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AotV Customs A place for Arena of the Valkyrie Customs |
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Re: [Pod 0] Glyph of Recall - Testing
IF YOU CAN’T TAKE THE HEAT… by Dignan
Glyphs: Recall (AotV), Knowledge (AotV) Astro: Kato Katsuro, 2x Ashigaru Harquebus, 3x Ashigaru Yari, Sentinels of Grax (540) Leo: Jarek Guy, Kira Jax, Rendar Fy, 5x M-43 Resistance Fighters (540) Surviving: Kato Katsuro, 6x Ashigaru Yari, 3x Ashigaru Harquebus, 2x Sentinels of Grax ~405 Points Left (1 Ashigaru Harquebus was revived by Recall) Game Summary:
Leo’s Thoughts: Recall doesn’t seem like a big enough deal unless you have expensive squad figures. The way many maps are built, you’ll lose more figures than you’ll gain by taking it if you’re using a common force. It feels like a low priority glyph unless you’re using unique squads or cavalry/Kyrie, so it’s very build-dependent. My Thoughts: While Recall was a relatively low-impact glyph here, I have to disagree with Leo. Despite me using a stereotypical swarm army that relied on numbers, the limited number of gunmen ensured that I could get more attacks in each turn to destroy enough Mariedians to limit his options each time. The fact that the Harquebus was revived halfway across the board and ready to attack was also a significant boon. Of course, it'll be even more useful in a game with expensive or unique squads, where it really shines. I think it'll be especially fun in AotV given how many Unique Squads we're going to have. Proud Member of Platyfly!
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