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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: M.R.D. Trooper (Design Phase)
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Enforcer always has a tone of underworld to me. When I think of enforcers I think of guys like Hammer Head and Tombstone and such. My thinking was that Trooper seemed like a unattached keyword that could be used in a future Boliver Trask or Senator Kelly or whoever a leadership type power that would allow them to play as a squad of 4 all the time without a mutant in view. Trask could be a link to get the MRD and Sentinels more synergy like to were looking for earlier...sorta pre-Mastermold era sentinel leader. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#14
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Re: M.R.D. Trooper (Design Phase)
Looks good to me. They'll be niche but there's nothing wrong with that. I would personally prefer to see their class as Soldier, because I like the idea of them synergizing with General Ross.
Also, is it intentional that they currently synergize with Mutants? As-is, their best builds will include a Mutant so that you can consistently active Mutant Assault Force. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#15
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Re: M.R.D. Trooper (Design Phase)
I'm okay with Trooper, as a non-synergistic or alternatively synergistic version of Soldier. I don't think it would hurt to let them team up with Ross, though. I think it'd be rather thematic, actually.
But they are in that murky area between "police" and "military" so I honestly don't know. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#16
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Re: M.R.D. Trooper (Design Phase)
Well if my only concern is something you guys don't have an issue with then I have no problem with soldier...maybe it would make them a tad less niche. Then if Trask does come about we can just name MRD Trooper instead of using the trooper keyword.
Also good catch I need to reword it so that it is an opponents mutant... Are there any other soldier conflicts that I haven't thought of? Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#17
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Re: M.R.D. Trooper (Design Phase)
Should AMT 16 have markers to keep track of negation?
You could potentially negate four different Mutants on your first OM alone. I guess you could just invert the wound markers for the round. Cool design. No more Muties! A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#18
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Re: M.R.D. Trooper (Design Phase)
Probably so since I based it off of the Negation Glyph which has a marker. It should be the same marker since it works exactly the same I believe. It's basically a scaled down version of that thus the higher roll.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#19
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Re: M.R.D. Trooper (Design Phase)
The only other Soldier synergy that I know of is that Donald Ferguson would occasionally offer them free movement with his Soldier Cover Fire. Not really an issue, IMO.
I like the Ross synergy as well. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#20
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Re: M.R.D. Trooper (Design Phase)
Nice design, and put me down with the Soldier group.
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ANTI-MUTANT TECHNOLOGY 16I left "X" 'cause I didn't know many markers you wanted to limit it to. I would make it only work on heroes (like I have above), just in case there is ever a mutant squad it doesn't get weird. C3G: Books & Online Figure Request
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#21
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Re: M.R.D. Trooper (Design Phase)
I'm for the soldier class here too.
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#22
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Re: M.R.D. Trooper (Design Phase)
Quote:
For the rules lawyers out there how does this "at the end of the round" interact with Healing Factor X. Quote:
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#23
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Re: M.R.D. Trooper (Design Phase)
Based off the Mezzodemons:
At the start of the game, place 1 gray Neutralizer marker on MRD Troopers Army Card for each MRD Trooper figure in your Army. |
#24
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Re: M.R.D. Trooper (Design Phase)
I thought of that but for 600 points you can have 20 troopers and it's not possible to use more than 12 in a round. I think the card template currently have spots for 6 or 8 so maybe that's the answer. Just fill up the margins of the card...you print one card and get all the markers you need with out the need to create more.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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