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  #1  
Old June 8th, 2012, 12:41 AM
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Re: caps' maps - updated 6/6

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I think it offers a means to quickly move from the left side of the map to the right side; to go after range hanging out on the other side of the map, or charge at the glyph on the other side of the map after securing the first glyph.
Hi caps, nothing wrong with using road to enhance lateral movement, but in that case I usually find it better to have the road near the mid-point of the map - usually where the highest ground is. That way, melee can advance on the weak side against a ranged opponent, and then sweep over to their strong side.

Also, I'd encourage you to try and include the road tiles in a way that enhances the map, rather than just dropping them. Using just the trees is a total waste of that expansion in my opinion.

Cheers,

~tgx
Thanks again for the suggestions. For the latter half of what you were saying, is this more to your taste?



Or, slightly modified, more like this?


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Last edited by caps; June 8th, 2012 at 12:43 AM. Reason: This map gets fatter with each iteration. I don't think these versions with the road will even fit on my coffee table. :-P
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Old June 12th, 2012, 08:06 AM
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Re: caps' maps - updated 6/6

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Mulberry Bush
Spoiler Alert!

I like Mulberry Bush. Nice use of negative space. I will have to try it out.
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  #3  
Old June 12th, 2012, 08:21 AM
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Re: caps' maps - updated 6/6

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Quote:
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Mulberry Bush
Spoiler Alert!

I like Mulberry Bush. Nice use of negative space. I will have to try it out.
Thanks! If you want to play it the way I intended it, you may want to put castle walls all the way around on the inside edge. The official rules on negative space are inconsistent with what I had in mind for this map.

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  #4  
Old June 16th, 2012, 01:55 AM
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Re: caps' maps - updated 6/6

I would like some feedback on this map--I'm now considering a submission to BoV, although I'm not entirely sure what is entailed in that.

Reset the Swamp - added 6/16/12
Spoiler Alert!


I feel like I have polished this map pretty well, but maybe it still needs more overhauls. The only other change I am contemplating at this point is stacking 1-2 more 7-hexxers in the center, but the low-ground there is a predominant feature of the map in my mind and I'm very reluctant to change that.

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  #5  
Old June 16th, 2012, 04:56 AM
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Re: caps' maps - updated 6/6

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I'm now considering a submission to BoV, although I'm not entirely sure what is entailed in that.
Hi capsocrates,

"Reset the Swamp" does look more polished with each iteration, so kudos for putting in the work. But I think you are in danger of putting the cart before the horse here.

After publishing a map, I'd suggest getting it worked into tournaments first to see how it stands up. If a map is battle tested, the BOV panel will be much more inclined to review.

Cheers,

~tgx
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  #6  
Old July 1st, 2012, 11:24 PM
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Re: caps' maps - updated 6/16 - Reset the Swamp

Just uploaded a nice map for use on Auggie's 3'x2' Road Mat. I got a game in tonight and really enjoyed it. I'm sure its not perfected yet, but I'm not stressing about that right now.

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  #7  
Old January 12th, 2013, 04:28 AM
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Re: caps' maps - updated 6/16 - Reset the Swamp

Here is a little something I'm cooking up for the Online Heroscape Map Contest. Its based off an idea I've had previously (see Pocket Full of Posies in the OP), but it has no terrain restraints.

I call it Hell In A Handbasket. Let me know what you think. So far I've just had fun with it, and I have no idea how it plays. Any critiques are welcome.



The .pdf is here, and the .hsc file is here. Although I would discourage anyone from making an online version yet unless they want to playtest it, since I will probably be making tweaks.

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Remixed Master Sets - challenge yourself with new terrain combinations!
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Colorado Fall 2023 Multiplayer Madness
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caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate

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Continuing Classic Heroscape: C3V SoV

Last edited by caps; January 12th, 2013 at 04:30 AM. Reason: I wonder how obvious it is that I whipped this up in under an hour?
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  #8  
Old January 13th, 2013, 06:11 AM
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Re: caps' maps - updated 6/16 - Reset the Swamp

Interesting design, looks like there are plenty of options in the middle. Plenty of high ground if you want to brave the lava, or defensive options if it suits the unit more (which I suppose would be those with special attacks).

I know the columns support ranged figures not attacking over the gap (if I remember my rules right) but I'm wondering if all the height transitions in the middle will still make it difficult for melee units to make the distance.
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Old January 13th, 2013, 08:57 AM
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Re: caps' maps - updated 6/16 - Reset the Swamp

The use of void space and columns is smart, and a lot of fun.

I worry though that, despite the huge footprint of the map, there's little incentive to go anywhere other than the middle.
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  #10  
Old January 13th, 2013, 12:26 PM
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Re: caps' maps - updated 6/16 - Reset the Swamp

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Originally Posted by Typhon2222 View Post
The use of void space and columns is smart, and a lot of fun.

I worry though that, despite the huge footprint of the map, there's little incentive to go anywhere other than the middle.
Well, that's sort of the point. Its a brawlers map for sure. The idea is to have instant action. If things go well for you in the center you can spill the fighting over into the other players' half of the board, but its not supposed to encourage camping on your own half of the board.

What do you suggest, though?

Formerly known as capsocrates
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Remixed Master Sets - challenge yourself with new terrain combinations!
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Colorado Fall 2023 Multiplayer Madness
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caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate

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Continuing Classic Heroscape: C3V SoV
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  #11  
Old January 13th, 2013, 06:05 PM
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Re: caps' maps - updated 6/16 - Reset the Swamp

Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by Typhon2222 View Post
The use of void space and columns is smart, and a lot of fun.

I worry though that, despite the huge footprint of the map, there's little incentive to go anywhere other than the middle.
Well, that's sort of the point. Its a brawlers map for sure. The idea is to have instant action. If things go well for you in the center you can spill the fighting over into the other players' half of the board, but its not supposed to encourage camping on your own half of the board.

What do you suggest, though?
Personally, I'd want more than one path to the other side of the map. Maybe something around the edges. It is reasonably wide in the middle, at least, but I'm just not sure what extending those walls so far out from the middle is really accomplishing.

Also, the map is completely flat (no height advantage given or received) outside of that middle area.
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  #12  
Old January 14th, 2013, 01:58 AM
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Re: caps' maps - updated 6/16 - Reset the Swamp

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Originally Posted by dok View Post
Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by Typhon2222 View Post
The use of void space and columns is smart, and a lot of fun.

I worry though that, despite the huge footprint of the map, there's little incentive to go anywhere other than the middle.
Well, that's sort of the point. Its a brawlers map for sure. The idea is to have instant action. If things go well for you in the center you can spill the fighting over into the other players' half of the board, but its not supposed to encourage camping on your own half of the board.

What do you suggest, though?
Personally, I'd want more than one path to the other side of the map. Maybe something around the edges. It is reasonably wide in the middle, at least, but I'm just not sure what extending those walls so far out from the middle is really accomplishing.

Also, the map is completely flat (no height advantage given or received) outside of that middle area.
I suppose rectifying the height situation wouldn't necessarily encourage camping in the outsides. I'll tweak it.

You've given me another idea. I should have another map or two posted sometime later this week.

Formerly known as capsocrates
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Remixed Master Sets - challenge yourself with new terrain combinations!
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Colorado Fall 2023 Multiplayer Madness
--
caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate

--
Continuing Classic Heroscape: C3V SoV
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