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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#25
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Re: Omnicron Repulsors - what's your army idea?
Absolutely. The first few cards Truth posted have been cool, but they haven't stoked the HS flames like these new Repulsers. Prepare to proxy!
Check out Gulp's Glyphs Not Worth Grabbing and Gulp's Abilities Not Worth Activating! Very Useful Thread: The Heroscape Library "Heroscapers.com is not a charity site for the illiterate." -Gbob
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#26
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Re: Omnicron Repulsors - what's your army idea?
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I don't think the Q brothers are too crazy about them either. The ability to wound Q9 on a 1-4 shot is really cool, especially if you have more than one engaged. Not to mention that if the Queglix Gun is blocked once, that could be the end of his round. Oh, and my deepest apologies to the Deathwalkers - because they needed a whole COMMON SQUAD OF SONLEN'S! I'm thinking maybe these guys are just part of an army, and not the basis for one. Maybe Repulsors x2 and Zetacron for 140 points of anti-soulborg-ness, then fill it out with whatever else. Maybe Cyprien, since these guys cover his Soulborg weakness? Cyprien - 150 Sonya - 195 Repulsors x3 - 315 Nilfheim - 500? Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#27
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Re: Omnicron Repulsors - what's your army idea?
Does this mean Runa gets a boost in some odd way... nah probably not... I tried KC.
-insert signature here- |
#28
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Re: Omnicron Repulsors - what's your army idea?
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Gilbert 105 Knights x3 315 Repulsors/Zeta 455 (add a 3rd set of repulsors for 495; or Eldgrim or another Champion depending on point totals--nice to put a Finn Spirit on Zeta, of course, as long as you can keep Z alive...) This should be fun! New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#29
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Re: Omnicron Repulsors - what's your army idea?
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Well, teaming them with the snipers makes for a complete army, albeit one that, as lonewolf points out, is gonna get smoked by stingers or 4th (or knights, probably.) |
#30
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Re: Omnicron Repulsors - what's your army idea?
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A variant that should give more staying power, hoping that the repulsor boost is sufficient for the deadly shooters: Omnicron Snipers x2: 200 Zetacron: 60 Nakita Agents: 120 Repulsors x3: 120 Total: 500pts, 20 hexes. |
#31
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Re: Omnicron Repulsors - what's your army idea?
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150 Cyprien 45 Sonya 180 Marrden Hounds x2 120 Repulsors x3 495, 23 hexes |
#32
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Re: Omnicron Repulsors - what's your army idea?
My Army Idea
160 - Omnicron Repulsers x4 460 - Omnicron Snipers x3 520 - Zetacron That's a little fragile, though. Maybe Something Like this as a base: 160 - Omnicron Repulsers x4 220 - Zetacron 370 - Cyprien Esenwein 415 - Sonya Esenwein Because the repulsers are so amazing at screening(from what I can tell) and dealing with Q9, why not pair them up with the best figure on the board when the Borgs are dealt with? So many possibilities..*drool* Quadraphonic(x2), Hilo-Scaper, SuperflyTNT 1-4/3-1/3-2/3-2 10-9 = 53% Win pct. |
#33
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Re: Omnicron Repulsors - what's your army idea?
Well met!
120 Kaemon 100 Marcus 100 2 x Romans 80 2 x Repulsors 50 MBS 50 Marro Warriors 500 David |
#34
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Re: Omnicron Repulsors - what's your army idea?
Here's what I'd like to try:
Repulsors x 2 - 80 Zetacron - 60 Taelord - 180 Hounds x 2 - 180 Total 500 points, 21 Hexes I'd send one squad of repulsors forward for Targetting beacon, while using the other squad to shoot with (boosted by Taelord). Once the first squad of repulsors is dead, send in the second, and use Zetacron to fire. Use the hounds either before or after the Omnicrons, depending on enemy army composition. |
#35
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Re: Omnicron Repulsors - what's your army idea?
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Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#36
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Re: Omnicron Repulsors - what's your army idea?
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If they can get through the repulsor screen with lots of figures left, then yeah, but that seems like a very big "if" to me. They'll eventually kill all the repulsors, but probably not have killed any snipers. And during that, you're raining down 3 attacks of 3-4 (with the occasional round of weak repulsor attacks for repositioning). I think it's a solid 3-2 or 4-1 army. And some of those will be very enjoyable slaughters. Not sure what I'd add for day 2, though. (75-Zetacron, Isamu, 100-3rd set of snipers, 140-Raelin, repulsors, Marcu) |
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