|
Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
|
Thread Tools | Search this Thread | Display Modes |
#769
|
||||
|
||||
Quote:
|
#770
|
||||
|
||||
Quote:
There is no difference, for all have sinned and fall short of the glory of God, and are justified freely by his grace through the redemption that came by Christ Jesus. Romans 3:22-24 |
#771
|
||||
|
||||
Here's an army I played last night and had good luck with. Has anyone ever tried this?:
Minions of Utgar x3 330 Warden 816 90 Zettian Guards 70 Isamu 10 When I played this army, I first took out the Minions with the movement enhanced Zettians doing a little backup. The Warden and Isamu were to handle the endgame. My Deathwalkers climb. |
#772
|
|||
|
|||
This is an army I played with today.
Sgt. Drake SotM-170 Marro Stingersx4-240 Raelin RotV-80 and I guess Isumi I feel sorry for you. Your not me. |
#773
|
||||
|
||||
Here's an army I've been thinking about - what do you guys think the weaknesses of this army are?
Braxas - 210 Brunak - 110 Krav Maga Agents - 100 Raelin RotV - 80 Total = 500 I see three possible problems: 1) Q9 or some other tank - There isn't a huge amount of raw firepower here, but I do have two heroes with a normal attack or 4 or greater. 2) Sheer lack of numbers - there are only 6 units to kill here, but Brunak and the Krav have great survivability (especially with Raelin) and both Brunak and Braxas are efficient at getting rid of swarms. 3) Cyprien Esenwein - I'm not sure this army has enough repeated offense to bring Cyprien down without a lucky gassing from Braxas. The first two things I think I can at least deal with some of the time - the only real problem I can see on the surface (without playtesting) is Cyprien. Everyone in this army has at least 6 move, it has 2 multiple special attacks to deal with rats and swarms, it can bypass high defense sqauds, it has good survivability, only 3 army cards that will ever need an Order Marker (assuming Brunak is carrying Raelin, she'll need her own marker to fly to a high point) and both Brunak and the Krav are good glyph holders. Can anyone else see some real problems with this? Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#774
|
||||
|
||||
What do you think of this army?
Sentinals of Jandar x2 -220 4th Mass x1 - 70 Charos - 210 |
#775
|
||||
|
||||
Quote:
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#776
|
||||
|
||||
Quote:
|
#777
|
||||
|
||||
How about this?
350 Aubrien Archers x5 110 Acolarh 40 Theracus 500 Total Just trying to think of something that would make Acolarh save his points' worth. Always put order markers on Theracus instead of the Flagbearer, thus keeping Acolarh in range to save archers but still behind the lines to avoid getting killed too soon. With a lot of practice and clever planning you could hopefully even use him to boost the Aubriens' movement often, especially out of the starting zone or rushing to the middle of the battlefield. I never lay awake at night wondering how to design an army that will help me win 40% of my games. -- Jexik Do NOT click this link. |
#778
|
||||
|
||||
Quote:
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#779
|
||||
|
||||
Quote:
Sisyphus' Probability Tables Tournament Director: Makes running a tournament easy. Latest Battle Report: Florida Frenzy 2 |
#780
|
||||
|
||||
By the numbers you should get an average of 4-5 saves, but of course I'm assuming Acolarh is alive and in range every time an Aubrien takes a wound. And that's not factoring in the possibility of archers being killed by automatic destruction powers like Acid Breath and Chomp. Nevertheless saving archers on the front lines allows them to fight more effectively when you don't have to move up new ones from your start zone. In a game when controlling the high ground is crucial (so, pretty much any map) it might make a big difference.
And as a "last stand" figure Acorlah at least has a decent attack and life, enough to fend off a couple squad members if it came down to that. I never lay awake at night wondering how to design an army that will help me win 40% of my games. -- Jexik Do NOT click this link. |