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  #1  
Old August 22nd, 2011, 01:29 PM
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Re: 3 Player Games - Ethics?

See Three-player free-for-alls: how to structure them. My revised advice (what I do in multiplayer games):

In FFA games at the end of the round, each player should count up how many players he/she rolled attacked dice against (not used special powers to wound/kill) that round and roll a 20-sided die. Follow the below chart to either wound one of your figures or bring back a squad member or remove a wound from a hero (but not resurrect a hero).
Code:
3 Players (or 4+ after down to 3 players):
Attacked  D20:	0 - 5	6 - 10	11 - 15	16 - 20
0		Wound	Wound	-	-
1		Wound	-	-	Heal
2		-	-	Heal	Heal

4+ Players:
Attacked  D20:	0 - 5	6 - 10	11 - 15	16 - 20
0		Wound	Wound	Wound	-
1		Wound	Wound	-	-
2		Wound	-	-	Heal
3+		-	-	Heal	Heal
Once it is down to 2 players, the wound/heal roll goes away. It makes the game last longer but stops turtling, and people go out of their way to attack 2 or 3 different players a round. Squads/bonders and multiple special attackers usually end up splitting which players they attack. Truces still form between 2 players but they don't last long (say until a dragon or Q9 from another player is dead).

My original idea:
Spoiler Alert!

Last edited by lefton4ya; May 17th, 2018 at 02:02 PM. Reason: Long overdue edit of #s
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  #2  
Old May 17th, 2018, 01:59 PM
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Re: 3 Player Games - Ethics?

I revised this below in the last couple years. I do same rules for Magic:AotP. This is the only tolerable way for me to do 3+ player FFA games, but honestly if 4 players I prefer team games, but the below is almost a necessity if Free-For-All 4 player.
Quote:
Originally Posted by lefton4ya View Post
See Three-player free-for-alls: how to structure them. My revised advice (what I do in multiplayer games):

In FFA games at the end of the round, each player should count up how many players he/she rolled attacked dice against (not used special powers to wound/kill) that round and roll a 20-sided die. Follow the below chart to either wound one of your figures or bring back a squad member or remove a wound from a hero (but not resurrect a hero).
Code:
3 Players (or 4+ after down to 3 players):
Attacked  D20:	0 - 5	6 - 10	11 - 15	16 - 20
0		Wound	Wound	-	-
1		Wound	-	-	Heal
2		-	-	Heal	Heal

4+ Players:
Attacked  D20:	0 - 5	6 - 10	11 - 15	16 - 20
0		Wound	Wound	Wound	-
1		Wound	Wound	-	-
2		Wound	-	-	Heal
3+		-	-	Heal	Heal
Once it is down to 2 players, the wound/heal roll goes away. It makes the game last longer but stops turtling, and people go out of their way to attack 2 or 3 different players a round. Squads/bonders and multiple special attackers usually end up splitting which players they attack. Truces still form between 2 players but they don't last long (say until a dragon or Q9 from another player is dead).

My original idea:
Spoiler Alert!
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  #3  
Old May 17th, 2018, 05:37 PM
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Re: 3 Player Games - Ethics?

Here is a simple yet fun approach. Keep all the figures you have defeated using partial card scoring. If someone has respawnable units just track those on paper. Whichever player has the most points at the end wins. It works pretty well. There could still be the gang up factor but its not likely to make any particular force win.

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Old May 17th, 2018, 06:41 PM
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Re: 3 Player Games - Ethics?

Quote:
Originally Posted by TREX View Post
Here is a simple yet fun approach. Keep all the figures you have defeated using partial card scoring. If someone has respawnable units just track those on paper. Whichever player has the most points at the end wins. It works pretty well. There could still be the gang up factor but its not likely to make any particular force win.
We did this before. Someone rolled Cyprien, and I farmed him for points.

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  #5  
Old August 22nd, 2011, 01:35 PM
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Re: 3 Player Games - Ethics?

If you want to do a 2v1, I recommend doubling the points (or a bit more, maybe 10-20% additional if everyone is equal skill) for the single player and letting him use the X marker as a 4th turn only he gets to take.

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  #6  
Old August 22nd, 2011, 02:01 PM
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Re: 3 Player Games - Ethics?

I pretty much everygame get teamed up on and win about 60% of the time even out numbered

My map thread.
Spoiler Alert!
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  #7  
Old August 22nd, 2011, 03:08 PM
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Re: 3 Player Games - Ethics?

Ah, 3 player games. I have only done this a few times. Therefor, my experience is limited. However, I find that I ALWAYS. GET. GANGED. UP. ON. Sorry, had to blow that steam off.
Anyway, Alliances are tricky. In a 2 vs. 1, extra OM's, advantageous terrain, or first dibs in a draft can be useful.
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Old August 22nd, 2011, 04:09 PM
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Re: 3 Player Games - Ethics?

3 Player maps/scenarios from the All Official Maps & Scenarios compilation:
Deadly Waters at Durgeth Swamps (3 players).
A Desperate Rescue Attempt at Trollsford Swamps.
The Stand at the Wellspring of Obsession
The Fall of the Dumutef Bridge at The Forgotten Forest
The Deadly Frozen Wellspring at Thaelenk Tundra
Ambush at the West Barbican & The Siege of West Barbican
The Battle for Aaryglynn & Total Destruction at Aaryglynn
The Return of the Exiled Defenders at The Outpost of Malodorr Swamp.

Other scenarios and maps are for 3-4 player games but are where everyone drafts the same amount and are kill-them all. the above have special scenarios where one team usually has more points than another.
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Old August 22nd, 2011, 08:56 PM
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Re: 3 Player Games - Ethics?

My group usually plays alot of 3 way. I have found that isometrical maps, glyphs in the center, and building terrain in such a way that helps funnel everyone to the center work best. However their are still instances where 2 gang up on 1. Now it should be that way if someone controls the center glyphs but people often bypassed them, instead going straight for an opponents start zone. Ultimately (and as others have stated) in order to make it as fair as possible it is best to simply give 1 player 2 armies (2v2).

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Old August 23rd, 2011, 10:45 AM
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Re: 3 Player Games - Ethics?

I've played in a few three player games, and it starts out as team up but then devolves into a an all out brawl, sometimes physically and verbally between the players themselves. But I still enjoy 'em.

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  #11  
Old August 23rd, 2011, 10:49 AM
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Re: 3 Player Games - Ethics?

One of my favorite tournament formats is the multiplayer FFA the way Clancampbell runs them.

It's what Lamaclown suggested right at the start of the thread:

Keep track of the point value of what you kill/wound. A single Krav Maga Agent is 33 points, for instance.

At the end of the game, the guy who's done the most damage is the winner.

The *great* thing about this format is that it discourages turtling in a way that traditional 2 player games do not.

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Old August 23rd, 2011, 01:51 PM
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Re: 3 Player Games - Ethics?

Quote:
Originally Posted by Dad_Scaper View Post
One of my favorite tournament formats is the multiplayer FFA the way Clancampbell runs them.

It's what Lamaclown suggested right at the start of the thread:

Keep track of the point value of what you kill/wound. A single Krav Maga Agent is 33 points, for instance.

At the end of the game, the guy who's done the most damage is the winner.

The *great* thing about this format is that it discourages turtling in a way that traditional 2 player games do not.
I really wanted to attend the last one! I may have to institute it for The Rapture of Raelin! if the Gang of Four turns out to be only Three this week.
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