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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1345
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Re: C3G Strategy Discussion - Storm I
Solid ranged flier with a nice area effect special attack and some utility stuff here and there. It's rarely worth giving up her full turn for the Gale Force Winds, but it can be useful for moving up a pod of figures together or on an activation from Professor X or Cyclops (II) to set an attacker up for something (like moving an enemy out of Invisible Woman's aura or blowing someone onto lava, etc.).
Tons of Mutant options make it harder for her to pop, but I'd say: 4/B+ C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1347
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Re: C3G Strategy Discussion - Storm I
Storm is pretty solid. Decent stats for the cost, and the disengage aura can be pretty useful. The special attack is great - it can hit friendlies, but you can typically avoid that and hitting multiple enemies or felling trees with it is nice. Her figure movement power is more niche, but it has its uses like Bats outlined.
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#1348
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Re: C3G Strategy Discussion - Storm I
Oh, man .... one of these days .... though TTS gives me hope, because at least I can test scenarios out against other people to get a better feel for them.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1349
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Re: C3G Strategy Discussion - Storm I
Would be cool to get those maps on TTS for sure.
The maps were great. The volcanic island is probably my all-time favorite but only really viable for scenarios. I think the first two or three scenarios made it to Final Editing. A good start. |
#1350
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Re: C3G Strategy Discussion - Storm I
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#1352
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Re: C3G Strategy Discussion - Dazzler
100 points is a nice price point and she has solid enough stats for that. Mostly a normal attacker with a touch of disruption. Has all the usual Mutant synergies, which makes her easy to put into an army.
4/B+ C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1353
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Re: C3G Strategy Discussion - Dazzler
At 100 points she's not a world beater, but I've had some solid results from her. Getting just 1 Dazzle Marker on a figure is nice, more than that starts to really kneecap a figure. I like her a lot with Cyclops II since Dazzled can be used with either of his activations. Sensory Assault usually gives her a nice little boost to her attack as well.
I usually hold her back until the end game, those markers make her a very solid 1v1 figure. |
#1354
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Re: C3G Strategy Discussion - Dazzler
She's a great figure. She won't ever be a game changer, but she's only 100 points, so I don't expect her to be.
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#1355
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Re: C3G Strategy Discussion - Dazzler
Yeah, this is one of my favorites to run with Cyclops II. He raises her from being a solid figure to being a real powerhouse.
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#1356
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Re: C3G Strategy Discussion - Dazzler
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