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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#229
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Re: The Book of Thanos (Infinity Quest) - Secret Playtesting
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I am so, so sorry. I have been trying my absolute hardest to be a decent project member and not get on people's nerves, but it seems even now, I can't manage it. I don't understand what the hell's wrong with me. I'll have to think about what's best for me and this project. I'm sorry. |
#230
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Re: The Book of Thanos (Infinity Quest) - Secret Playtesting
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#231
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Re: The Book of Thanos (Infinity Quest) - Secret Playtesting
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#232
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Re: The Book of Thanos (Infinity Quest) - Secret Playtesting
Relax. A simple apology and avoiding to make the mistake again is all that is needed. That's the only reason I called it out. Nobody is calling for any repercussions.
As for the design, take Power gem out of the mix as one that you should be going right for. The top 3 are Reality, Time, and Space. OM disruption is why the Joker is such a pain to deal with, and Reality is even better, especially when you combine it with Time. Dysole suggested it for a reason. Space helps tremendously to build up the Snap and to further disrupt by dragging certain opposing figures across the map where the teammates who end up with the OMs can't even help. Power is the 4th best, and should come out at the end of the 4th Round. Soul gem after that. Mind gem is last. That's my take on what should be tested in this last set. A drop in life should be all that's needed to wrap this up, I wasn't calling for any other changes. Try a game out with: Opponent places Time -> Thanos places Reality -> Equips Space If he wins initiative use Space to grab Time then burn the X to grab Reality. If he doesn't win initiative, just go grab Reality, then on the following turns immediately start messing with the OMs and try to get the Time gem. Then for the other game: Opponent places Reality -> Thanos places Time -> Equips Space Same idea. All 3 have the same idea however you slice it. Try to obtain all 3 gems out of the gate before your opponents. Disrupt as much as possible and try to dump those OMs on the weakest opponent, based on low movement or low attack or whatever to where their turns aren't as useful. So on and so forth. And remember Reality can be used when you get your bonus turn with Time. That's all I've got. I'd also try to stay right at 1,200 for armies. I think Thanos works well on his own. Avoids the opponent being able to use the Reality to any effect on him if they manage to get a hold of it. |
#233
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Re: The Book of Thanos (Infinity Quest) - Secret Playtesting
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Here's the first test I just finished up (I was already over half way through when you came back with your keep to 1,200 suggestion - it's only 100 points anyway. Will certainly change what I'm planning to do for the second game though, as I was initially thinking more like 1,600.) Name Of The Playtest Unit: Thanos (Infinity Quest) Army Test 1 Map: Jotun’s Gap by Dignan (no glyphs) Armies: Thanos (Infinity Quest), Ted, Ringo (1,300 points) vs. Iron Man (Avengers), Star-Lord, Drax (vII), Nebula, Mantis (1,300 points)
Spoiler Alert!
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#234
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Re: The Book of Thanos (Infinity Quest) - Secret Playtesting
Well, Reality really loses its sting when you have Mantis in the opposing army. She's literally a defense for specifically that purpose.
The thing about the Power gem not being as useful as the other 3, is that Thanos has a range of 6. He can use that to his advantage often, to attack with hieght advantage for 7. So an adjacent only of 8 doesn't make much of a difference compared to completely preventing power house hitters or leader hubs who get multi-turns, from acting at all. That's why the combo of Time + Reality is such a threat. |
#235
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Re: The Book of Thanos (Infinity Quest) - Secret Playtesting
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#236
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Re: The Book of Thanos (Infinity Quest) - Secret Playtesting
Has the opposite been tried at all where the opponent chooses the glyphs Thanos wants least first? Might be some important data that we don't have if not.
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#237
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Re: The Book of Thanos (Infinity Quest) - Secret Playtesting
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Should I do that for the last test? Any thoughts on that last matchup? |
#238
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Re: The Book of Thanos (Infinity Quest) - Secret Playtesting
Maybe a CRB review of the current data. This is a design we could really use their perspective. Could you maybe compile the results with a note of how the glyphs played out in each match?
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#239
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I feel like the opponent placing the Mind gem at the start just to lessen the blow a tad, is only gonna lead to Thanos placing and equipping the 2 he wants most, thus giving them to him without even needing to win initiative to obtain them. He'll have the Reality and Time gems and then you can play keep away with the Mind gem to no real effect.
That's just my take though. @Dysole @Soundwarp SG-1 @dok |
#240
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Re: The Book of Thanos (Infinity Quest) - Secret Playtesting
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A number of interesting strategies here - I think the three an opposing player is probably best off debating placing at the start are Space, Mind and Time (maybe Reality if Thanos has some low-powered allies?). |
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