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  #73  
Old February 8th, 2019, 12:35 AM
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Re: Heroscaper 101 custom playtest [Updated]



I apologize for interrupting. Carry on.

The designs of the Age of Annihilation, and their ACES compatibility with VC
C3V "Easily the best quality classic customs I have ever seen."
= =
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  #74  
Old February 8th, 2019, 04:35 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Scylla

250 points:

Armies: Team 1 - Scyllal(105), Grimnar(95) and Goblin Cutters(50)
vs
Team 2 - Nilfheim(185) and Mezzodemon Warmongers(65)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Claudia Nessalith miniature for my custom hero Scylla.

How many kills: A Goblin Cutter killed Nilfheim with 2 skulls vs 0 shields of turn 1 round 2. A Goblin Cutter killed a Mezzodemon Warmonger with 1 skull vs 0 shields on turn 2 round 2. A Goblin Cutter killed the last Mezzodemon Warmonger with 2 skulls vs 0 shields on turn 3 round 2.

How many wounds dealt: Dealt 4 wounds to Nilfheim on turn 1 round 1. A Goblin Cutter dealt a wound with 2 skulls vs 1 shield on turn 1 round 2.
Heroes
Nilfheim 4/6 life on turn 1 round 1.
Nilfheim 5/6 life on turn 1 round 2.
Nilfheim 7/6 life on turn 1 round 2.

Wounds dealt to Scylla: Nilfheim's Ice Shards Special Attack dealt 2 wounds on turn 1 round 1. Nilfheim's Normal Attack killed Scylla on turn 2 round 1.

Which units survived: (3 life Grimnar and 1 squad of Goblin Cutters)

How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Dragon Buster Special Attack: Used vs Nilfheim on turn 1 round 1.

Total: 1 times

Fanatical Charge: Never Used.
Total: times

Intimdation: Used when adjacent to Nilfheim on turn 1 round 1.
Total: 1 times

Any additional comments (theme, balance, fun factor with and against)?
-Her special attack can deal massive damage to any dragon.
-Not sure if anyone else remembers or played "The Legend of Dragoon"
Figure: Confontration, Scorpions, Shamir Hero Box, Claudia Nessalith

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  #75  
Old February 8th, 2019, 04:37 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Grimnar

250 points:

Armies: Team 1 - Grimnar(95), Scyllal(105) and Goblin Cutters(50)
vs
Team 2 - Nilfheim(185) and Mezzodemon Warmongers(65)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Syko Valesterus miniature for my custom hero Grimnar.

How many kills: A Goblin Cutter killed Nilfheim with 2 skulls vs 0 shields of turn 1 round 2. A Goblin Cutter killed a Mezzodemon Warmonger with 1 skull vs 0 shields on turn 2 round 2. A Goblin Cutter killed the last Mezzodemon Warmonger with 2 skulls vs 0 shields on turn 3 round 2.

How many wounds dealt: A Goblin Cutter dealt a wound with 2 skulls vs 1 shield on turn 1 round 2.
Heroes
Nilfheim 4/6 life on turn 1 round 1.
Nilfheim 5/6 life on turn 1 round 2.
Nilfheim 7/6 life on turn 1 round 2.

Wounds dealt to Grimnar: Nilfheim's Normal Attack dealt 2 wounds with 3 skulls vs 1 shield on turn 3 round 1.

Which units survived: (3 life Grimnar and 1 squad of Goblin Cutters)

How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Iron Resolve: Used against Nilfheim's Ice Shards Special Attack on turn 1 round 1.

Total: 1 times

Spirit of the Dragon Block Staff: Never Used

Total: times

Any additional comments (theme, balance, fun factor with and against)?
-He can block any power on any dragon.
-Not sure if anyone else remembers or played "The Legend of Dragoon"
Figure: Confontration, Scorpions, Shamir Hero Box, Syko Valesterus

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  #76  
Old February 13th, 2019, 05:40 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Stein

Game 2

250 points:

Armies: Team 1 - Steinl(180) and Deepwyrm Drow(70)
vs
Team 2 - Kyntela Gwyn(20), Tomoe Gozen(110) and Tagawa Samurai(120)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Crossbones miniature for my custom hero Stein.

