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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
I was going to suggest the same thing as LO - an "IN PLAIN SIGHT" power that lets him use obstacles and DOs for cover. And for fun we can probably design a cardboard box to throw on the battlefield.
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Re: Public Design Workshop
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We have jungle and shadow powers of camouflage and defense boosts, Snake can be a DO version of these. Perhaps look at Bob, Agent of Hydra for some inspiration. HIDING PLACES 301 When adjacent to any terrain, obstacle, or destructible object with a height higher than Bob's base, Bob cannot be targeted for an attack by a non-adjacent figure. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Workshop
My idea was that any small/medium figure (or maybe just small+Snake?) could hide inside it, but only Snake is stealthy enough to get away with moving around inside of it. I can imagine a member of the Power Pack or Newt from Aliens hiding from a more powerful enemy in a cardboard box.
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Re: Public Design Workshop
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Also I don't like the bold part. I don't think it's necessary for theme. If he's in the middle of the street he shouldn't be invisible. I'd probably change it to "with a height of 3 or higher" as I don't think he should be able to hide behind a Manhole cover Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Workshop
Fair enough on the first point. I think it would be nice to give him something stealthy to do when there isn’t a hiding spot around. I don’t think it’s like the character to just be a total sitting duck, even when out in the open.
The second point, I’m going to have to disagree with you. The stealthiest dude in the whole MGS universe shouldn’t be worse at hiding than Bob, Agent of Hydra. |
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Re: Public Design Workshop
I played the early Metal Gear Solid games but not the recent ones. That mini is a good option for him. I don't like the Cardboard Box idea either, it's a pretty ridiculous idea that it would actually work. If a large cardboard box suddenly appeared out of nowhere on an active battlefield, Deathstroke would just shoot the box to be safe, it's not like cardboard is going to provide any protection so hiding inside it would actually make it easier to hit Snake since he's not moving and can't see that a guy is about to shoot at him.
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Re: Public Design Workshop
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But side note, being the stealthiest person in your own universe isn't really a justification of much. I'm the stealthiest person in my office and home but I'm still not a Ninja. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Workshop
This is the power I came up with to represent Snake Eyes stealth/hiding abilities, he always just disappeared and reappeared in the middle of a battle. Maybe Solid Snake could do something similar.
MOVE WITH THE WIND If Snake Eyes is unengaged and has not yet attacked this round, he may not be targeted for a non-adjacent attack. |
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Re: Public Design Workshop
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Fair point, but what I meant (and should've said) was that Snake is a dude who's the best at sneaking in a universe filled with dudes who are good at sneaking. It's like being the yellowest person in the Simpsons universe. Quote:
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Re: Public Design Workshop
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Snake isn't sneaky because he's invisible while standing in plain sight. He's sneaky because he can run out, take out an enemy, then get back to a hiding spot before the enemy's friends turn around. So now, he can be in hiding at the start of his turn, run out and either go for the neck snap or shoot at someone, and then be back in cover before his turn ends. But if he risks it with the FAMAS or fails a neck snap, he's going to get caught and be a fairly squishy target. Sure I'm bummed I didn't get the Box somewhere on the card, but I think this feels more accurate to the character than what I had before. He doesn't defy basic logic, but he can still be the sneaky BA he should be. Thoughts? Those of you who are more familiar with the character, does this feel right to you? EDIT: Fun fact I just remembered; Metal Gear has been in C3G before. The comic art for the SHIELD Sniper is a doctored picture of the character Sniper Wolf from MGS1. I figure everyone probably already knew that, but it’s kinda cool. |
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Re: Public Design Workshop
Good move going with a SA for the triple attack. That last one is a bit too much though, 7 attack is Superman level and he gets to subtract defense dice as well. I really like the defense reduction mechanic here though where it's based on Order Markers, seems new and innovative, -4 for for an OM hog would be crazy though. Maybe have it based on revealed OM's, so he's getting a bonus on people who have already acted (ie. someone on patrol walks past him without seeing him, then he pops out behind them and attacks). Combined with the first power he could pop out from behind a tree, strangle someone, then pop back into hiding somewhere.
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