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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them


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  #1  
Old May 30th, 2011, 06:52 AM
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Lord Dragonix Lord Dragonix is offline
 
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Lord Dragonix's Superheroscape

Woot! My cards are now totally indexed!

Ant Man: http://i1039.photobucket.com/albums/...oms/AntMan.jpg

Angel: http://i1039.photobucket.com/albums/.../Archangel.jpg

Archangel: http://i1039.photobucket.com/albums/...Archangel2.jpg

Black Panther: http://i1039.photobucket.com/albums/...ckPanther2.jpg

Colossus: http://i1039.photobucket.com/albums/.../Colossus2.jpg

Cyclops (90s Costume): http://i1039.photobucket.com/albums/...ms/Cyclops.jpg

Cyclops (Utopia Costume): http://i1039.photobucket.com/albums/...s/Cyclops2.jpg

Doc Samson: http://i1039.photobucket.com/albums/.../DocSamson.jpg

Emma Frost (X-MEN): http://i1039.photobucket.com/albums/...EmmaFrost3.jpg

Giant Man: http://i1039.photobucket.com/albums/...s/GiantMan.jpg

Iron Man: http://i1039.photobucket.com/albums/...ms/IronMan.jpg

Iron Man (Hulkbuster): http://i1039.photobucket.com/albums/...usterArmor.jpg

Nick Fury: http://i1039.photobucket.com/albums/...s/NickFury.jpg

Nightcrawler: http://i1039.photobucket.com/albums/...ghtcrawler.jpg
Nightcrawler (NM24 Edit): http://i1039.photobucket.com/albums/...ler-NM24-1.jpg

Phoenix (Jean Grey in Phoenix Costume): http://i1039.photobucket.com/albums/...ms/Phoenix.jpg
Phoenix (90s Jean Grey): http://i1039.photobucket.com/albums/...s/Phoenix2.jpg

Quicksilver: http://i1039.photobucket.com/albums/...uicksilver.jpg

Scarlet Witch: http://i1039.photobucket.com/albums/...arletWitch.jpg

Sentinel Mark II: http://i1039.photobucket.com/albums/...inelMarkII.jpg

Sentinel Mark VII: http://i1039.photobucket.com/albums/...nelMarkVII.jpg

S.H.I.E.L.D. Troopers: http://i1039.photobucket.com/albums/...LDTroopers.jpg

Thor (Classic): http://i1039.photobucket.com/albums/...stoms/Thor.jpg

Vison: http://i1039.photobucket.com/albums/...oms/Vision.jpg

War Machine: http://i1039.photobucket.com/albums/...WarMachine.jpg

Wolverine: http://i1039.photobucket.com/albums/.../Wolverine.jpg

I hid my original first post in the spoiler below:
Spoiler Alert!

Last edited by Lord Dragonix; July 28th, 2011 at 08:22 AM. Reason: Indexing
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  #2  
Old May 30th, 2011, 02:18 PM
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Margloth Margloth is offline
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Re: Lord Dragonix's Superheroscape

Good stuff and I look forward to where this thread is going!

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  #3  
Old May 30th, 2011, 03:05 PM
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Lord Dragonix Lord Dragonix is offline
 
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Re: Lord Dragonix's Superheroscape

As a reward for someone replying in my thread, I give you a second custom: Emma Frost


The Mini: Thanks to the recent Heroclix Giant Size X-MEN set, a much nicer looking Emma Frost is available than was previously. Both were touched up using Apple Barrel and Folk Art paints. The normal Emma is just Fleshtone on the bare skin areas and an unaltered original paintjob. The diamond Emma is a blend of White and Metal Blue Sapphire, followed by some dry brushed White.


The Card: Again constructed with GreyOwl's tools, this is one of the cards whose normally white font won't print very well on light backgrounds, and so it was replaced with a middle gray color.

The Psychic Blast Special Attack should be a fairly obvious type of power to give Emma Frost. As a purely telepathic attack it has a great range and won't require line of sight but lacks a physical attack's punch. And, as psychics don't gain or lose advantage with height, it made sense to throw in a line negating Height Advantage for defending figures.

Mind Influence is a variation on the temporary Mind Shackle used by Official Doom and some of my other customs. By only letting Emma move figures, I could set the chance of being controlled to fairly high. The line about the move number makes sure she won't try moving a Marro Hive. And, I didn't want Emma to fly opponent's figures to the top of a wall and then have them leap off, though she could still potentially walk them into lava.

The Diamond form was inspired by the Wolverine and the X-MEN cartoon, (back when I first worked on Emma's card I hadn't read more than a few comics with her in them,) and so she can fairly easily switch between diamond and flesh forms but can't use her other powers while in diamond form. Originally I had used a Diamond marker to track her state, but since I got two Emma Frost's from a Brick of Giant Size X-MEN I just decided to have her switch between figures. It makes it a lot easier to remember which one you are using.

As kind of a mix of Tul-Bak-Ra, Dr. Doom lite, and a melee fighter, but not all at once, I finally settled on 160 points. Any attempt to set her higher left her unplaced, and lower just seemed too cheap.
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  #4  
Old May 30th, 2011, 03:23 PM
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Re: Lord Dragonix's Superheroscape

Good stuff. I'd rep you again if I could.