How many kills: Killed a Tagawa Samurai with 2 skulls vs 1 shield on turn 1, round 1. Killed a Tagawa Samurai with Stein's Wrist Spike 16 on turn 2, round 1. Killed a Tagawa Samurai with 4 skulls vs 3 shields on turn 2, round 1. Killed Tomoe Gozen with 3 skulls vs 1 shield on turn 3, round 1.

How many wounds dealt: Dealt 2 wounds to Tomoe Gozen with 2 skulls vs 0 shields on turn 2, round 1. Dealt a wound to Kyntela Gwyn with 3 skulls vs 2 shields on turn 3, round 1. Dealt 3 wounds to Kyntela Gwyn with 3 skulls vs 0 shields on turn 1, round 2.
Heroes
Tomoe Gozen 2/4 life on turn 2, round 1.
Tomoe Gozen 4/4 life on turn 3, round 1.
Kyntela Gwyn 1/2 life on turn 3, round 1.
Kyntela Gwyn 4/2 life on turn 1, round 2.

Wounds dealt to Stein: None

Which units survived: (Full life Stein and 1x squad of Deepwyrm Drow)

How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Marauder's Rage: Activated after killing a Tagawa Samurai with 2 skulls vs 1 shield on turn 1, round 1. Activated after killing a Tagawa Samurai with Stein's Wrist Spike 16 on turn 2, round 1. Activated after killing a Tagawa Samurai with 4 skulls vs 3 shields on turn 2, round 1.

Total: 3 times

Bullet Craze: Used on turn 2, round 1. Used on turn 3, round 1. Used on turn 3, round 1. Used on turn 3, round 1.

Total: 4 times

Wrist Spike 16: Used on turn 1, round 1 and 8 was rolled. Used on turn 1, round 1 and 15 was rolled. Used on turn 3, round 1 and 1 was rolled. Used on turn 1, round 2 and 4 was rolled.

Total: 4 times

Any additional comments (theme, balance, fun factor with and against)?

The figure used for this unit is Crossbone #009 & #206 Invincible Iron Man and Invincible Iron Man Gravity Feed Marvel Heroclix.

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  #77  
Old March 11th, 2019, 06:42 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Emperor Anguilla

Game 1

250 points:

Armies: Team 1 - Emperor Anguilla(130), Sir Denrick(100) and Kyntela Gwyn(20)
vs
Team 2 - Sudema(140) and Evar Scarcarver(110)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Caravan Guard miniature for my custom hero Emperor Anguilla.

How many kills: Evar Scarcarver was killed by Sir Denrick's Normal Attack with 3 skulls vs 0 shields on round 3, turn 2. Sudem was killed by Emperor Anguilla's Normal Attack with 2 skulls vs 0 shields on round 3, turn 2.

How many wounds dealt: Dealt 1 wound to Sudema with Retribution against 1 skull vs 1 shield. Dealt 1 wound to Evar Scarcarver with a leaving engagement attack on round 1, turn 2. Sir Denrick dealt 1 wound to Evar Scarcarver with 2 skulls vs 1 shield on round 1, turn 3. Dealt 2 wounds to Sudema with Emperor Anguilla's Normal Attack with 2 skulls vs 0 shields on round 3, turn 1. Dealt 1 wound to Sir Denrick with Evar Scarcarver's Normal Attack with 3 skulls vs 2 shields on round 3, turn 1.
Heroes
Sudema 1/4 life on round 1, turn 1.
Evar Scarcarver 1/5 life on round 1, turn 2.
Evar Scarcarver 2/5 life on round 1, turn 3.
Sudema 3/4 life on round 3, turn 1.

Wounds dealt to Emperor Anguilla: None

Which units survived: (Full-life Emperor Anguilla, Full-life Kyntela Gwyn and 4 life Sir Denrick.)

How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Shield of the Emperor Aura: Activated when Sir Denrick rolled 1 shield vs 3 skulls on round 3, turn 1.

Total: 1 times

Retribution: Activated from Sudema on round 1, turn 1 with 1 skull vs 1 shield.

Total: 1 times

Heroic Speed 4: Activated from Sir Denrick on round 1, turn 1.

