|
Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project. |
|
Thread Tools | Search this Thread | Display Modes |
#2653
|
||||
|
||||
Re: Project Pokemon Design Thread: Jynx!
If we were to go with Option B, I suggest the following changes:
Primal Rage Whenever a unit inflicts a wound on this Primeape, place a Primal Rage counter on that figure's card. Whenever this Primeape attacks a figure with a Primal Rage marker on its army card, it rolls 2 additional attack dice. This Primeape must attack an enemy figure with a Primal Rage marker on it if possible. Punishment Before moving, you may choose a figure with a Primal Rage Marker on its army card that is not adjacent to this Primeape. This Primeape may only attack that figure this turn. This Primeape may move an additional 2 spaces if doing so allows it to end his movement adjacent to the chosen figure. Before attacking that figure, you may change this Primeape's normal attack to Dark Type. Reasoning - Primal Rage avoids confusion with Charmeleon's Rage 3. Also, Primeape doesn't need to attack friendly figures with Primal Rage markers. - Punishment allows Primeape to quickly get in contact with a ranged enemy that wounded it. (Or, for squads, Primeape can take its revenge on any squad member.) It also prevents Primeape from doing a funny dance (disengage/engage) just to attack an adjacent figure with Punishment. |
#2654
|
||||
|
||||
Re: Project Pokemon Design Thread: Jynx!
Quote:
Option A is simpler yes, but let's not sacrifice theme for simplicity. There are many other powers out there that are MUCH more complicated. I just don't see primeape as the crowd controller but as the mano-a-mano type of pokemon. The way his powers are explained thus far he's not the kind that sneaks around but the kind that relentlessly chases the coward the stabbed him in the back until that traitor has been brought low to the dust. He's the kind that when a ranged squad attacks him kiting will be tough. Simplicity is great, but I think that option B is actually simple enough as it is and it doesn't sacrifice theme. Creator of Nowdays. |
#2655
|
||||
|
||||
Re: Project Pokemon Design Thread: Primeape!
I'm thinking Option B, although perhaps we should add a clause to Punishment to say he doesn't take leaving engagements on his way to the figure with the Primal Rage marker. Like he's pushing past everyone to get to his target.
If pro is the opposite of con, is progress the opposite of congress? America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance. --NightSwipe-- |
#2656
|
||||
|
||||
Re: Project Pokemon Design Thread: Jynx!
Quote:
Alas, Minimoose has the final say, so, when he decides, I'll get behind it. |
#2657
|
||||
|
||||
Re: Project Pokemon Design Thread: Jynx!
Quote:
But it's up to minimoose. Whatever Primeape he prefers is OK with me. |
#2658
|
||||
|
||||
Re: Project Pokemon Design Thread: Primeape!
I think option A makes him a crowd clearing tank, while option B makes him more maneuverable and strategic. I think there are many other pokemon that we could slap the powers from option A onto so we can save that combo of powers for a Machoke or something. Primal Rage and Punishment are what powers I would like move forward with.
|
#2659
|
||||
|
||||
Re: Project Pokemon Design Thread: Primeape!
Quote:
Creator of Nowdays. |
#2660
|
|||
|
|||
Re: Project Pokemon Design Thread: Primeape!
I'm usually all for simplicity, but I rather like Option B. It's not overly complicated, just more complicated than A, and as previously mentioned, the powers in A could go on many other pokemon.
The only concern I have is with Primal Rage. Are you required to move Primeape to an enemy with a Primal Rage marker if one is within range? Or do you just have to attack the enemy if it's next to you? FiddlerJones Customs "I ended up with forty acres; I ended up with a broken fiddle -- And a broken laugh, and a thousand memories And not a single regret." |
#2661
|
||||
|
||||
Re: Project Pokemon Design Thread: Primeape!
Quote:
Quote:
Primal Rage Whenever a unit inflicts a wound on this Primeape, place a Primal Rage counter on that figure's card. Whenever this Primeape attacks a figure with a Primal Rage marker on its army card, it rolls 2 additional attack dice. This Primeape must attack an enemy figure with a Primal Rage marker on it if possible. Punishment Before moving, you may choose a figure with a Primal Rage Marker on its army card that is not adjacent to this Primeape and in 8 clear sight spaces. This Primeape may only attack that figure this turn. This Primeape may move an additional 2 spaces if doing so allows it to end his movement adjacent to the chosen figure. Before attacking that figure, you may change this Primeape's normal attack to Dark Type. Additions in blue. Creator of Nowdays. |
#2662
|
||||
|
||||
Re: Project Pokemon Design Thread: Primeape!
In my mind I had the movement bonus be optional but then if you used it, you were forced to continue with an attack. Kroz's wording defines this adequately.
|
#2663
|
||||
|
||||
Re: Project Pokemon Design Thread: Primeape!
Primal Rage already states that you must attack a figure with a Primal Rage Marker, if possible.
The way Kroz changed the wording, if Primeape is engaged with a figure with a Primal Rage Marker on its card it must still disengage and attack another figure with a PR Marker farther away. I prefer making Punishment optional--Primeape can then choose to attack the adjacent figure, or Primeape can choose to attack the figure farther away. Another option is to state that Primeape does not take leaving engagements when using Punishment. Then Primeape will always go towards the farther opponent first. It makes sense, since Primeape is not really thinking clearly. The 8 clear sight spaces makes sense, but what if Primeape cannot reach the figure because of height? |
#2664
|
||||
|
||||
Re: Project Pokemon Design Thread: Primeape!
Oops, I didnt see the 'you may' was crossed out. I think uncrossing that out would fix it. As for height, if the bonus move is not enough to get Primeape within range of the rage marker'd figure, he doesn't get it.
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Project Pokemon - **The Return To Greatness** | wulfhunter667 | Misc Customs Project Forum | 3079 | August 3rd, 2019 11:00 AM |
Ask the Design Team thread. | Onacara | HeroScape General Discussion | 1092 | November 12th, 2010 09:39 PM |
Project Pokemon Card Template Poll | wulfhunter667 | Custom Units & Army Cards | 14 | April 22nd, 2010 01:29 PM |
Pokemon Heroscape Project | Pumpkin_King | Custom Units & Army Cards | 14 | May 18th, 2009 03:30 PM |
The Official Pokemon Thread | Hal0fan117 | Other Games | 1 | January 3rd, 2008 06:47 PM |