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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#170
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Re: The Book of Ronan (Playtesting Phase)
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Ronan - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. ?Pass - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. ?Pass - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Fail. After playing with the unit, I don't feel that Universal Weapon Clearly states whether or not you must move all adjacent units when you choose to move units. I was pretty sure that you're supposed to be able to choose which units you want to move, but when I was playing, I wasn't sure if "you may place each" meant I could choose whether or not to move all the adjacent units, or if I had a choice for each adjacent unit. Honestly, I even questioned at one point whether not moving a figure was a move of 0 and thus illegal because the figure ended it's move adjacent to Ronan. Personally, I think changing the language to "you may place some or all of the small or medium figures adjacent to Ronan on any empty space within one space of that figure's origional placement" is the cleanest fix I can come up with. Though I'll admit it doesn't quite sound like heroscape language. In addition, I don't think it would be inappropriate to change the reselction portion of Honor Bound to trigger at the begining of the round, rather than the begining of his turn. Ronan seems like he's good enough against his best matchups that he could use a smidgeon of a tone-down. - FUN TEST/ Consider whether or not the design was fun to play. Pass - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass. I have reservations about playing armies with many 100-200 point heroes and light synergies against this guy, but I think I'm just overreacting because those are my favorite armies to play. - DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass. I think there may be something to an army with Ronan, ~3 Kree Scouts, and some other guys. But I think that might be an army for a better player to find. I just couldn't find anthing that looked better on paper than loading up on the scouts (it may be a point value thing though . . . .) _____________________________________________________________ Army Test - Does it pass, Yes or NoYes. - What should be the unit's point value? 360. - Give a brief overview. . Map: Alkalai Lake (normal snow and ice, no glyph). Units: Ronan, Kree Scouts x6 (600) vs. Red Skull (C3G), Madame Hydra, Hydra Agents x2, and Chronos (595).
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? . - What should be the unit's point value? 360-375. - Give a brief overview. . Map: Alkalai Lake, normal snow and ice, no glyph. Units: Ronan, Kree Scouts x8 (680) vs. Venom, Punisher, Robin, Cmr. Gordon, GCPD x2 (680).
Spoiler Alert!
I don't need no instructions to know how to rock.
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#171
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Re: The Book of Ronan (Playtesting Phase)
Alright, I think moving Honor Bound's re-Accusing to the start of a Round is a fair point, since he seems pretty damn tough at 360.
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#172
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Re: The Book of Ronan (Playtesting Phase)
I like the change to Honor Bound and I totally dig 360 points here.
UNIVERSAL WEAPON SPECIAL ATTACK Range 3. Attack 6. Before attacking with Universal Weapon Special Attack, you may place all small or medium figures adjacent to Ronan on empty spaces, each within one space of their original placements. Figures moved by Universal Weapon cannot be placed adjacent to Ronan, will not take any leaving engagement attacks, but will receive any falling damage that may apply. Ronan can only attack his chosen Accused figure with this special attack. How's that look? It'd seem silly that he couldn't use the power to move medium figures just because a large figure is adjacent to him. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#173
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Re: The Book of Ronan (Playtesting Phase)
I suppose that would work. Looks fine to me.
This line still reads off to me: Figures moved by Universal Weapon cannot be placed adjacent to Ronan, will not take any leaving engagement attacks, but will receive any falling damage that may apply. Grammatically speaking, that is; mechanically I'm sure it's fine, but the comma sequence ending in a "but" seems wrong. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#174
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Re: The Book of Ronan (Playtesting Phase)
UNIVERSAL WEAPON SPECIAL ATTACK
Range 3. Attack 6. Before attacking with Universal Weapon Special Attack, you may place all small or medium figures adjacent to Ronan on empty spaces, each within one space of their original placements. Figures moved by Universal Weapon cannot be placed adjacent to Ronan and will not take any leaving engagement attacks. (non-flying?)Figures moved lower by Universal Weapon Special Attack will receive any falling damage that may apply. Ronan can only attack his chosen Accused figure with this special attack. Wording based off Shurrak, suggestion in parenthiseis if you think it's appropriate. |
#175
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Re: The Book of Ronan (Playtesting Phase)
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#176
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Re: The Book of Ronan (Playtesting Phase)
I could go either way - both are good - but the shorter one would be better, methinks.
Any thoughts on where the "can only be used on Accused figures" bit should go? Part of me says at the end, because that's the logical order of events (before attacking, and the attack itself). But since you can't have anything before the attack if you don't have the attack itself, so having that clarification at the start might be better. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#177
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Re: The Book of Ronan (Playtesting Phase)
Yeah, maybe first sentence on that one.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#178
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Re: The Book of Ronan (Playtesting Phase)
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Maybe: Before attacking with Ronan's Universal Weapon Special Attack you may move any or all small or medium figures adjacent to Ronan by placing them on any empty space within one space of their original placement. A figure moved by Universal Weapon Special Attack cannot be placed adjacent to Ronan and never takes any leaving engagement attacks. A non-flying figure moved lower by Universal Weapon Special Attack can receive any falling damage that may apply. Ronan may only attack an accused figure with his Universal Weapon Special Attack. Mechanically it's only slightly different, it would never require rewinding the game due to being unable to meet an impossible requirement and it clearly states how the movement should work. I don't like an all or nothing approach as it requires the player to figure out if it's possible to even try to use the ability before then can use it. It also forces Ronan to break up his tactician bonus. While I'm not sure that's a bad thing, it's a bit of a disincentive to use him. I don't need no instructions to know how to rock.
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#179
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Re: The Book of Ronan (Playtesting Phase)
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I don't need no instructions to know how to rock.
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#180
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Re: The Book of Ronan (Playtesting Phase)
Hmm interesting points. Can you even trigger a special attack to begin with (including moving figures) if he cannot target an Accused figure for the attack? I think targeting is typically the first thing that occurs. I'm not a rules expert, but if for any reason SA doesn't work you could as a plan B make it an ability.
Some relevant stuff from FAQs/Errata: Quote:
Last edited by Good Pig; July 16th, 2011 at 11:45 AM. |
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