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Maps & Scenarios Battlegrounds and scenarios |
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#349
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Re: Flash_19's Maps: New Map 6/27/20
Here are a bunch of maps I've been working on over the course of the last year or so! Unfortunately, these maps have not been playtested as extensively as I would have hoped. Because of that, there is a fairly good chance that at least a few, if not all of them, will see updates with time and more extensive playtesting in the future (likely when things are back to normal covid-wise). Consider that my fair-warning disclaimer if you decide to download or use any of them.
Additionally, all of the maps, with the exception of Hunted, are designed with tournament standards in mind. Your feedback (either based on playtesting or theoryscaping) is always appreciated! Aeon Requires 1x RotV, 1x RttFF Feverstone Keep Requires 1x RotV, 1x FoA, 1x VW Hunted Requires 2x RotV, 2x RttFF, 1x TJ, (optional battlements/ladders from FoA) Raodor Requires 1x SotM, 1x TJ, 1x FoA Insignificant note - the name is pronounced Ray-uh-door Unclaimed Requires 1x RotV, 1x FoA, 1x TT Valley of Skulls Requires 1x SotM, 1x VW, 1x TJ Note - this is my take on the location within Heroscape lore referred to as the Valley of Skulls. Others have used this name for their works and I really hope I don't offend you by using the same name... Where the Streets Have No Name Requires 1x RotV, 1x RttFF, 1x FoA Fun Facts - a previous iteration of this map was featured on 10 Points Under with the esteemed @BiggaBullfrog . We go through and talk about strengths and weaknesses of the previous version while playing a game on it using the OHS format. You can watch that using the link below. Also, the name of the map is a tribute to the band U2. |
#350
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Re: Flash_19's Maps: Map Overload 2/2/2021
Holy crap. Great stuff, man! Looking forward to trying all these.
Casters of Valhalla: THE Competitive HeroScape Podcast!
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#351
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Re: Flash_19's Maps: Map Overload 2/2/2021
Thanks so much! I'll be excited to hear any potential thoughts or insights you might have for improvement!
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#352
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Re: Flash_19's Maps: Map Overload 2/2/2021
Sick stuff Flash. I freakin love Unclaimed...the name, the desolate look, all the level 2 grass border, man I gotta try that one. Really digging Aeon too, that one looks so solid and has a cool tree layout.
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#353
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Re: Flash_19's Maps: Map Overload 2/2/2021
These all look great, as usual. I have RotV terrain out, so I may grab an RttFF and try out Aeon soon.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#354
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Re: Flash_19's Maps: Map Overload 2/2/2021
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#355
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Re: Flash_19's Maps: Map Overload 2/2/2021
I noticed on Raodor the glyph is next to a jungle bush. Just wondering your thought process on that?
Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#356
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Re: Flash_19's Maps: Map Overload 2/2/2021
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Having said that, it is worth pointing out that the glyph/jungle placement on this map might be problematic because there are only two adjacent hexes allowing melee units to contest the glyph... this may also allow the glyph to be defended easier by rats and stuff. So, those are my thoughts. I'd love to hear your thoughts as well. |
#357
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Re: Flash_19's Maps: Map Overload 2/2/2021
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It (the glyph placement) felt very ranged friendly. The glyph could only be contested on level ground from 2 spaces which was fairly easy to bottleneck. You could work your way around the long way, but that felt very laborious and you were giving up height most of the time. I’m by no means a map aficionado so take that with a grain of salt. I did like the rest of the map, lots of los blockers and just enough road to make it interesting. I just felt the glyph placements definitely weren’t melee friendly, not that that’s something necessary on all maps...well maybe... I’m sure I’ll get a few more games on it before moving on. I’ll let you know if my thoughts change. I also got some games in on Aeon earlier this month. Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#358
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Re: Flash_19's Maps: Map Overload 2/2/2021
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#359
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Last edited by Dysole; February 21st, 2021 at 03:09 AM. Reason: This and the following conversation were related to some spam bots that have since been destroyed off the face of the site |
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