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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#169
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Re: The Book of Black Canary
Alrighty then. I'll pop that into the general section of the FAQs thread, and also start recommending that clarification for other units that use the same phrase, as I get to them in the FAQs.
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#170
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Re: The Book of Black Canary
Banshee comes to mind right off the bat.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#171
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Re: The Book of Black Canary
EDIT: Some posts appeared while I was composing this and responding to a plumbing emergency, and I didn't see them until after posting. But as it's getting close to 1am and I have to work in the morning I'm going to leave what I wrote as-is and just add 2 new comments: (1) Soundwarp's "within 1 space" approach is promising, and I actually like that better than the stuff I initially brainstormed in this post. (2) Patching confusing wordings in the R&Cs is a habit I would recommend you avoid. It's easy to start leaning on that and lose design discipline, and it's not exactly an easy thing to reference in the middle of a game when a question comes up. Treating FAQs as game text overflow inevitably makes us lazier as designers, and shifts the responsibility for clarity from the designer to the player. I've always encouraged all designers I've worked with to rise above that temptation and continue to develop their A game. (End of soapbox.)
I guess I'd have to know precisely what your definition of "space adjacency" is. Based on official Heroscape rules, I'd have to say it is not kosher, because adjacency has height constraints. For two figures to be adjacent to each other, their vertical extents have to overlap. But there's no rule to tell us whether two spaces are adjacent to each other, or whether a figure is adjacent to a space. In the absence of any new rule, I suppose the most logical extrapolation would be to treat an empty space as though it contained a "virtual figure" of Height zero. This of course leads to counter-intuitive results, since it would mean that a Height 4 figure could be a few levels lower than the empty space and be considered adjacent to it, but if it was even one level higher then it would not be adjacent. Too goofy. A concept of "space adjacency" would somehow need to very clearly define the height-overlap requirements. You could choose to say that height is irrelevant, but I would find that very unsatisfying. Certainly two spaces should not be adjacent to each other if they are 30 levels apart. (Or in this case, if the Canary Cry sonic scream travels only one space laterally, then why can it be heard an infinite number of spaces up or down? The comic image on the army card depicts a sphere- or cone-shaped broadcast that clearly looks like the horizontal and vertical aspects of the scream are equal.) Anyway, I suppose one possibility would be to treat the empty space as though it contained a virtual figure of the same height as the figure on the space you are comparing to. This would allow a +/-X vertical offset between the figure's space and the potentially adjacent space, which isn't exactly terrible. But it still feels like a hack, might be hard for some players to visualize, and immediately breaks down as soon as we try to figure out whether two empty spaces are adjacent to each other. What height would we use? So it would seem that defining a general-purpose definition of adjacency when only one or zero figures are involved is no simple task (that's probably why Hasbro didn't do it). Thus, if there's a way to write Canary Cry so it doesn't need such a definition in the first place, that seems advisable (especially since it sounds like this is the only card where you've needed it). Maybe something along these lines could work? (I've changed the 3 to a 4 to keep the math the same, since the original text specifies 3 spaces plus one more "adjacent" one.) CANARY CRY SPECIAL ATTACKThe "half a space" bit is a little awkward, but necessary for disambiguation. A cleaner approach, if you are willing to give up the one space on the very end of the initial 3 chosen spaces, could look like this: CANARY CRY SPECIAL ATTACKIf the number of chosen spaces is even and the number of spillovers is odd — or vice versa — then no clarification is needed on which way to "jog" because a jog is not needed. Anyway, this "levels higher/lower" convention is how classic units avoid infinite-height silliness. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#172
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Re: The Book of Black Canary
Quote:
Quote:
One thing that occurred to me (slightly tangential talking point incoming) is that Hasbro actually did use figure-to-space adjacency just a little bit. Lo and behold, Cyberclaw: Quote:
In terms of area attacks like Black Canary's, though, that definition doesn't do much, because of the problems with non-existent height constraints (or rather, not having anything to use as a reference for height constraints) that you brought up. So... not helpful in this particular case, but as part of any ongoing space-adjacency discussions, I'm putting forward that figure-to-space adjacency references are acceptable in cases like Cyberclaw, when a figure is moving or being moved adjacent to a reference figure. |
#173
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Re: The Book of Black Canary
I don't mind redefining the Black Canary style of "adjacent space" to the Gladiatron style. Minor mechanical change with more natural precedence.
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#174
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Re: The Book of Black Canary
I suppose if you were going to change it, Soundwarp's idea seems to work well for that. And if anyone is left confused after that, then that would be pretty sad.
Quote:
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#175
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Re: The Book of Black Canary
Quote:
You're also correct that Canary Cry is a special case that can't benefit from that same inference. And the very existence of cards that specifically impose a vertical constraint makes it pretty clear that, in cases where we aren't bound to the adjacency rules and such a constraint isn't imposed, then an infinite height difference is allowed. (I should note that there are a few figures that allow this, such as Mimring, although that's kinda sloppy design and not something I'd recommend using as a model. Later figures made more of an effort to be realistic.) Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#176
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Re: The Book of Black Canary
That's not what Ronin is proposing. He's pointing out that the Gladiatron style unfortunately doesn't work for Black Canary, because we're talking about figures being "adjacent" to empty spaces, which has a problem with the height issue.
Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#177
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Re: The Book of Black Canary
Okay, yeah, I can see how that'd be an issue. I shouldn't have been skimming!
For what it's worth, I really don't see a problem here. "Adjacent" means "next to." An adjacent space is a space next to that space. If the other uses of adjacency in 'Scape being inconsistent with that reading bothers us, just change it to "next to." Creating needlessly complicated wordings to explain simple concepts and processes is probably a bigger barrier to entry than obscure, in-depth rulings. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#178
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Re: The Book of Black Canary
Regardless, people are still going to have to reference the clarification regarding the no height restrictions.
Edit: as well as keep in mind that clear sight is not necessary. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; September 17th, 2015 at 09:03 AM. |
#179
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Re: The Book of Black Canary
Quote:
Not to put too fine a point on it, but just because one person doesn't see a problem doesn't mean it doesn't exist. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#180
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Re: The Book of Black Canary
It sounds like the "within one space" wording is the cleanest and currently has my support.
Black Canary's scream, thematic or not, has never had a height limitation imposed on it, and shouldn't have one now, after as long as she's been out. The problem with space adjacency or "next to" language is that the height interactions between spaces become unclear. Whereas, "within one space" means the same thing whether one figure is on a ladder 30 spaces up from the other figure, or whether the two figures are adjacent. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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