Dash 2 (given Augamo's existence).
Wouldn't it be Headlong Dash 4?
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