Some minor wording issues, and rules lawyers could argue the figure switching, but I think you explained it well and kept it from being too powerful. Plus, your minis are gorgeous.

You're gonna be one to watch!

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  #5  
Old May 30th, 2011, 04:00 PM
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Re: Lord Dragonix's Superheroscape

Just a suggestion - if defending figures aren't going to get additional defense dice against her Psychic Blast SA from height advantage, they probably shouldn't get any from terrain (Ticalla Jungle Trees and Bushes or shadow spaces) either.

I know that I do not know.
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  #6  
Old May 30th, 2011, 04:36 PM
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Lord Dragonix Lord Dragonix is offline
 
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Re: Lord Dragonix's Superheroscape

While cutting out the bonus for Jungle pieces or shadow spaces could potentially be feasible, I don't want to fill up the card any more. Also, Jungle pieces don't make too much thematic in-game sense anyway, a figure looking right at another just 2 spaces away can still get the defense bonus.
Shadow seems more likely to be added in, and would be an interesting way to get a cancel to Batman, Black Panther, Nightcrawler, etc.'s shadow boosted abilities. With that said, given the Valhallaesque nature of shadow spaces in Heroscape, they could be so dark/magical that they cloud and hide the minds of those figures on those spaces.
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  #7  
Old May 31st, 2011, 01:45 AM
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Re: Lord Dragonix's Superheroscape

What are you using for bases? And do they fit in the ladders well?

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I highly recommend C3V and C3G customs!
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  #8  
Old May 31st, 2011, 05:34 AM
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Lord Dragonix Lord Dragonix is offline
 
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Re: Lord Dragonix's Superheroscape

The bases are 1 inch diameter wooden bases. They are not beveled. Beveled bases do not like ladders. They come in packs of I think 6 for about $1 at some craft stores. The best deal I have found is at Hobby Lobby with more than 20 bases for I believe $2.50. Though, I usually throw a few out for the sake of quality from the Hobby Lobby packs.

Everywhere I buy them, they have had the same thickness and it is exactly the space needed for a ladder rung. Eventually I will take some pics for you, because they all stand out perfectly perpendicularly from ladders.

I paint the bases Apple Barrel Pewter Gray. As stated in my first post, I glue down some asphalt mix in the middle of the bases, but I remember to leave an edge to grip the ladders. I use the same setup but with brown bases/grass flock for my classic customs. The only things I don't rebase are Star Wars customs, unless they are on a square base, then I use a games workshop base to keep them looking uniform.

I also use some smaller bases with the same thickness, for smaller classic figs, which looks very close to the D&D styled classic bases. Any bases larger than 1 inch diameter won't fit in a single sunken hex and generally are too thick for ladders.
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  #9  
Old May 31st, 2011, 09:58 AM
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Re: Lord Dragonix's Superheroscape

Thanks! I think they look great!

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  #10  
Old June 1st, 2011, 03:52 PM
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Lord Dragonix Lord Dragonix is offline
 
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Re: Lord Dragonix's Superheroscape

Since there were questions about my bases, I thought I would share some pics.


Top Row starting at left: Unmodified Star Wars Mini base, Star Wars mini on Games Workshop base, Heroscape base, My Marvel custom base, My normal size classic custom base, My mini classic custom base
Bottom Row from left: Big fig on two normal size classic bases, Connected double base made using two mini popsicle sticks and two mini classic bases, Heroscape "peanut" base, Connected Marvel double base, Big fig on two normal size Marvel bases


Some of my figures on ladders with my custom bases.

And today's updates: Sentinel Mark IIs and Sentinels Mark VIIs

The minis:






The Sentinel Mark IIs are just Giant-Size X-MEN giant figures based. The Sentinel Mark VIIs I made before the other Sentinels came out. They were made by supergluing and then painting the Magnetic War Machine figures that came out when Iron Man 2 hit theaters.

Perhaps the best thing about the D&D waves was the invention of Uncommon Heroes.

The cards:



As Sentinels don't have real brains I protected them from most forms of takeover, but my forthcoming Magneto can bypass that. As they are large figures both have a way of bringing multiple attacks per Order Marker which is nice.

Mutant Hunting was a pretty obvious ability and helps keep the synergies that a Mutant army can field from being overbearing. Gas Bomb put Dund's ability into a useful figure. And lastly, Blast Flying as Sentinels usually aren't performing fancy aerial maneuvers but are instead flying into things. As Gyrich would say "Don't these things know how to fly?"
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  #11  
Old June 9th, 2011, 09:52 PM
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Re: Lord Dragonix's Superheroscape

Since its been a little while since the last update, I thought I would put up a few customs this time.

First, my two Archangel customs.


The mini: Very little work needed to be done on this mini. Just a little paint for his face and he was done. The almost perfectly horizontal position I put him in is sometimes annoying when playing, but clever use can use his wings to block several adjacent spaces. It also looks pretty cool to have a flying figure actually flying.