Total: 1 times

Any additional comments (theme, balance, fun factor with and against)?
-A movement of 10 spaces to get adjacent to the enemy.-
-If you take no damage from an adjacent attack, then you can deal damage.-
-You can re-roll defense dice for any human that follows Jandar, only if they are within 5 clear sight spaces of Emperor Anguilla.-

The figure used for this unit is Caravan Guard Angelfire #001 Wizards of the Coast set.
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  #78  
Old March 14th, 2019, 03:54 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Emperor Anguilla

Game 2

250 points:

Armies: Team 1 - Emperor Anguilla(130), Sir Denrick(100) and Kyntela Gwyn(20)
vs
Team 2 - Sir Dupuis(150) and Syvarris(100)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Caravan Guard miniature for my custom hero Emperor Anguilla.

How many kills: Emperor Anguilla's Retribution ability killed Syvarris with 3 shields vs 2 skulls on round 2, turn 1. Sir Denrick's Normal Attack killed Sir Dupuis with 2 skulls vs 0 shields on round 2, turn 3.

How many wounds dealt: Emperor Anguilla's Normal Attack dealt 2 wounds to Syvarris with 2 skulls vs 0 shields on round 1, turn 1. Emperor Anguilla's Normal Attack dealt 2 wounds to Sir Dupuis with 3 skulls vs 1 shield on round 1, turn 3. Sir Dupuis' Normal Attack dealt 2 wounds with 3 skulls vs 1 shield on round 1, turn 3. Emperor Anguilla's Retribution ability dealt 1 wound to Syvarris with 0 skulls vs 1 shield on round 2, turn 1. Emperor Anguilla's Retribution ability dealt 1 wound to Syvarris with 2 skulls vs 3 shields on round 2, turn 1. Emperor Anguilla's Normal Attack dealt 1 wound to Sir Dupuis with 2 skulls vs 1 shield on round 2, turn 2. Emperor Anguilla's Retribution ability dealt 1 wound to Sir Dupuis with 1 skull vs 2 shields on round 2, turn 3. Sir Denrick's Normal Attack dealt 2 wounds to Sir Dupuis with 2 skulls vs 0 shields on round 2, turn 3.

Heroes
Syvarris 2/4 life on round 1, turn 1.
Sir Dupuis 2/6 life on round 1, turn 3.
Syvarris 3/4 life on round 2, turn 1.
Syvarris 4/4 life on round 2, turn 1.
Sir Dupuis 3/6 life on round 2, turn 2.
Sir Dupuis 4/6 life on round 2, turn 3.
Sir Dupuis 6/6 life on round 2, turn 3.

Wounds dealt to Emperor Anguilla: Sir Dupuis' Normal Attack dealt 1 wound with 2 skulls vs 1 shield on round 1, turn 1.

Which units survived: (4-life Emperor Anguilla, Full-life Kyntela Gwyn and 3 life Sir Denrick.)

How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Shield of the Emperor Aura: Activated after Sir Denrick rolled 1 shield vs 2 skulls on round 1, turn 2. Activated again after Sir Denrick rolled 1 shield vs 3 skulls on round 1, turn 3.

Total: 2 times

Retribution: Used against Syvarris on round 2, turn 1 and first of the Double Attack. Used against Syvarris on round 2, turn 1 and second of the Double Attack. Used against Sir Dupuis on round 2, turn 3.

Total: 3 times

Heroic Speed 4: Activated from Sir Denrick on round 1, turn 1.

Total: 1 times

Any additional comments (theme, balance, fun factor with and against)?
-A movement of 10 spaces to get adjacent to the enemy.-
-If you take no damage from an adjacent attack, then you can deal damage.-
-You can re-roll defense dice for any human that follows Jandar, only if they are within 5 clear sight spaces of Emperor Anguilla.-

The figure used for this unit is Caravan Guard Angelfire #001 Wizards of the Coast set.
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  #79  
Old April 4th, 2019, 04:31 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Roy "Lawless" Mcready

Game 1

250 points:

Armies: Team 1 - Roy "Lawless" Mcready(140) and Valguard(110)
vs
Team 2 - Daniel "Justice" Jones(130) and Kaemon Awa(120)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Crossbones miniature for my custom hero Roy "Lawless" Mcready.

How many kills: Killed Daniel "Justice" Jones with 2 skulls vs 1 shield on round 1, turn 1 with Bullet Haze 15.Killed Kaemon Awa with 2 skulls vs 1 shield on round 2, turn 1 with Bullet Haze 15.

