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#97
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Re: Public Design Workshop 2.0
One-Shots for all of them seem good. Yeah grapple is a bit weird that its not reusable, but also, if the archers are cost well by themselves then they don't like... need a grapple, its just a bonus. Also, could add more effects to it to make it more worth it, like they could grapple away after defending an attack too, etc.
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#98
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Re: Public Design Workshop 2.0
NAME = RED HOOD SECRET IDENTITY = JASON TODD SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = OPERATIVE? AGENT? PERSONALITY = RUTHLESS? SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 5 POINTS = ??? TASK FORCE Z At the start of the game, you may choose up to four Unique Heroes you control without the Inorganic or Undead keywords. For the rest of the game, those figures have the species of Zombie instead of whatever is written on their card and gain the keyword Undead. LAZARUS RESIN SUPPLY Before an ordered activation with Red Hood, you may roll a D20. On a 0-5, inflict a wound on an allied Zombie Unique Hero, then activate that figure. On a 6-11, you may activate an allied Zombie Unique Hero. On a 12-20, you may activate up to two allied Zombie Unique Heroes. After using Lazarus Resin Supply, you may not activate any additional figures. DUAL ELECTRIFIED CROWBARS Before Red Hood attacks an adjacent figure with his normal attack, you may choose for that attack to be Electric. If Red Hood inflicts 1+ Electric wounds on an adjacent Unique Hero, you may roll a d20, adding 1 to the roll for each wound inflicted. On a 15+, remove 1 unrevealed Order Marker from the defender's card. You may only remove one unrevealed Order Marker from each card this way once per turn. After attacking with his normal attack, Red Hood may attack one additional time. Last edited by ALEXAN2507; March 22nd, 2024 at 05:27 PM. |
#99
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Re: Public Design Workshop 2.0
Some notes:
This design is based on the comic Task Force Z, in which Red Hood was charged with leading a sort of zombie-Suicide-Squad composed of reanimated dead villains. The villains were kept reanimated by a substance called Lazarus Resin and this is basically how they were keeping them in line: keep doing missions for us, you keep getting Resin and staying... alive-ish. The 0-5 roll on Lazarus Resin Supply is meant to represent someone going out of line and being denied Resin, thus taking a wound to motivate them into compliance again. With the Electrified Crowbars, I'd prefer to just make it an effect that works on his normal attacks rather than a special since they are his equipment during this run- however, I don't know if you can apply damage types like Electric to normal attacks. If that's allowable, I'd prefer that implementation. There are probably ways of cleaning up the language on this but I hope the idea is getting across. |
#100
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Re: Public Design Workshop 2.0
Re-did the Dual Electrified Crowbars based on Black Widow's Electric Stun Baton (thanks Shiftrex for pointing that one out to me)
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#101
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Re: Public Design Workshop 2.0
Looks good! I do wonder if limiting recruitment to Task Force X and Gotham Underworld characters would work?
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#102
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Re: Public Design Workshop 2.0
NAME = DREADPOOL SECRET IDENTITY = WADE WILSON SPECIES = MUTATE UNIQUENESS = EVENT HERO CLASS = TORMENTOR PERSONALITY = INSANE SIZE/HEIGHT = MEDIUM 5 LIFE = 10 MOVE = 6 RANGE = 6 ATTACK = 4 DEFENSE = 5 POINTS = ??? ...KILLS THE WHATEVER UNIVERSE During setup, select a Publisher. For the rest of this game, when attacking a figure with that Publisher on their card, Dreadpool may add 2 Hits and the defending figure either: -Doesn't roll defence dice -Has its special abilities negated for this attack. Dreadpool may only use this ability on each figure once per game. ...KILLUSTRATED When attacking an opponent's figure, if another figure with the same name or secret identity with that figure has been defeated, Dreadpool has +2 Attack. ...KILLS DEADPOOL When attacking a Deadpool figure, Dreadpool has +1 Hit. ACCELERATED HEALING FACTOR At the end of his activation, Dreadpool heals 1 wound. During cleanup, he heals 1 wound. SYMBOLS: Crossover Last edited by ALEXAN2507; March 30th, 2024 at 04:52 PM. |
#103
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Re: Public Design Workshop 2.0
Destroyed should be defeated in 2.0
Killer design! C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#104
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Re: Public Design Workshop 2.0
Fixed (and thanks)
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#105
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Re: Public Design Workshop 2.0
For the first ability, is Deadpool choosing which option to use or is the defender?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#106
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Re: Public Design Workshop 2.0
Dreadpool's choosing
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#107
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Re: Public Design Workshop 2.0
So basically you run around hoping you one-shot everyone, then I'd assume you bring in whatever backup to finish off what you couldn't one-shot? Seems wacky enough, and he'd definitely be a top target. Might skew a little unfun for the opponent tbh.
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#108
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Re: Public Design Workshop 2.0
That'd be more or less how he'd function I think yeah
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