The card: As Archangel doesn't have his techno-organic wings in this form, I thought that keeping the card simple would be the best. Carry is fairly obvious given he commonly plays that role in the comics. I also didn't want to give him any healing abilities as that usually requires a blood transfusion in the comics and isn't really a combat ability.

Started as this -
and became this-

The mini: While this mini didn't need much paint, its wings were originally quite odd looking. I don't know that his wings were ever drawn like that in the comics, so I made some modifications. You can see I used the Marvel Universe action figure as a reference for the wings.

Originally the wings had an extra protrusion on their far edges, so I cut those off and used the pieces to create the second set of mini wings on his back. Those were superglued on and painted with some silver. Additionally, the feathers on his main wings seemed to go far too long and separate too much, so I cut down the length and fixed them up with a little silver.


The card: This version of Archangel is capable of flinging his feathers as daggers, which are coated in a paralyzing toxin, so it seemed thematically sensible to have him going after his targets' Order Markers. Archangel's Aerial Superiority and solid attack value have worked perfectly as my brother once rolled 10 dice against a Sentinel by placing Archangel on top of an adjacent building. He decapitated the Sentinel in a single move.

Now Colossus:


The mini: This is a Handful of Heroes miniature. While I have seen some people have cut off the rock he is carrying, that didn't occur to me while I was painting him. I thought it was too cool to have Colossus carrying his own line of sight blocker. Originally unpainted this mini was completely painted by me with: Medium Gray, Engine Red, Yellow, Licorice, and Metallic Gunmetal Gray. The rock was the only part which was washed with black.


The card: If Colossus starts his turn unengaged he can plow into his enemies with a charge. This was inspired by his super power in the X-MEN Legends and Marvel Ultimate Alliance games. Generally, if you try to charge when already surrounded you will get caught on an ally or debris or something like that and won't end up doing anything other than wasting your energy. It also seemed odd to have Colossus charging figures he was already engaged to.

Fastball Special Special Attack will require a bit of work to set up, but it seemed to be the best way to let Colossus fling Wolverine around without requiring something really longwinded or an extra ability card. I have reworded this attack several times but I feel I finally got it to say everything it needs to and nothing extra.

Colossus only has Near Invulnerability since there are still a wide range of Special Attacks which can get around his armor and really big figures can basically just step on him to beat him up.

Since he is basically just a direct attack unit without any support abilities I felt that I should try to keep his points down but still over 200 to keep him from being too cheap.

How about War Machine next.


The mini: I love not having to do any repainting on minis. This figure is only a rebasing with no paint work that I remember.


The card: Basically Q10 with flight. Not much mystery here.

And, some more Iron Man suits:
I have two of the Heroscape Iron Man minis. One of those is missing all of his fingers but not his thumb on his outstretched hand, and the other has a weak paint job and a melted looking face, as you may see in the below photo. My brother and I both also felt that while the classic Iron Man is a really good card, if you read that card without knowing which mini it belonged to, you probably wouldn't guess Iron Man.



The Hulkbuster mini: I think I painted the base coat on this Handful of Heroes mini, but I was taking so long to do it that my brother did all the other painting. The only thing I know for sure that it was painted with was Red Apple. I also believe that this mini was spray sealed with a Matte finish not a Gloss finish. Oops.


The Hulkbuster card: Since in the comics his Hulkbuster suits usually just get the crap kicked out of them, this version of Iron Man doesn't have much going for it other than high attack. However, the high attack values can only be achieved through using up close brute strength, and/or stealing power from his reserves to give it that extra punch.

The Iron Man mini: Another Handful of Heroes full paint. I handled this one on my own. I am not sure which blue I used for the eyes/chest glow, but I based this in Red Apple, heavily added Metallic Pure Gold in the appropriate areas, and then lightly coated Metallic Bright Red everywhere else. A final seal with a Gloss coat, for the win, gives this mini a true metallic look.


The Iron Man card: Essentially Repulsor Pulse and Unibeam Special Attack were inspired by the Ultimate Alliance games. Repulsor shots are weak but are easy to shoot out multiple hits, and using the Unibeam leaves you vulnerable while you charge it. That vulnerability, coupled with how it depleted his power in the first Iron Man film, led to the give him one wound idea. This way, Iron Man can only use his best attack a limited number of times unless he is healed(recharged) by another figure.

The Repulsor Field power allows him to have slightly less overzealous defense against melee attacks, (his true weakness,) and allows him to operate more as the tank that Iron Man should be.
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Old June 14th, 2011, 11:55 AM
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Re: Lord Dragonix's Superheroscape

Really nice customs! I like the card designs both in terms of powers and look; the black wing for stealth flying is genius! There might be too many powers and text for powers for my taste, but they seem balanced without actually playtesting them. Your paint jobs and rebasing are great too. I remember making my own customs in GIMP with GreyOwls's templates and waiting a year or so before I made my 1st post on Heroscapers that was all the customs I made. With the C3G out, I lost interest in making my own customs but still play some of mine from time to time.

P.S. Look for a PM from me so we can meet up some time.
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