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Official Units Discussion of official HeroScape units |
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#85
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Re: The Book of Gorillinators
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#86
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Re: The Book of Gorillinators
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#87
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Re: The Book of Gorillinators
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It absolutely is dependent on the glyphs. Dagmar and Lodin? Not so much. Making your Nakitas +2 move and +1 defense without having to use an order marker? That's worth considering. ********************************************************* As a related aside, I won a tournament with Gorillas. (format: majority of army B- or lower) The army was Mimring Greenscales x2 Raelin G-Nators x2 Mimring and the scales were used to knock out anything dangerous to the Gorillas, although actually that was usually enough to win the match. The Gorillas came out 3 times in my 6 games. Once they were slaughtered by Kaemon Awa, and the other 2 times they dominated a squad battle vs. Samurai Archers. |
#88
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Re: The Book of Gorillinators
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2x gorillas. 180 Nakita. 300 Krug. 420 Raelin. 500 |
#89
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Re: The Book of Gorillinators
Honestly, this might seem a bit like blasphemy, but I think gorillinators would be best against a swarm army like venocs, ashigaru, or maybe even gruts. Their tough special makes them neigh impervious to any attack of less than 3 dice, and that is hard for most swarm units to get unless they get height, which they will have a very hard time doing on the gorillinators. Nakita agents also help deal with melee swarmers like venocs and yari, swarm units with just enough power to break gorillinators toughness, with their engagement strike.
However, special attacks are still a problem.... Always still a problem.... Huh. Maybe draft an iron golem with them lol if you can fit it into your army. Actually now that I think about it, that would be a great, and thematic army with similar special abilities: Gorillinators x2: 180 Nakita: 300 Iron Golem x2: 500 OR Gorillinators x3: 270 Nakita: 370 Iron Golem: 470 Guilty McCreech: 500 If your opponent goes Q9 or deathwalker heavy send out the iron golem(s). If your opponent gets swarmy send in the Gorillinators/Nakitas. |
#90
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Re: The Book of Gorillinators
That seems legit, except don't ever use 3x gorillas,I will probably try it out
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#91
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Re: The Book of Gorillinators
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You rarely are sorry you picked Raelin in any army. That being said, the army's style was to blast from 8 range with Mimring and force the opponent to close in. That allowed the entirety of the army to stay relatively consolidated close to my own startzone so everyone stayed within Rae's aura. If you are playing an army that is going to lead with G-Nators than Raelin's effectiveness is dampened for the reasons you stated. |
#92
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Re: The Book of Gorillinators
I like the idea of mimring
A strong army would be: 2x gorillas Mimring Krug Arrow gruts |
#93
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Re: The Book of Gorillinators
Its sad that tough falters so completely vs. special attacks. One of their strong points is their movement which as others have pointed out doesn't mesh with pod strategies. In terms of damage output they are just so far behind the 4 man ranged squads.
I'm fine with some units being better than others, but the disparity between them and the top tier is just so huge even if tough worked vs. everything, let alone without. Shame since they've got such cool minis. |
#94
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Re: The Book of Gorillinators
Yes, but a lot of units collapse under special attacks.
Also, maybe gorillinators aren’t excellent tourney choices, but they still make fun units to have in a collection for draft gameplay. |
#95
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Re: The Book of Gorillinators
Dont get me wrong, I love the lil guys, they are just uniquely terrible vs. specials, whereas with other units it usually just an ability like scatter or thorns speed ignored, as opposed to their ability to block being almost removed.
But fortunately since my group plays multiplayer which is significantly more casual than cut throat competitive games they get to see the field. |
#96
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Re: The Book of Gorillinators
I could argue they are better in single player than multi, less people attacking them.
A trick to get rid of special attackers is, send out the gorillas just out of reach of their special attacker, and force him to move upward, which you predicted already and can move a heavy hitter to kill them. I agree that gorillas have their ups and down, so does every troop in the game, the monkey's seem like they have more weaknesses that strengths, but that itself is a strength, your opponent will think they are a waste and either ignore them or try to kill them to weaken down your army fast, You can use this to bait your opponent into nice traps where they can't do much, or use the monkeys speed and nakitas trickiness to outplay them, they will certainly not expect much outta them so If you start doing damage, they will try to attack your gorillas, then you can send out your heavy hitters I don't know, gorillas just always work for me, They actually can work very good against a lot of high tier figures like 4th mass(run up and engage them with monkeys, and shoot with nakita)raelin(height attack of 3 can kill raelin in a turn or two)Romans(gorillas can outrun and outshoot them with out the romans getting close)and even dragons(fast ambush, dragons have low def, and fast pull back from nakita, before they can react) All in all, they aren't the best choice for range, but everyone else also thinks that, so when you use them, they have no idea what to expect or do. |
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