How many wounds dealt: Dealt 2 wounds to Daniel "Justice" Jones with Roy "Lawless" Mcready's Normal Attack with 4 skulls vs 2 shields on round 1, turn 1. Dealt 2 wounds to Daniel "Justice" Jones with Roy "Lawless" Mcready's Normal Attack with 3 skulls vs 1 shield on round 1, turn 1 with Bullet Haze 15. Dealt 1 wound to Kaemon Awa with Roy "Lawless" Mcready's Normal Attack with 2 skulls vs 1 shield on round 1, turn 2 with Bullet Haze 15. Dealt 1 wound to Kaemon Awa with Roy "Lawless" Mcready's Normal Attack with 3 skulls vs 2 shields on round 1, turn 3 with Bullet Haze 15.

Heroes
Daniel "Justice" Jones 2/5 life on round 1, turn 1.
Daniel "Justice" Jones 4/5 life on round 1, turn 1 with Bullet Haze 15.
Kaemon Awa 1/4 life on round 1, turn 2 with Bullet Haze 15.
Kaemon Awa 2/4 life on round 1, turn 3 with Bullet Haze 15.
Kaemon Awa 3/4 life on round 2, turn 1 with Bulletproof Vest.

Wounds dealt to Roy "Lawless" Mcready: Daniel "Justice" Jones dealt 3 wounds on round 1 turn 1

Which units survived: (2 life Roy "Lawless" Mcready and a Full life Valguard.)

How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Above the Law: Activated after attacking Daniel "Justice" Jones on round 1, turn 1. Activated after attacking Daniel "Justice" Jones on round 1, turn 1 with Bullet Haze 15. Activated after attacking Daniel "Justice" Jones on round 1, turn 1 with Bullet Haze 15. Activated after attacking Daniel "Justice" Jones on round 1, turn 1 with Bullet Haze 15.

Total: 4 times

Bullet Haze 15: Activated after rolling a 15 on round 1, turn 1. Activated after rolling a 17 on round 1, turn 1.Activated after rolling a 19 on round 1, turn 1.Activated after rolling a 19 on round 1, turn 2.Activated after rolling a 15 on round 1, turn 3. Activated after rolling a 20 on round 1, turn 3. Activated after rolling a 17 on round 2, turn 1.

Total: 7 times

Bulletproof Vest: Activated from Kaemon Awa with 2 skulls vs 2 shields on round 2, turn 1.

Total: 1 times

Any additional comments (theme, balance, fun factor with and against)?
-You get 1 automatic skull when attacking a Lawman.-
-You can attack as many times as long you get a 15 or higher on the D20.
-If you roll enough shields to take no damage, you deal damage to any non-adjacent figure.-

The figure used for this unit is Foolkiller from Marvel Heroclix Set. The name and model number is Foolkiller Deadpool and X-Force #003b.

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  #80  
Old April 4th, 2019, 04:31 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Daniel "Justice" Jones

Game 1

250 points:

Armies: Team 1 - Daniel "Justice" Jones(130) and Kaemon Awa(120)
vs
Team 2 - Roy "Lawless" Mcready(140) and Valguard(110)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the John Jones(Justice Rider) miniature for my custom hero Daniel "Justice" Jones.

How many kills: None

How many wounds dealt: Dealt 3 wounds with Daniel "Justice" Jones Normal Attack with 3 skulls vs 0 shields.

Heroes
Roy "Lawless" Mcready 3/5 life on round 1, turn 1.

Wounds dealt to Daniel "Justice" Jones: Roy "Lawless" Mcready dealt 2 wounds on round 1, turn 1. Roy "Lawless" Mcready dealt 2 wounds on round 1, turn 1 with Bullet Haze 15.

Which units survived: (No Survivors.)

How useful were playtesting units' powers how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

I am the Law: Activated when attacking Roy "Lawless" Mcready on round 1, turn 1. Activated when defending against Roy "Lawless" Mcready on round 1, turn 1. Activated when defending against Roy "Lawless" Mcready on round 1, turn 1. Activated when defending against Roy "Lawless" Mcready on round 1, turn 1.

Total: 4 times

Standoff: Activated when defending against Roy "Lawless" Mcready on round 1, turn 1. Activated when defending against Roy "Lawless" Mcready on round 1, turn 1. Activated when defending against Roy "Lawless" Mcready on round 1, turn 1.

