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  #1  
Old June 22nd, 2006, 09:49 PM
gorillanator gorillanator is offline
 
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My only complaint

My ONE, only, and minor complaint with HS is that there is not more cover for units.

So I think to make the game more interesting and this is PURELY MY OPINION so don't get mad at me if you think it is a bad idea. But feel free to point out flaws.

How about this, if you can see ALL of a units hit zone you carry out an attack.

But if the hit zone is partially blocked you roll a d20. I say a 6 or higher and you can carry out the attack. That gives you a 75% chance to successfully carry out the attack. If a 1-5 is rolled the attack is misfired and directed at whatever is blocking the hit zone of the target. Now this is the part I was debating on. The figure could roll an unblockable attack die like a leaving engagement attack, or the entire attack could be directed at the figure blocking the hit zone, with the target using any special attacks. (for example Krav roll for Stealth Dodge, Drake would evade it completely) Of course trees and such would just block the attack comepletely.

There are some problems for example two figures blocking the target's LOS, so the closer one would take the hit.

Your thoughts?

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  #2  
Old June 22nd, 2006, 11:51 PM
D-Dyzzle D-Dyzzle is offline
 
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i think its a very good addition to HS rules. great idea
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  #3  
Old June 22nd, 2006, 11:52 PM
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Miniature Geek Miniature Geek is offline
 
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Well I'm not awake enough to give a long explanation as to why I agree, but needless to say, I do. I'm sure if Reaper finds this he will share his house rules for partial cover, their good rules in my opinion, so Reaper if you read this I'm giving you Kudos, not warning people of you.

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  #4  
Old June 23rd, 2006, 12:57 AM
Rhydderch Rhydderch is offline
 
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Sounds like some decent rules. Another way to handle it is to give the defender an extra defend die.

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  #5  
Old June 23rd, 2006, 01:11 AM
reapersaurus reapersaurus is offline
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interesting - 2 people out of the blue bring up partial cover implementations within hours of each other.

This thread maybe should be merged with the other very similar one here:
http://www.heroscapers.com/community...ghlight=#29293

or at least check out the suggestions in that thread - they may be to your liking, gorrilinator.
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  #6  
Old June 23rd, 2006, 01:34 AM
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InfinityMax InfinityMax is offline
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I was going to add what Rhydder said. Why not, if you can't see most of the figure, give the defender an extra defense die. That would be more in keeping with the theme of the game, where you're always maneuvering to gain a positional advantage. Keep your guys behind trees, and when your opponent says, 'yeah, I can see the corner of his hat' say, 'great, I get another die.'

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  #7  
Old June 23rd, 2006, 02:30 AM
reapersaurus reapersaurus is offline
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Ya - kinda like is posted over in the other thread, earlier today.
Quote:
3) Partial Cover: If a unit only moves (doesn’t attack), he can duck behind significant obstructions (like a 3-or-4- high terrain) to avoid non-adjacent Line of Site for that turn.
3a) If a figure is targeted by a non-adjacent figure, and if any (reasonably significant) part of the targeted figure's hit zone is obstructed by terrain or terrain features, that figure rolls an extra die to defend.
3b) When only able to target a flying unit’s wings, any successful wound instead decreases the unit’s (flying) Movement by 2.
Those are really just compilations of some of the better LOS/Partial Cover rules I've seen bandied about since .net....
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