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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#13
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Re: Arch-Vile's Customs- Pokemon, zombies, more Jedi
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I really like the zombie graspers too! I want to play a huge zombie scenario with these, many normal zombies, and some of dok's SoV Zombie Hulk. That would be crazy. |
#14
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Re: Arch-Vile's Customs- Huge update, pokemon+Star Wars
Next units are in the OP.
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#15
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Re: Arch-Vile's Customs- Huge update, pokemon+Star Wars
I like your Charizard card, but I think the points are too high. He'll be a good hero killer, but with only 1 attack per turn (or only 2 attacks per round when using Blast Burn) he'll slowly get worn down and fall to squads. An opponent could swarm him with Deathreavers and then pick him off with a ranged squad. Even at his best he'd only take out 1 rat every turn.
I suggest lowering his points to maybe 220-250. Not more than 250. Other than the points, I think your Charizard is a good hero killer. That 10 attack is just scary. |
#16
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Re: Arch-Vile's Customs- Huge update, pokemon+Star Wars
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I would play charizard with the X on him and one other marker, to unleash one huge attack, then let multi-attackers (squads or double attacking heroes) have O.M.s for the rest of the round. However, a screen and Raelin really help ol' 'zard. |
#17
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Re: Arch-Vile's Customs- Fellowship of the Rings complete
The rest of the fellowship of the ring has been posted. All nine add up to 1305 points, perfect for a Marvel game, not so much classic. However, with all nine it only takes a 7 or higher to frenzy 1 additional turn.
Even with all that, I imagine they are all priced a little high, especially Aragorn. I'll need to playtest them all once I get the 'clix. |
#18
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Re: Arch-Vile's Customs- Fellowship of the Rings complete
Very cool stuff here, I may make a suggestion, the cobra 195 points just seems a bit high. Maybe 150, may just be me. But I think it should be lower. Again awesome customs. Oh also, do you have a Sauron card?
WolfWing King Jesus is Savior to all, Lord of Heaven and Earth |
#19
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Re: Arch-Vile's Customs- Fellowship of the Rings complete
Thought I'd stop by and comment on your latest set of customs.
General comment: the official wording is "20-sided die" instead of "d20". Aragorn Powerful guy. With the combination of abilities I think the point value is in the right ballpark. He's sort of a beefed up Tor-Kul-Na. Gandalf the Grey I don't see anything to prevent me from drafting Gandalf the White. The Grey is not worth anywhere near 300 points (he's no better than an Air Elemental for 10x the cost), so if I would draft a Gandalf it would be the White. Actually, I don't see anything to prevent me from drafting both, but I would never draft the Grey and the White. I assume you meant that the White can't be drafted. If so, the Grey is only worth it to get the White. I'd run the Grey off right away to get killed off or even kill him myself to get the White in faster. Gandalf the White Assuming the White can't be drafted, there should be a rule on this card for that. The white is pretty powerful, but not 300 points powerful. Perhaps if he came in automatically after the Grey dies instead of just hoping for a big roll. The wording of Call Gwaihir seems to suggest that any figure, regardless of who owns it, can use this ability. That is, your opponent can use Call Gwaihir to save their own figure. Also, "recieves" and "woulds" are misspelled. Frodo Baggins An ok figure, but nothing special unless the One Ring is in the game. For both Sting and the One Ring, "autoskull" is not the term normally used. Use "automatic skull" instead. Samwise Gangee "Defend against that attack instead" isn't clear. It's clear enough that you roll Sam's defense value instead, but it isn't clear who takes the wounds from the attack. And when do you need to decide whether to use this ability, before or after attack dice are rolled? I'm always extremely wary of protector abilities like these because super-strong figures like Q9 exist. Sam essentially adds extra hit points to any figure you wish, making any overpowered unit even more overpowered. Sam + Raelin is terrifying, as he not only gives Raelin another 3 hit points, but also essentially gives her 5 defense dice until Sam dies. Meriadoc Brandybuc Are you assuming white dice with I Want To Fight? I use the classic red dice. With those, every side of the dice will count as a skull. Peregrin Took Same as with Meriadoc: for the blue dice he automatically rolls a shield on every die. Summary Some neat ideas here. I'd love to play the group in a dungeon crawl, but the point value for the group is pretty huge. You really need to make your own dungeon crawl scenario (or multiple scenarios!) for the group. |
#20
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Re: Arch-Vile's Customs- Fellowship of the Rings complete
I think there may be a precedent for assuming that the white combat dice are used, but I'm not sure where.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#21
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Re: Arch-Vile's Customs- Fellowship of the Rings complete
I really appreciate all the comments everyone, thanks for posting them.
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I do not have a Sauron card, but I may make one if I ever get the heroclix figure. He isn't a figure I'd throw in a LotR scenario, so until/if I get the figure Sauron will just have to wait Quote:
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Good catch on wording issues and spelling mistakes. My one and only complaint with MSE is that is doesn't spell check. Quote:
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#22
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Re: Arch-Vile's Customs- Fellowship of the Rings complete
Amazing! I love the Hobbits, but I think instead of Disengage, it should be called Sneak, seeing as these cards are based on the Lord of the Rings Combat Hex game (in that the hit zones are the figures from said game). And maybe they shouldn't have to stop when they become engaged? Maybe that would be too powerful, but if you go with it, you should reduce their speed by at least one. EDIT: Oh, and Aragorn's Engagement Strike should probably be called Engagement Strike 13.
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#23
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Re: Arch-Vile's Customs- Fellowship of the Rings complete
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Good idea with Engagement Strike 13, official powers add that in and I'll add that to mine. |
#24
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Re: Arch-Vile's Customs- Fellowship of the Rings complete
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