Total: 3 times

Any additional comments (theme, balance, fun factor with and against)?
-You get an automatic skull/shield when attacking or defending from Outlaws.
-The opponent's Outlaw figure/s will be preoccupied, because they can only attack Daniel "Justice" Jones.

The figure used for this unit is John Jones from DC Heroclix Set. The name and model number is John Jones 15th Anniversary Elseworlds #013.

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  #81  
Old May 1st, 2019, 04:53 PM
Heroscaper 101 Heroscaper 101 is offline
 
Join Date: January 24, 2018
Location: USA - CA - Clovis (Town)
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Varkan, the Darklord*

Game 1

375 points:

Armies: Team 1 - Varkan, the Darklord*(220), Wo-Sa-Ga (135) and Kyntela Gwyn (20)
vs
Team 2 - Skald*(240), Executioner 616 (115) and Marcu Esewein(20)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Onyx miniature for my custom hero Varkan, the Darklord*.

How many kills: None

How many wounds dealt: Varkan* dealt 1 wound with 2 skulls vs 1 shields on round 1, turn 2. Varkan* dealt 1 wound with Offensive Stance on round 1, turn 2.

Heroes
Skald* 1/5 Life on round 1 turn 2.
Skald* 2/5 Life on round 1 turn 2.

Wounds dealt to Varkan, the Darklord*: Skald* dealt 2 wounds with 4 skulls vs 2 shields on round 1, turn 1. Skald* dealt 4 wounds with 5 skulls vs 1 shield on round 1, turn 3.

Which units survived: (No Survivors)

How useful were playtesting units' powers how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Double Attack: Activated after attacking with 1 skull vs 2 shields on round 1 turn 1. Activated after attacking with 3 skulls vs 3 shields on round 1 turn 2. Activated after attacking with 1 skull vs 2 shields on round 1 turn 3.

Total: 3 times

Offensive Stance: Activated after blocking 2 skulls vs 2 shields on round 1 turn 2.

Total: 1 times

Sneak Attack 2: Never Used.

Total: 0 times

Warrior's Charging Spirit: Activated after being killed on round 1 turn 3. Put Varkan's* Spirit on Wo-Sa-Ga.

Total: 1 times

Any additional comments (theme, balance, fun factor with and against)?
-His Offensive Stance power is good against adjacent attacking figures.-
-He may attack twice and it always happens.-
-If the defending figure is adjacent to any other figure that you control, Varkan* rolls 2 attack dice.-
-The spirit gives 3 move to any unique melee cards.-
-Varkan* is the legendary version of Manauvi-
The figure used for this unit is a Confrontation figure from the Wolfen of Yllia set. It is available in the Wolfen of Yllia Throne of Stars Hero Box. The name of the figure is Onyx.

Last edited by Heroscaper 101; May 2nd, 2019 at 12:43 PM.
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  #82  
Old May 1st, 2019, 06:46 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Skald*

Game 1

375 points:

Armies: Team 1 - Skald* (240), Executioner 616 (115) and Marcu Esewein (20)
vs
Team 2 - Varkan, the Darklord* (220), Wo-Sa-Ga (135) and Kyntela Gwyn (20)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Y'Anrylh miniature for my custom hero Skald*.

How many kills: Varkan, the Darklord* with 5 skulls vs 1 shield on round 1 turn 3. Wo-Sa-Ga with Battle Frenzy with 5 skulls vs 2 shields on round 2 turn 1.

How many wounds dealt: Skald* dealt 2 wounds to Varkan* with 4 skulls vs 2 shields on round 1, turn 1. Skald* dealt 4 wounds to Varkan* with 5 skulls vs 1 shield on round 1, turn 3. Skald* dealt 3 wounds to Wo-Sa-Ga with 4 skulls vs 1 shield on round 2, turn 1. Skald* dealt 3 wounds to Wo-Sa-Ga with Battle Frenzy with 5 skulls vs 2 shields on round 2, turn 1. Skald* dealt 2 wounds to Kyntela Gwyn with 2 skulls vs 0 shields on round 2, turn 2.

Heroes
Varkan, the Darklord* 2/5 Life on round 1 turn 1.
Varkan, the Darklord* 6/5 Life on round 1 turn 3.
Wo-Sa-Ga 3/4 Life on round 2 turn 1.
Wo-Sa-Ga 6/4 Life on round 2 turn 1.
Kyntela Gwyn 2/2 Life on round 2 turn 2.

