|
Online Heroscape Games and Events Play Heroscape online with people across the country and around the globe. |
|
Thread Tools | Search this Thread | Display Modes |
#73
|
||||
|
||||
Re: Classic League IX: A Taste of Gen Con (Semifinals)
Quote:
Quote:
Quote:
My semifinal will have 3 times more rats in play than yours. Which game do you think will take longer to complete? |
#74
|
||||
|
||||
Re: Classic League IX: A Taste of Gen Con (Semifinals)
Don't worry kevin I will play twice as slow so dok is wrong
10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun Last edited by vegietarian18; August 3rd, 2017 at 04:22 PM. Reason: maybe needs to be four times as slow, you are playing Kinseth |
#75
|
|||||
|
|||||
Re: Classic League IX: A Taste of Gen Con (Semifinals)
Quote:
Quote:
Quote:
So I think we fundamentally disagree here on how to judge a figure's impact on the speed of a game. This led to my misinterpretation of the initial comment. With that in mind the answer to your question based on how I evaluate the issue would be: I think the game would take longer if Kinseth and I were playing your matchup than the game we are playing with our matchup. |
#76
|
|||||
|
|||||
Re: Classic League IX: A Taste of Gen Con (Semifinals)
Quote:
Quote:
Quote:
Quote:
Even in the realm of normal attacks, there are matchups where the scatter decisions end up being pretty trivial and don't add significantly to the pace of play even when the players aren't the quickest. Quote:
The most fundamental question we are getting at is: "Should concern about my games taking too long keep me from playing deathreavers?" For me, the answer is no. I can justify that because I am confident that I can make my scatter decisions reasonably quickly (along with the rest of my decisions) and keep the game moving. Last edited by dok; August 3rd, 2017 at 06:05 PM. Reason: FWIW I'm sure I've spent a LOT more time over the years puzzling over Deathreaver normal movements than Deathreaver scatters. |
#77
|
||||
|
||||
Re: Classic League IX: A Taste of Gen Con (Semifinals)
FWIW - I don't think the game time would be different if I were running Rats army vs non-rats army. Typically with a Rats army, you are sitting behind the screen. Therefore deciding what to do with Q9 isn't THAT hard.
I liked it better when TheLegendaryIrishSword still played heroscape... Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#78
|
||||
|
||||
Re: Classic League IX: A Taste of Gen Con (Semifinals)
The dok special was too much for dok to handle and I got my second finals spot in two days. Syvarris shot down my Raelin early and escaped with very few rat bites. I was forced to bring out Q9 and hope his defense held out, and it did. He got 2 wounds on Kaemon with his normal as he climbed up, then Queglixed him a turn later to knock off 2 OMs. He took the free time to kill Syvarris and take the top of the hill, gunned down Zetacron, then 1-1-1-1-1-1-1-1-1-1ed two Krav as they came out. I thought I was done for after the Raelin assassination went so well but Q9 just held his ground. Good game
10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#79
|
||||
|
||||
Re: Classic League IX: A Taste of Gen Con (Semifinals)
Total scatter count:
Spoiler Alert!
|
#80
|
||||
|
||||
Re: Classic League IX: A Taste of Gen Con (Semifinals)
Quote:
|
#81
|
||||
|
||||
Re: Classic League IX: A Taste of Gen Con (Semifinals)
Quite a game with Kinseth. I needed a strong stretch of dice to pull this one out. Q9, Raelin, and deathreavers are a tall order for anything and especially when you don't have a special attack.
I opened up with suicide Kravs, winning initiative and was able to get 3 attacks down on Raelin that netted 4 wounds on the Kyrie. I felt good about getting at least one more shot off with the kravs (depending on where Kinseth's OM2 was I considered I might get all 3), but the kravs couldn't deal with the attack power of the deathreavers and no kravs survived to attack Raelin again on my OM3. In Round 2 I went suicide MBS, because as I did the math, I wasn't going to win against 9 defense Q9 and 6 defense rats. On my second try, MBS cracked through and took down Raelin's last life. By the end of round 2 I had killed Rae and 1/8 rats. My Krav were gone and 2 hits on MBS. I judged it worth the damage. In Round 3, Kinseth concentrated on my Raelin who I moved up while I started the process of rolling up Romans and Forge. I think Kinseth spent one more OM on deathreavers in this round but that was it on them. Kinseth was only able to hit Raelin for 1 before he started feeling uncomfortable with the proximity of my troops (I killed 2 more rats leaving 5) In Round 4 I was able to kill another pair of rats (leaving 3). Commander's strike was very useful at taking down rats and opening gaps. Q9 retreated instead of continuing the attack against Raelin taking down 2 Romans (rolling 5-6 defense) on his way back to his startzone. MBS still puttering around hit a paralyzing stare against Rhogar and did 3 wounds there. Matchup: 1 life MBS, 10 Romans, 5 life Mog, 4 life Rae vs. 3 deathreavers, Q9, Arky, 3 life Rhogar Rounds 5 and 6. With Q9 back in the startzone I made the decision to roll up the remainder of my army (several Romans were still in my SZ) instead of charing with what was forward. I cleared out the rest of the rats, but Q9 and Arkmer combined to kill MBS and Raelin, before the bulk of my army was ready for a charge. Matchup: Forgehammer (5), 10 Romans vs. Q9, Rhogar (3), Arkmer Round 7: Mogrimm and the Romans charge in killing Arkmer (who missed both engagement strike opportunities, the one against the Roman crucial). Q9 blasted away at Forgehammer and Romans while Rhogar was hacked through. The dwarf leader and a pair of Romans go down. Endgame: Q9 at full health vs. 8 Romans I was only able to engage Q9 with 3 at a time, and I won both of the crucial initiatives in the rounds this took. Q9 took out 5 of my Romans, but in the end there were too many. I took the victory with 3 Romans left. Last edited by kevindola; August 24th, 2017 at 02:31 PM. |
#82
|
||||
|
||||
Re: Classic League IX: A Taste of Gen Con (Finals)
Finals are on Common Ground (Wannok, Lodin)
The player whose name is italicized won the diceoff and chooses whom places first kevindola (5-0) v. vegietarian18 (5-1) kevindola (Empiric Victory): Marro Stingers x5, Zelrig vegietarian18 (drainin' & dragons): Marro Stingers x5, Zelrig |
#83
|
||||
|
||||
Re: Classic League IX: A Taste of Gen Con (Finals)
I needed Init switch at the end, last 3-4 rounds KD won init. I think I win one of those, and I win. Was a fun game though, and well played.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#84
|
||||
|
||||
Re: Classic League IX: A Taste of Gen Con (Finals)
Finishing up the Taste of Gencon with the finals tomorrow (8/29) at around 12:30pm central.
I think this will be my first ever mirror match. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Classic League V: Betrayal from Within - CONGRATS KEVINDOLA | kevindola | Online Heroscape Games and Events | 66 | July 12th, 2015 11:10 AM |
Classic League IV: 4x530xB CONGRATS DYSOLE | kevindola | Online Heroscape Games and Events | 130 | January 3rd, 2015 10:05 PM |
Classic League III: War of the Worlds - CONGRATS VEGIE'S DAD | kevindola | Online Heroscape Games and Events | 163 | August 18th, 2014 08:09 PM |
Classic League: Casualties of War- CONGRATS KEVINDOLA | vegietarian18 | Online Heroscape Games and Events | 67 | January 24th, 2014 02:00 PM |
Classic League: Pod Draft- CONGRATS KEVINDOLA | vegietarian18 | Online Heroscape Games and Events | 160 | October 11th, 2013 03:35 PM |