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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#145
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Re: C3G Strategy Article Discussion Thread
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I have most (if not all) of the playtested GL constructs (testing the helicopter right now) and they definitly increse the GL's effectiveness, especially when you pair them with Kyle Rayner (by far the best GL when you add all the constructs). My best games with GLs have most often featured a out-of-faction figure who can absorb a lot of wounds, and who can tie up the auto wounders while the GLs get ready to take them out. I just wish there weren't so many figures who are made to defeat GLs |
#146
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Re: C3G Strategy Article Discussion Thread
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I am excited to see more constructs added to the GL's. I really like the GL's, I am only making the point that a lot of people on the forums consider them to be better than I have found them to be. |
#147
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Re: C3G Strategy Article Discussion Thread
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And I'm actually glad that someone is doing that. |
#148
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Re: C3G Strategy Article Discussion Thread
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I think the C3G playtests are generally very well done, they just dont try to think of all the possibilities and scenarios where each fig can be broken. I figured I can help with that. I'm still not sure how Puppet Master escaped the play-testing phase with only 140 points though. |
#149
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Re: C3G Strategy Article Discussion Thread
Perhaps it had something to do with how early he was released.
It would be tough to playtest him with designs that have not been designed. I could be talking out of school, though. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#150
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Re: C3G Strategy Article Discussion Thread
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Going back to the thread though: I really like Relishmonster's team in SLH season 4: Dark Phoenix, Martian Manhunter, Bizarro, Jocasta, Ragdoll, Atom, Wendigo. Really fun team with tons of strategy. |
#151
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Re: C3G Strategy Article Discussion Thread
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#152
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Re: C3G Strategy Article Discussion Thread
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No, I think you guys have done fantastic! I love being able to benefit from all of your hard work It is hard to keep up with so many new original ideas that will sometimes combine to create some serious power. That's why we play SLH! We can see what is both popular, effective, and possibly broken. Thank you so much for everything you guys do. Last edited by weebaer; May 22nd, 2013 at 11:06 AM. |
#153
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Re: C3G Strategy Article Discussion Thread
SLH is very helpful in that regard.
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#154
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Re: C3G Strategy Article Discussion Thread
Yeah, SLH games are fine!
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#155
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Re: C3G Strategy Article Discussion Thread
Better than just writing up SLH games, you can actually give people access to the game doc, so they can review the game via version history, and look at the dice rolls in the logs. If you know how to do it, it's like watching a slide show of the game.
--- Sage+Braniac 5 is an amazing combo; I'm using it this season along with Multiple Man. I'm also using Loki, like you did last season weebaer, but I don't think that's as helpful. You really want two OMs on Sage after initiative to protect yourself from losing OM flexibility if you roll a 1 on God of Mischief. So with Loki, your bonuses are: Pre-OM1: +2 (2 OM on Sage, 2 on Loki, 1 on Braniac) After OM1: +4 (1 OM on Sage, 1 on activated figure, 3 on Braniac) After OM2: +3 (1 OM on Sage, 2 on activated figure, 2 on Braniac) After OM3: +3 (3 on activated figure, 2 on Braniac) While without Loki, you do almost as well: Pre-OM1: +4 (1 OM on Sage, 3 on Braniac) After OM1: +3 (1 OM on Sage, 1 on activated figure, 2 on Braniac) After OM2: +2 (1 OM on Sage, 2 on activated figure, 1 on Braniac) After OM3: +2 (3 on activated figure, 1 on Braniac) So... yeah, Loki's not really worth it with that combo. Loki/Sage is a great combo, but it makes more sense when combined with figures that have "X" marker powers, as opposed to as a boost to the Sage/Braniac combo. Something like Sage, Loki, and a bunch of Healing Factor mutants, so you can double heal at the end of the round by using two "X" markers. --- Puppet Master, as currently written, is at least a 300 point figure IMO. When combined with the right army (an army with lots of defensive powers that is designed to turtle) he is ridiculously dominant. If you don't have commons or squads or event heroes or insubstantial heroes or mental shield heroes, you are screwed. And even then, you have to hide any figures that don't have those powers behind LoS blockers, and hope you can kill Puppet Master before you need to use them. If you have Mastermind or Mandarin you have some protection, but that's about it. I had a nice chat with ibchief before our online game a couple seasons back about PM. A good way to redesign PM would be for him to start with a few string pull markers that he can place on unique heroes that don't have the mental shield power at the beginning of the game. His other powers would only work on those figures, and if he ever failed a roll on those figures you remove the marker. (You would lower the die roll needed for string pull, too, but it would only work once a turn.) Last edited by dok; May 22nd, 2013 at 12:10 PM. |
#156
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Re: C3G Strategy Article Discussion Thread
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It was Sage's ability that drives things, not Braniac 5. Sage's power upends all previous limitations to OM management. Given all the crazy ways Sage can be used... if a figure needs to get adjusted, it's Sage! The short answer why is that, in C3G, Powers>Stats. The Green Lantern Corp is very stat-dependent. Last edited by dok; May 22nd, 2013 at 01:24 PM. |
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