Wounds dealt to Skald*: Varkan* dealt 1 wound with 2 skulls vs 1 shields on round 1, turn 2. Varkan* dealt 1 wound with Offensive Stance on round 1, turn 2.

Which units survived: (4 Life Skald*, Full Life Executioner 616 and Full Life Marcu Esenwein.)

How useful were playtesting units' powers how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Battle Axe: Activated when attacking Kyntela Gwyn on round 2 turn 2

Total: 1 times

Indomitable: Activated +2 attack, was engaged at start of turn on round 1 turn 1. Activated +2 attack, was engaged at start of turn on round 1 turn 2. Activated +2 attack, was engaged at start of turn on round 1 turn 3. Activated +2 attack, was engaged at start of turn on round 2 turn 1. Activated +2 move, was unengaged at start of turn on round 2 turn 2.

Total: 5 times

Battle Frenzy: Activated after rolling a 16 on round 2, turn 1.

Total: 1 times

Warrior's Melee Attack Spirit: Never used

Total: 0 times

Any additional comments (theme, balance, fun factor with and against)?
-He is bigger than small or medium figures, which means Skald* can roll 2 additional attack dice with Battle Axe.-
-The Indomitable power give +2 move or attack in some situations.-
-It is a long shot but Skald* can attack again with Battle Frenzy.-
-The spirit gives 2 attack to any unique melee cards.-
-Skald* is the legendary version of Bahadur.-
The figure used for this unit is a Confrontation figure from the Wolfen of Yllia set. It is available in the Wolfen of Yllia Throne of Stars Hero Box. The name of the figure is Y'Anrylh.
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  #83  
Old May 2nd, 2019, 02:56 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Varkan, the Darklord*

Game 2

375 points:

Armies: Team 1 - Varkan, the Darklord*(220), Executioner 616 (115) and Siiv (40)
vs
Team 2 - Electrocutioner 312* (230) and Azurite Warlord (145)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Onyx miniature for my custom hero Varkan, the Darklord*.

How many kills: None

How many wounds dealt: Dealt 1 wound to Electrocutioner 312* with 1 skull vs 0 shields on round 1 turn 1. Dealt 2 wounds to Electrocutioner 312* with Varkan's Double Attack with 2 skulls vs 0 shields on round 1 turn 1

Heroes
Electrocutioner 312* 1/4 Life on round 1 turn 1.
Electrocutioner 312* 3/4 Life on round 1 turn 1.

Wounds dealt to Varkan, the Darklord*: Electrocutioner 312* dealt 2 wounds with 5 skulls vs 3 shields on round 1 turn 1. Electrocutioner 312* dealt 2 wounds with 2 skulls vs 0 shields on round 1 turn 2. Electrocutioner 312* dealt 1 wound with Shock n Awe on round 1 turn 2.

Which units survived: (No Survivors)

How useful were playtesting units' powers how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Double Attack: Activated after attacking with 1 skull vs 0 shields on round 1 turn 1.

Total: 1 times

Offensive Stance: Never Used.

Total: 0 times

Sneak Attack 2: Activated because Electrocutioner 312* was adjacent to Siiv on round 1 turn 1.

Total: 1 times

Warrior's Charging Spirit: Activated after being killed on round 1 turn 2. Put Varkan's* Spirit on Executioner 616.

Total: 1 times

Any additional comments (theme, balance, fun factor with and against)?
-His Offensive Stance power is good against adjacent attacking figures.-
-He may attack twice and it always happens.-
-If the defending figure is adjacent to any other figure that you control, Varkan* rolls 2 attack dice.-
-The spirit gives 3 move to any unique melee cards.-
-Varkan* is the legendary version of Manauvi-
The figure used for this unit is a Confrontation figure from the Wolfen of Yllia set. It is available in the Wolfen of Yllia Throne of Stars Hero Box. The name of the figure is Onyx.
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Re: Heroscaper 101 custom playtest [Updated]

How were there no survivors? That section is where you list what figures are left at the end of the battle.

As a general rule, it's best not to playtest your units against other units that haven't seen a lot of playtesting already. If your Electrocutioner 312* is unbalanced when you're playtesting with it, it can lead to Varkan* being unbalanced too. Try only playtesting with classic and C3V/SoV units until you're really really sure your custom is balanced.
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