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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#397
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Re: Ixe's Custom Units
Thanks again for all of the comments on the woodkin. Here's an idea I have for the cheapest filler hero.
This is the Sinspawn Champion from Pathfinder Miniatures - The Lost Coast. NAME = Famine GENERAL = Valkrill PLANET = Toril SPECIES = Demon CLASS = Devourer PERSONALITY = Terrifying SIZE = Medium 5 UNIQUE HERO LIFE = 3 MOVE = 6 RANGE = 1 ATTACK = 4 DEFENSE = 3 POINTS = 5 PACT WITH DEATH At the end of every round, give 1 wound marker to another figure you control on the battlefield. If you control no other figures, destroy Famine. Famine is an insatiable monster who does not shy from a fight. It eagerly charges into battle and stabs with its spear or rends its enemy with its jaws. Famine is easy to coax to join into a battle, but dealing with this demon is making a pact with death. It will exact its toll by draining the life away from your forces until there is only the demon on the field. Once nothing remains, the pact is complete and it leaves to find more lives to consume. I always thought a 5 point hero would too often slide into armies. It would have to contend with other filler or point totals being met exactly but it would nevertheless stand as the only option to round out any army with just 5 points remaining. I was interested in exploring if a design could make a powerful filler who would not just slide into every army with room for it. With Famine, you'll often want to pass on your figures receiving a wound every round unless you can really build for it. Famine punches way above its weight but it is still a non-bonding, single attack, melee hero at the end of the day. I suspect its best use will be to take advantage of the pact to eke out wounds in your favor. Maybe you can pick off some of your reanimating figures to bring them into battle from a better position or simply rack up wounds on Krug or the MacDirk Warriors' Champion. However, any of these strategies will still run the risk of Famine overstaying it's welcome and give you something to contend with. As always, comments are greatly appreciated! Last edited by Ixe; January 8th, 2016 at 05:51 PM. |
#398
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Re: Ixe's Custom Units
First: I really like this guy!
Second: You might want to make it so that your own figures cannot attack him. Balance is certainly not my area of expertise, but that's my first thought. Third: I really like this guy! Keep up the good work, Ixe. |
#399
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Re: Ixe's Custom Units
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Either way, he's cool for 5 points--reminds me more of Marcu than Isamu. ~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#400
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Re: Ixe's Custom Units
This is a really cool idea! He may work well with Theracus, who can eat any of the wounds that the Pact with Death would cause. Flying Famine directly into enemy lines would be a pretty good way to knock the curse out quickly. Theracus can still fly back home to ferry another unit in after Famine's feast anyways.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#401
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Re: Ixe's Custom Units
Thanks for all of the comments!
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#402
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Re: Ixe's Custom Units
I would use him as an order marker sink for the first round or two. Four Attack is nothing to scoff at, and can hit someone like Sir GibGibs for a fair amount of damage. His home seems like a Q9/Raelin/'Reavers build. Charge him in to attract attention and tie up some enemies. If he's not destroyed, A couple 'Reavers down won't hurt. If a few order markers are lost, Scatter should migitate the effect until the next round. This is my new favorite filler because it's so complicated in when you want to use him.
Oops, rolled a 1. |
#403
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Re: Ixe's Custom Units
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Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#404
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Re: Ixe's Custom Units
Well, even a single wound on pretty much any non-Marcu unit costs you more than the 5 points it takes to draft him, so if ya don't use him early you'll regret bringing him at all.
~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#405
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Re: Ixe's Custom Units
I want to see HoSS make Jar Jar a 5 point hero. (Totally off topic) Anyway, you really captured that "do I want to round out my army, or take the risk" aspect here. I personally would be too scared to use him.
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#406
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Re: Ixe's Custom Units
Put him and Marcu in your army, ain't so bad for late game.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#407
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Re: Ixe's Custom Units
Famine
I'm not sure how I feel about this unit. The design is sort of contradictory; he isn't a great early or mid game unit (though not terrible, I suppose) so he seems to fit best as cleanup. However, the longer you wait to use him, the worse of a liability he is. He's perhaps best used as an early game quick strike (thankfully his 6 move helps there). On the other hand, if you have 25pts left, Marcu + Famine is probably the best you can do, even if you wait until endgame to use either. I suppose my biggest concern is how valuable he is as an early game striker for only 5pts. Probably not great considering how much potential board presence you need to give up to use him, but with his stats he might be super good. |
#408
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Re: Ixe's Custom Units
This design has been drumming up quite the stir. Thanks to everyone for the comments! I suppose it is worth noting that while its upfront cost of 5 pts is as low as it gets, you can end up "paying" more than that throughout the game for each wound it inflicts upon your army.
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I just have my doubts that using it your first round is any sort of dominant strategy. How many armies do you rely on Isamu for the first round of combat, even if you could be reasonably certain that the Vanish would last the round? You'd still be falling behind on the position of the rest of your army. Even if it did some damage to start, you could very likely have to deal with incoming wounds anyway. Maybe on a map where board presence isn't as significant but I'd say it's overall pretty niche. Regardless, there will only be so many armies where this strategy is even feasible, still accomplishing my goal of avoiding it from being a near auto-include. My biggest concern by far is for armies that actually want to accrue wounds in a controllable way. The uptake is pretty slow but being able to drop wounds onto the champion of the Macdirks or to power up Krug for free seems like its best use. It can always overstay its welcome, but that's what I think needs to be tested the most at least. |
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