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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old March 27th, 2012, 06:28 PM
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Re: The Book of Bad Cops

Character Bio - The GCPD has long been steeped in corruption, with numerous officers both high-and-low ranking involved in crimes ranging from bribery to drug-trafficking and murder.


Not sure if you guys want the Beat Cops link there. Up to you.
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  #2  
Old May 29th, 2011, 03:57 PM
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Re: The Book of Bad Cop - Design

Text updated with Bats edits (thank you!) and the 48hrs are up so I'm sending this off to ERB.
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  #3  
Old May 29th, 2011, 04:13 PM
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Re: The Book of Bad Cop - Design

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Bad Cop

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

Heavy Hitter or Mid-Level Hero Test
- Does it pass
, Yes or No? YES
- What should be the unit's point value? 30 points
- Give a brief overview. Bad Cops do better against melee heroes as it gives them a chance to pull off Shakedown. They struggle against ranged attacks.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass
, Yes or No? PASS
- What should be the unit's point value? 20 pts
- Give a brief overview. Each Bad Cop got one shot off, but then was taken out.
Map: .
Units: Bad Cop x2 vs Beat Cops x1
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass
, Yes or No? PASS
- What should be the unit's point value? 25 pts
- Give a brief overview. .
Map: .
Units: Bad Cop x2 vs Street Thugs x1
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? YES
- What should be the unit's point value? 30 points
- Give a brief overview. Bad Cops proved to be a nice distraction unit and helps provide a different options than Street Thugs or Bodyguards. They removed 2 OMs (X's) in this game and it didn't mean much as Wolverine got taken out very early in the game. They also put a wound on Luke Cage from range. They have their place as a nice filler unit and do pretty well with clean up.
Map: Swamp Lab
Units: Army 1: Bad Cop x4, Kingpin, Ventriloquist, Street Thugs x3, Black Mask, Killer Croc, Bodyguard x2 (1,005)
Army 2: Flash, Wolverine, Luke Cage, Doc Ock (930)

Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? YES
- What should be the unit's point value? 30 points
- Give a brief overview. Without a bonding figure (Kingpin) Order Marker management proved a lot tougher in this match. They still synergize nicely with Gordon though who used Call For Back Up to move all 4 of them up the board really quickly. They played nicely as filler in this game towards the end. One Bad Cop put 2w on Green Arrow and removed an OM. Another boldly triggered the Time Bomb glyph and got a roll of 3 putting 2 wounds on Hercules, Doc Ock and kills Green Arrow. Best of all the last remaining figure on Army 1 was a Bad Cop who after winning initiative took height and rolled 4 skulls from range taking out Hercules for the win!!!
Map: Swamp Lab
Units: Army 1: Bad Cop x4, Venom, Punisher, Batman, Robin, Alfred, Com Gordon, Beat Cops x2 (1,070)
Army 2: Hercules, Echo, Green Arrow, Doc Ock, Capt America (Hasbro) (1,070)

Spoiler Alert!

Last edited by Good Pig; July 7th, 2011 at 08:57 PM.
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  #4  
Old May 29th, 2011, 06:17 PM
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Re: The Book of Bad Cop - Design

Thanks. I'll make sure he gets tested in both individually and also in an army that has Criminals and Lawmen in it.

Quote:
Originally Posted by Hahma
Quote:
Originally Posted by Good Pig
Hey guys, here's the newest edition to the criminal faction. These guys (while criminals) will have in the very near future bonding with Kingpin which will considerably help OM management. Your feedback is appreciated. Thanks!

Quote:




Background:

The figure used for this unit is a Heroclix figure from the Unleashed set.
Its model number and name are 007, 008, 009 / Gotham Undercover.




NAME = BAD COP

SPECIES = HUMAN
UNIQUENESS = UNCOMMON HERO
CLASS = LAWMAN
PERSONALITY = CORRUPT

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 3

POINTS = 55

ON THE TAKE
If this Bad Cop is not within 4 clear sight spaces of another Lawman, he also has the class of Criminal.

SHAKEDOWN
After moving and before attacking with this Bad Cop, you may choose a small or medium common figure engaged with this Bad Cop for Shakedown. The opponent who controls the chosen figure must either reveal and remove one unrevealed Order Marker from any of that opponent's Army Cards or the chosen figure receives one unblockable wound.
I really like this guy, very cool new powers. Will be interesting how he works in both Criminal and Lawmen armies as he will benefit from both.
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  #5  
Old May 29th, 2011, 07:03 PM
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Re: The Book of Bad Cop - Design

It'd be interesting to put him in an army with Kingpin and send him up against a Gordon/Police/Daredevil army.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #6  
Old May 29th, 2011, 07:05 PM
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Re: The Book of Bad Cop - Design

Good call. I'll sub them in for army test 1.
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  #7  
Old May 29th, 2011, 07:35 PM
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Re: The Book of Bad Cop - Design

Noir writeup? I certainly hope so.

Commissioner Gordon and also Jonah Hex Fancy Shooting .

Yeah, it really makes more sense for this guy to be shaking down commons and not super heroes. I think you'll probably use only a few of these guys at a time because of the 4 space restrictions with On The Take, but that is part of the strategy.

Thanks for the review david

Quote:
Originally Posted by davidlhsl
Bad Cop

I wonder if Matt Helm will have a noir writeup?

On the Take
If you draft more than one Bad Cop, you'd have to keep them apart if you want them to count as Criminals.

Shakedown
I love that you leave it to the opponent to decide whether to lose the figure or the order marker. If I don't have a figure that makes use of the X Order Marker, I'd opt to lose that first. Otherwise, I'd probably just sacrifice the unit.

Final Thoughts
Pretty direct design, so not a lot to say. I haven't seen Kingpin, so I'm not sure how he would work. I did check some other figures for both lawman and criminal synergy. Bad Cops could work well with Lex Luthor (business suit), as he requires only clear sight. So you could keep your Bad Cops spread out and still benefit Lex. Riddler could only benefit with one Bad Cop at a time. Bad Cops are too expensive to work with Madame HYDRA and Black Mask. As for the lawman synergy, only Commissioner Gordon would work with them.

Shakedown depends on playing against a side that includes common heroes or squads, otherwise you can't use it. I think it's ok to have niche abilities, otherwise you couldn't have snow/ice bonuses, etc.
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  #8  
Old May 30th, 2011, 04:00 PM
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Re: The Book of Bad Cop - Design

I've got a few photos of him Griff, but if you take some with more dramatic lighting I can look at them too.

He's kind of in an abandoned parking garage.
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  #9  
Old May 30th, 2011, 10:03 PM
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Re: The Book of Bad Cop - Design

Where are your photos?
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  #10  
Old May 30th, 2011, 11:24 PM
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Re: The Book of Bad Cop - Design

Quote:
Originally Posted by Griffin View Post
Where are your photos?
I didn't bookmark the photos so I just have it in my photoshop file. Here's what it looks like.

Last edited by IAmBatman; May 31st, 2011 at 10:21 AM.
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  #11  
Old May 31st, 2011, 03:24 AM
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Re: The Book of Bad Cop - Design

That looks good to me. Are you happy with that, because I am if you are?
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  #12  
Old May 31st, 2011, 07:25 AM
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Re: The Book of Bad Cop - Design

Yeah, no worries.
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