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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Skeletons and Vampire Necromancer pre-Auggies discussion
The idea I had for these figures is to make an army that just keeps comming back. The skeletons come in a variety, but all are dificult to hit from a range because they are so thin. The main thing to do with this army is just keep Viorica alive.
Please post thoughts. Thanks! Last edited by Tolamos; April 9th, 2011 at 01:25 PM. |
#2
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Re: Skeletons and Vampire Necromancer pre-Auggies discussion
I love the pics!
Is skeletal dodge supposed to work against special attacks? Necromancy, leaves out figures destroyed by special powers. they seem to move fast for skeletons, imo, and they seem to be very powerful; rivaling squads that have won tournaments. (this may be offset by the fact that they don't bond) I also really like the necromancy idea for that sculpt. I tried to think of an original heroscape person that could be used as a necromancer to bond a skeleton army with, but could not find one I thought fit the bill. So good job on that Idea. The way to procure insults is to submit to them: a man meets with no more respect than he exacts. - William Hazlitt |
#3
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Re: Skeletons and Vampire Necromancer pre-Auggies discussion
Thanks for the input Jonny Jon!
Ya, I was thinking about changing skeletal dodge to only work against normal attacks, but then they got destroyed in a playtest. I am still not sure if I am going to change it yet. The skeletons move fast because they don't have all the flesh that live figures do. Not as much weight to hold them back. I will admit that they are powerful. I am open to any suggestions. |
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Re: Skeletons and Vampire Necromancer pre-Auggies discussion
also, should necromancy be able to revive previously undead characters?
I'm going to send you a pm. *and you forget that skeletons don't have muscles either. Think of any movie you watched. They weren't sprinting skeletons. The way to procure insults is to submit to them: a man meets with no more respect than he exacts. - William Hazlitt Last edited by Jonny Jon; April 4th, 2011 at 11:00 AM. |
#5
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Re: Skeletons and Vampire Necromancer pre-Auggies discussion
Two thoughts/concerns off the top of my head.
First of all, I suspect Vicoria and each of the squads is significantly underpriced. Did you playtest this army? Second of all, and on a related note, this mechanic creates an unusually powerful synergy, in that Necromancy permits the replacement of melee units with range units and vice versa. You won't roll that 17+ frequently, but you will be rolling that 20 sider often, so you'll be hitting it a few times each game, normally. |
#6
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Re: Skeletons and Vampire Necromancer pre-Auggies discussion
I love the pics, figs and thematic.
Original combination and adaptation of classic Heroscape powers. The cards are very well done. Great job. "Skeletal Dodge" is the same power as "Stealth Dodge". It is very powerful, but fortunately your figs have lower defenses than the Krav Maga Agents. I like all Skeletal figs have this power AND a low defense. But I don't like they move so fast. Skeletal Swordmen
Roman legionnaires: Squad of 4, Move 4, Attack 3, Defense 2, Shield Wall, Warlord Bonding, 50 points
Your Skeletal Spearmen are strong units !Skeletal Archers
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Special attack is not so frequent, and is taken into account in the cost of the figs. Allowing many low cost common squads to deny Special Attacks will break the game. My conclusions: They are too powerful for their cost. But I like their cost. I prefer to weaken them a bit. I suggest you to:
For 520 points, you can prefer Moltenclaw. PS: can you give references for the figs (name, cost, availability, ...) Last edited by dalu; April 5th, 2011 at 11:48 AM. |
#7
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Re: Skeletons and Vampire Necromancer pre-Auggies discussion
As the cards are written:
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#8
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Re: Skeletons and Vampire Necromancer pre-Auggies discussion
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In my precedent post, I considered that she can only replace Skeletal figures. But I still love your repackaging of pre-existing powers... familiar simple powers combined for a new experience... |
#9
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Re: Skeletons and Vampire Necromancer pre-Auggies discussion
Update on what I have been working on:
After much consideration, I have decided to make skeletal dodge only work on normal attacks. Dodging arrows and bullets is fine, but it just didn't make sense to me that a skeleton could dodge an explotion from a deathwalker or dragon breath. Next, after reading the suggestions, I have brought the move down to 5, which in all honesty is still fast compared to the zombies. Those are the two big things that I changed, but there are more, so I will just show you the updated cards: p.s. I have also been working on the Vampire, but have yet to come up with something good. So far the best thing I have come up with is making her def = 4 and her points = 100. What do you think? |
#10
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Re: Skeletons and Vampire Necromancer pre-Auggies discussion
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I think you must take 6 squads of Skeletal.
As she is now, you will put very few order markers on Viorica. A Skeletal Squad will always do better than her, and her attack is to weak to be usefull, she will not often use "Life Drain". PS: infos about the miniatures please. Last edited by dalu; April 5th, 2011 at 02:12 PM. |
#11
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Re: Skeletons and Vampire Necromancer pre-Auggies discussion
Miniatures are all from Reaper Legendary Encounters.
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#12
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Re: Skeletons and Vampire Necromancer pre-Auggies discussion
Wow your Viorica is the exact same sculpt that one of my customs Sophia uses. In my case, she's a vampire queen, not a necromancer.
Life is short, make a deep impact before you leave. The only question at the end of the day is - Was the world a better place for having had you? |
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