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C3V and SoV Customs A place for C3V and SoV customs |
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#13
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Re: VC and NHSD (2014)
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Since some folks have expressed some appreciation for the fact that I chose Beakfaces over rats, I thought I'd share with you guys my thoughts on that decision. Basically, I had 150 points left over and I needed a good screen. There were really only 4 choices I considered:
Rats are certainly not a bad choice. The issue with rats, I find, is how fast you can get them into position. On some maps, they only ever require a single OM and then you're set. If it's going to require more than that, though, the whole situation becomes problematic: their attack is so crappy that it's hardly ever worth putting OMs on them for anything other than positioning, but then of course you're limited by your opponent's strategies. If your opponent is kind enough to attack them constantly, then you can position them pretty much as you like. But if they just go around them (say, if they have flying, disengaging, or phantom walking figures), then you're sort of hosed. Also, if they have someone with a good SA (in this case "good" meaning worth putting OMs on), they can always just beat up your rats with that and you never to get to reposition them at all. Then there's the fact that rats just slow the game down. No one likes that. I've never particularly cared for rats even when I'm playing them, for that reason. The ES are a pretty great choice too: a 3 attack is nothing to sneeze at (and makes them worth putting an OM per round on), they've got great maneuverability, and they're practically impossible to kill ... if there's sufficient trees on the map. Unfortunately, the possibility of getting stuck with a treeless (or tree-light) map makes them a daunting prospect. The PKs also make a great screen: again, the 3 attack, good maneuverability, and an anti-ranged power to help keep them alive when going against enemy artillery. The downside here is the price. At this number of points, I can only field 6 ghosts, compared to 12 rats or 10 birds. 6 figures are just not enough to cover my monkeys. So it really comes down to sneaks vs rats. The Beakfaces have the major disadvantage of being a 2-man squad: only 2 attacks per OM instead of 4, and only 2 figures moved by Flocking as opposed to 4 moved by Scatter. And, let's face it: rare is the BoV map where Glide ever comes into play at all. But their 6 move is just as good as the rats', plus their 3 attack is significantly better. The rats have an edge with Disengage, and their standard defense is double the birds', but the Sneaks can put up 5 defense against ranged attacks--even ranged SAs. And, just as little added bonuses, if I go with the Sneaks, I have an all-VC army, and no filler. That, plus all the downsides of rats I mentioned above, and the Beakfaces were the ones for me. And, honestly, I never really regretted it. The army played fairly fast, despite having lots of options with the Gorillitroopers, and it was a ton of fun. And it won a few games, too. Anyhow, that's how I arrived at my choice. Hopefully other folks will see some value in the Sneaks as a screen for their armies as well. Quote:
Why I Left the C3V |
#14
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Re: VC and NHSD (2014)
FWIW, although I'm a pretty competitive guy, I think it's only fair to explain the basics of an army and answer any questions fully and honestly. Even at a tourney; even in the championship match. This is especially true when the other player is newer to Heroscape (as almost all of my most local players typically are). I'm okay with having an edge because I have more experience than them, but if they don't understand the way an army cars works until it is too late I don't feel so great about it.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#15
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Re: VC and NHSD (2014)
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