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Official Units Discussion of official HeroScape units |
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#37
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A.E. seem to WRECK castle maps... especially if they drop early. I might even say UNSTOPPABLE.
Played a 500 pointer yesterday with one small fort for each team. The starting zones were BEHIND the forts, rather than in them. 500 point round A.E. dropped on the first turn, two of them onto the fortress walls, the other two near glyphs outside. Grenades wrecked them heavily, then they had elevation for the next round of attacks. In the 1000 point game, they dropped in the second round . Same thing happened but my opponent spaced out his guys better, so the nades didn't do as well. A.E. all eventually died, but I won with 300+ points to spare. With all the new and exiting units coming out, these guys are getting overlooked more and more. Methinks the E.I. might be a decent counter against an early drop, otherwise maybe monks. |
#38
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Living Life by the Drop
I made this entry in my blog but wanted it to be part of the Book of as well:
When I first started playing Heroscape, the Airborne Elite were my favorite unit. Their ability to take over and dominate a game was unmatched. They are still highly capable of such feats and are extremely scary to high cost Heroes, but additional range releases have toned down their overall effectiveness. However, they are still extremely dangerous and respected. Because they do not start on the battlefield, their success is always in doubt. They scream “Be Aggressive!” but their low defense make it a bit of a gamble. The Drop has to hit to even have a chance but even then you have to play them smart to get something out of them. The Drop is the most challenging part of playing the AE, but without it you don’t have them at all. If you Drop them too close then they may not even get to attack. If you drop them too far then their slow movement hampers their ability to get up and rain down. Drop them on high ground and they are right out in plain view with huge targets on their backs. Drop them on lower, covered ground and their defense and movement become a liability. The Drop requires a plan and the AE require order markers. Because they can achieve instant optimal positioning, they are probably the most “Use ’em up” unit in the game. Here are some ways to deploy them once you do get the Drop:
One last thing, I do not ever recommend forgoing the Drop. If it hits, you need to be ready to use it right then. I have seen them not drop enough to know that passing up a successful Drop is flirting with disaster. Last edited by R˙chean; November 10th, 2008 at 05:48 PM. Reason: spacing issues |
#39
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Re: The Book of Airborne Elite
That's another great piece, R˙chean. I've found that the undropped A.E.s can be a great place to put the Spirits of Finn and/or Thorgrim (Eldgrim, too, I suppose). If you aren't lucky enough to drop them early, but can drop them later in the game with an increased attack or defense, it can be devastating to your opponent.
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#40
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Re: The Book of Airborne Elite
I LOVE using these guys with the vikings! Eldgrim isn't as helpful as the other two, but the AE can always benefit from Thorgy's +1 defence, and dropping AE on height with Finn's bonus is so much fun!
Your curiosity will be the death of you....
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#41
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Re: The Book of Airborne Elite
So uhm... would you roll defense bonus for height against lobs? Because the grenade is landing on the figure, but what about adjacent figures? they could be on a higher ground. Any clarification?
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#43
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Re: The Book of Airborne Elite
I have an Airborne Elite story to tell. I was playing against a pretty hard army just today, including Sentinels, Raelin & Concan. My army had Braxas, 4th mass, and the airborne. Concan was rolling hot due to some unfortunate bonuses being strained against me, throwing a 7 attack roll on Braxas, all skulls, taking her out of the game due to previous wounds. Sentinels started to sweep the board taking out my 4th mass. At the end of the 5th round, I had one 4th mass trapped in a corner with 2 sentinels around him, waiting to lose initiative and the game outright. It looked so grim, but my Airborne had yet to drop. I hoped against hope that I would roll 13 or higher. It was now or never. Come on 13, COME ON!
I threw the die. It rolled. My opponent watches intently, as did I… Zounds, 15! Yes! I was ecstatic! I won the game shortly after, as they were attacking with 5 dice per attack. Even sentinels don’t like that. |
#44
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Re: The Book of Airborne Elite
Wait....Since these guys need no LOS, what's stopping them from grenading people from beneath an underhang, or appearing in front of a castle and grenading figures behind the fortress door?
The dice help those who help themselves. |
#45
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Re: The Book of Airborne Elite
Quote:
You can read up on the discussion and subsequent rules interpretation here: http://www.heroscapers.com/community...ad.php?t=24058 |
#46
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Re: The Book of Airborne Elite
In my home, we play it that as long as it is not humanly possible to lob a grenade, the AE can throw it.
I'm new to the books, but I have one thing to say about the AE. They are like the vowels in the alphabet. Their drop is like an AE IOU. They may or may not get you it right away. I'm a F18, bro. |
#48
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Re: The Book of Airborne Elite
Am I allowed to throw a gernade over a wall of 10 spaces
then over an under hang then loop backwards and hit him? I dont think I could But I might ... Then the ae would kill.. |