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#133
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Re: Holocron of 2-1B (public playtesting)
I think we're ready to go at 50 points. Personally, I think the attack of 0 is a cool way to represent the droid being programmed with the Hippocratic Oath. But I wouldn't object to an attack of 1, as it would so rarely affect gameplay.
Army Card text:
Spoiler Alert!
ARMY TEST 1 Did the unit perform adequately? What should be the unit's point value? Give a brief summary. 2-1B healed 2 wounds off of the Rebel Captain, which helped the Rebels keep their offensive presence longer. I think 50 points is a good fit. Map: Hotstepper (Unique Attack +1 glyph) Units: Army 1: 2-1B, Princess Leia, Rebel Captain x1, Rebel Troopers x4 (475) VS Army 2: Quasatch Hunters x4, Zettian Guards (470)
Spoiler Alert!
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#134
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Re: Holocron of 2-1B (public playtesting)
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faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#135
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Re: Holocron of 2-1B (public playtesting)
I think 0 makes the most sense. Most non-battle droids were programmed not to harm beings, plus you have the Hippocratic Oath like Arch-vile mentioned.
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#136
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Re: Holocron of 2-1B (public playtesting)
I'll put 1.
I remember of a "medical" droïd used by Dooku before the battle of Geonosis to torture Obi-Wan... (unless it was in Clone Wars with Quinlan Vos ?! ) These droïds are also made to hurt prisoners whether it be with electrical shocks or with poison syringe. Just my Edit : found a link, here. All in all, my are more for information than a real opinion about the attack value of this medical droïd. ^^ |
#137
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Re: Holocron of 2-1B (public playtesting)
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Edit: I believe that droid is a 2-1B, but it's been modified. Still seems to be like the torture droids though. "They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#138
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Re: Holocron of 2-1B (public playtesting)
Yes, in fact most of the torture droids were modified medical droids.
From the link I put above : Quote:
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#139
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Re: Holocron of 2-1B (public playtesting)
You could always go with the approach from C3G Green Construct Shield, which has a specific power stating that he cannot attack. It would be a one or two line power that would just add a tidbit of theme to the card. Like so:
Hippocratic Programming 2-1B may never attack an enemy figure or make leaving engagement attacks. Simple, and it also keeps him from making LE attacks, which would also break theme. |
#140
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Re: Holocron of 2-1B (public playtesting)
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#141
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Re: Holocron of 2-1B (public playtesting)
I'm okay with that direction. I don't really think it changes the design to a point that you need more tests. He seems ready to me at 50.
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#142
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Re: Holocron of 2-1B (public playtesting)
I wouldn't call it Hippocratic though. Hippocrates is a very Earth-centric concept.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#143
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Re: Holocron of 2-1B (public playtesting)
Medical Programming
Noncombative Programming |
#144
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Re: Holocron of 2-1B (public playtesting)
I'd suggest: Ethical Programming
or for an Asimov-style view: First Law of Robotics faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |