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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #145  
Old November 5th, 2015, 12:39 AM
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Re: The Book of Superman (Kal-El)(III) - Design Phase

Maybe the next version can be old school. No flying, but just able to have a super leap ability to leap over a building in a single bound. Give him some superspeed type power to be faster than a speeding bullet.

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  #146  
Old November 5th, 2015, 12:47 AM
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Re: The Book of Superman (Kal-El)(III) - Design Phase

I've thought about a version like that, plus there's a Heroclix figure of a Golden Age Action Comics Superman.

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  #147  
Old November 5th, 2015, 07:39 AM
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Re: The Book of Superman (Kal-El)(III) - Design Phase

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by Yodaking View Post
IDK I guess I'll have to see how it plays but the marker burn on OM1 for an effect that lasts the whole rounds seems a bit wonky to me. I get that with only 3 markers you want something significant, and you also need something pretty good in order to give up the static bonus which is pretty sweet on it's own, but I wish we could find a way to make the marker burn a one time use.
That's definitely what's informing the choice for me more than anything. But it's not the first power we have where OM1 you do something and then have to remember it for the rest of the round.

For those who like Avengers/Justice League parallels, it's a lot like Cap going on Order Marker one and then inspiring his Avengers for the remainder of the round. The only difference is in the bonuses.

Quote:
Originally Posted by Yodaking View Post
What if it only worked for the one defense roll, and the marker wasn't burned until an attack dice were rolled, but then the defender also received and auto shield added to their roll? They Superman could burn the markers without ever taking a turn. As it stands now Superman needs to have OM1 on his card for 3 different rounds or you need a different way to move him on OM1 of your turn. Not a terrible use of an OM as Superman is a powerhouse on offense, but it does advertise your moves to your opponent.
Superman inspires heroism, but he's not typically subtle. Feels thematic to me. Add him to an army with JL Martian Manhunter and he gets a lot more tactical. Gives them another reason to be played together, which I like.

Quote:
Originally Posted by Yodaking View Post
Another thought I had about the marker burn at the start of the round is that some armies will be able to basically negate it completely. You reveal OM1 on Superman, burn off a marker, your opponent is running a Zemo led MoE, Prof. X led mutants, or some OM rearrange figure and just decides to activate different figures for that round, attacking only units that don't have a strong def. ally within 3 spaces of them. A figure like Magneto can even move figures more than 3 spaces apart before others move in for the kill. At the end of the round you didn't use the Marker Burn power even once but the marker is now gone.
It'll take careful planning and strategy to use well against most armies and some armies, like the one with Magneto, will counter it effectively. I'm OK with this and at least trying it in playtesting. I think that with careful moving it'll be pretty useful against most armies, but almost any strategy has counters (and should).

Quote:
Originally Posted by Yodaking View Post
SYMBOL OF HOPE
When Superman or any figure you control adjacent to Superman rolls defense against a normal attack, for each Justice League marker on this card you may count one blank rolled as an extra shield. After a figure you control within clear sight of Superman is targeted for an attack, you may remove 1 Justice League marker from this card. If you do, you may choose Superman or any figure you control within clear sight of Superman to move up to 3 spaces, it must then move adjacent to the defending figure and switch places with that figure. The attacking figure must then target and attack the chosen figure, if possible and the defending figure adds one automatic shield to their defensive roll. Figures moved with this special power will not take any leaving engagement attacks.
Could refine the verbiage a bit, but this basically just changes it so that it no longer lasts the whole round but instead you get one auto shield? If it's really what folks want, I'm willing to try it, but based on theoryscape only, I still worry about this part:

"I get that with only 3 markers you want something significant, and you also need something pretty good in order to give up the static bonus which is pretty sweet on it's own"

This is the closest to hitting the mark for me so far, though. Although I do kind of like the round long memory thing, just because of the thematic parallels between Captain America inspiring the Avengers and Superman inspiring the Justice League. And other than skipping the round thing, this doesn't really eliminate much complexity.
Absolutely agree with pretty much everything you say here, Bats - I see where the other people are coming from, but I think, based on this reasoning, whole round is best.
Quote:
Originally Posted by Viegon View Post
Quote:
Originally Posted by IAmBatman View Post
A slightly less effective (and less wordy) version of the SP might work:

SYMBOL OF HOPE
When Superman or any figure you control adjacent to Superman rolls defense against a normal attack, for each Justice League marker on this card you may count one blank rolled as an extra shield. After moving Superman, you may remove 1 Justice League marker from this card. If you do, for the remainder of the round, if Superman or another figure you control is targeted for an attack, you may choose Superman or any figure you control within clear sight of Superman other than the defending figure to move up to 3 spaces if it is able to move adjacent to the defending figure. The attacking figure must then target and attack the chosen figure, if possible. Figures moved with this special power will not take any leaving engagement attacks.
That's better, and if the majority supports it I'm fine with going this direction.

I think what isn't working for me is the effect lasting for the round. It feels kind of forced in there to compensate for the low number of markers and adds a memory mechanic, which I'm not fond of. But it seems that as long as we stick with the three markers we're stuck with an effect like that, so I guess I'll live with it.
I suggested switching mechanic based on Malekith's precedent and in an attempt to get rid of concerns (raised by Dok, I believe) about corner cases - I also feel it thematically reflects the idea that they're shoving their teammate out of the way in order to take the bullet. It doesn't need to stay in, but I think it serves its purpose and, considering the other two abilities are pretty short and sweet, I don't think you need to be too concerned about space just yet.
Quote:
Originally Posted by Hahma View Post
Maybe the next version can be old school. No flying, but just able to have a super leap ability to leap over a building in a single bound. Give him some superspeed type power to be faster than a speeding bullet.
Oh, no, please not a fourth Superman. Why stop there, let's have an Adam West Batman while we're at it.


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  #148  
Old November 5th, 2015, 09:35 AM
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe

Quote:
Originally Posted by Spidey'tilIDie View Post
You've obviously given this quite a bit of thought and that is all I was wondering about. I think your reasoning is sound.
Thanks! I try to be thoughtful.

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  #149  
Old November 5th, 2015, 09:36 AM
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Re: The Book of Superman (Kal-El)(III) - Design Phase

Quote:
Originally Posted by laughing matter View Post
I've thought about a version like that, plus there's a Heroclix figure of a Golden Age Action Comics Superman.
Likewise. I think it'd be a good fit for an Earth (2 is it?) version that works with the JSA.

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  #150  
Old November 5th, 2015, 09:44 AM
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Re: The Book of Superman (Kal-El)(III) - Design Phase

The pre New 52 Earth 2 Had Superman at his insane, new power a week, destroy planets with a sneeze levels.

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  #151  
Old November 5th, 2015, 11:06 AM
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe

OK, time for another poll!

Open to all Sidekicks and Public Members, but just so the Heroes see it: @TrollBrute @Viegon @johnny139 @Karat @SirGalahad

Option A
Quote:
SYMBOL OF HOPE
When Superman or any figure you control adjacent to Superman rolls defense against a normal attack, for each Justice League marker on this card you may count one blank rolled as an extra shield. After a figure you control is targeted for an attack, you may remove 1 Justice League marker from this card. If you do, choose Superman or any other figure you control within clear sight of Superman. The chosen figure may move up to 3 spaces if it is able to move adjacent to the targeted figure. If the chosen figure moves adjacent to the targeted figure, switch their figures. The attacking figure must target and attack the chosen figure, if possible, and the chosen figure adds one automatic shield to its defense. Figures moved with this special power will not take any leaving engagement attacks.
Or

Option B
Quote:
SYMBOL OF HOPE
When Superman or any figure you control adjacent to Superman rolls defense against a normal attack, for each Justice League marker on this card you may count one blank rolled as an extra shield. After moving Superman, you may remove 1 Justice League marker from this card. If you do, for the remainder of the round, if Superman or another figure you control is targeted for an attack, you may choose Superman or any figure you control within clear sight of Superman other than the defending figure to move up to 3 spaces if it is able to move adjacent to the defending figure. If the chosen figure moves adjacent to the defending figure, switch their figures and the attacking figure must then target and attack the chosen figure, if possible. Figures moved with this special power will not take any leaving engagement attacks.
Or

Option C

Quote:
Something else - please specify

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  #152  
Old November 5th, 2015, 11:39 AM
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Re: The Book of Superman (Kal-El)(III) - Design Phase

I'd go with A, but it's not a strong opinion.

Not to muddy the waters, but two questions: firstly, do we have room to split the first chunk (blanks as shields) into its own power? Or possibly move it to the Trinity power? It feels out of place here.

Secondly, why limit to 3 move? Are there power level concerns about allowing full breadth of movement?
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  #153  
Old November 5th, 2015, 11:45 AM
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Re: The Book of Superman (Kal-El)(III) - Design Phase

A for me too, though I'm also curious about johnny's questions.

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  #154  
Old November 5th, 2015, 11:50 AM
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Re: The Book of Superman (Kal-El)(III) - Design Phase

I know some think the full round is more worth the marker burn but with the possibility of burning it with OM1 and not even getting to use it I like A better of the two and think it will actually be more worthy as there is less risk of a wasted marker.

EDIT: Got double ninja'd here but if you go with A I think there is less need to keep it to 3 spaces as well. The full round version probably needed it but this one not so much.

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  #155  
Old November 5th, 2015, 11:56 AM
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Re: The Book of Superman (Kal-El)(III) - Design Phase

Quote:
Originally Posted by johnny139 View Post
I'd go with A, but it's not a strong opinion.

Not to muddy the waters, but two questions: firstly, do we have room to split the first chunk (blanks as shields) into its own power? Or possibly move it to the Trinity power? It feels out of place here.

Secondly, why limit to 3 move? Are there power level concerns about allowing full breadth of movement?
to everything Johnny said.

In case it wasn't clear A, but I think we should split it up..it's a bit confusing as is.
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  #156  
Old November 5th, 2015, 11:58 AM
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Re: The Book of Superman (Kal-El)(III) - Design Phase

A as well, though there's a lot of mentions of "targeted figure", "chosen figure", and "attacking figure". It gets a little hard to follow on the first read-through.

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