C3G Legacy LibraryThis is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
For sure. She was fun. Hopefully you consider my suggestions for her and Blue Ranger to make them both work better with Zords.
Already made the change to Pink, however, VDO rules are still something I have to read every once in a while to get down.
My question for Blue is if he or another Ranger is in a Zord and instead of attacking with that Ranger, you can attack with the Zord it's driving. Is the Ranger still the one technically attacking or is it the Zord?
For sure. She was fun. Hopefully you consider my suggestions for her and Blue Ranger to make them both work better with Zords.
Already made the change to Pink, however, VDO rules are still something I have to read every once in a while to get down.
My question for Blue is if he or another Ranger is in a Zord and instead of attacking with that Ranger, you can attack with the Zord it's driving. Is the Ranger still the one technically attacking or is it the Zord?
What did we need to change for Pink? I thought she already covered vehicles.
But it's the Zords who would be attacking. Vehicles basically replace hero attacks.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
For sure. She was fun. Hopefully you consider my suggestions for her and Blue Ranger to make them both work better with Zords.
Already made the change to Pink, however, VDO rules are still something I have to read every once in a while to get down.
My question for Blue is if he or another Ranger is in a Zord and instead of attacking with that Ranger, you can attack with the Zord it's driving. Is the Ranger still the one technically attacking or is it the Zord?
What did we need to change for Pink? I thought she already covered vehicles.
But it's the Zords who would be attacking. Vehicles basically replace hero attacks.
I added that she gets clear line of sight from a vehicle she occupies so she can use her Cover Fire from her Zord.
Thanks for the quick answer! I may have to tweak Blue's Analysis to work before attacking with a Zord as well.
Yeah, I used it that way in the first test (Pink was in the RX and got to use Ranger Analysis) but then didn't for the second after I realized my error.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
Map: X Marks the Spot
Units: Pink Ranger (180), Blue Ranger (180), Green Ranger (200), Wasp (160), Hawkeye (220) (940) Vs. Luke Cage (190), Iron Fist (260), Daredevil (200), Punisher II (180), Dagger (105) (935)
Spoiler Alert!
Avenger Markers on the rangers and Wasp.
Round 1 - Red team
R1: Dagger, Punisher, and Luke Cage move.
B1: Hawkeye moves.
R2: Iron Fist, Punisher, and Luke move.
B2: Green Ranger and Hawkeye move to a side building.
R3: Luke Cage, Daredevil, and Punisher move towards the same building.
B3: Blue Ranger moves forward. Hawkeye moves onto shadow and attacks Luke. No wounds.
Round 2 - Red team
R1: Daredevil engages Hawkeye and attacks. No wounds, Hawkeye stays put. Daredevil attacks again. No wounds. Luke Cage stays. Punisher moves to the ladder.
B1: Pink Ranger combat flips and attacks Daredevil with PPB. 1 wound. 1 more wound inflicted. Hawkeye uses his special on Daredevil. GtD kicks in.
R2: Daredevil attacks Hawkeye. 2 wounds. Hawkeye moves. He then attacks Blue Ranger, but Ranger Cover Fire wounds him and ends his turn. Luke Cage stays, and Punisher moves 3 up the ladder.
B2: Green Ranger attacks Daredevil. Ranger Analysis activated. Daredevil down. Green Ranger then flips onto the building. Hawkeye moves back onto the shadow and uses his special on Luke. 1 wound.
R3: Iron Fist moves next to Luke and heals him. Punisher moves and attacks Green Ranger. 1 wound. Green Ranger flips towards him.
B3: Hawkeye uses his special on Luke again. No wounds.
Round 3 - Red team
R1: Iron Fist engages Hawkeye. No wounds, Hawkeye moves. Luke moves, and Punisher moves to the top of the building, attacking Hawkeye. No wounds.
B1: Green Ranger engages Punisher and attacks. Ranger Analysis activates. No wounds. Hawkeye takes a shot at Punisher. No wounds.
R2: Iron Fist engages Hawkeye and attacks. No wounds, and he moves 1. Luke moves. Punisher attacks Green Ranger. 1 wound.
B2: Green Ranger attacks Punisher. 2 wounds. Hawkeye shoots Iron Fist with a special. 2 wounds.
R3: Iron Fist engages Hawkeye and destroys him. Heal 1. Punisher leaves the engagement and attacks Pink Ranger. 1 wound, and she flips.
B3: OM3 on Hawkeye.
Round 4 - Red team
R1: Iron Fist attacks Blue Ranger, but Cover Fire activates. Iron Fist takes a wound, Green Rangers flips into engagement to Punisher, taking a wound from Warning Shot. Blue Ranger engages Luke.
Punisher attacks Green Ranger, but Cover Fire activates again, wounding Punisher.
B1: Green Ranger attacks Punisher. No wounds. 1 wound from Dragon Dagger.
R2: Iron Fist stealth leaps to Green Ranger and attacks. 1 wound. Punisher goes for a shot. No wounds.
B2: Green Ranger attacks Iron Fist. Ranger Analysis. No wounds, but Dragon Dagger deals a wound.
R3: Iron Fist fluffs a roll and takes a wound from Dragon Shield. Heals 1. Luke disengages and moves to Pink Ranger.
B3: Green Ranger fails to wound Iron Fist.
Round 5 - Red team
R1: Iron Fist takes out Green Ranger. Luke engages Pink. Punisher uses Punishing Shot but fails. Pink Ranger flips away.
B1: Blue Ranger moves. Warning Shot deals a wound. He flips into engagement with Luke. Ranger Analysis. Blue Lance deals a wound.
R2: Iron Fist leaps. Punisher takes a Punishing Shot at Blue but fails. Luke attacks Blue. 3 wounds, and he flips away.
B2: Blue Power Lances. No wounds.
R3: Iron Fist moves and heals 1. Punisher uses Punishing Shot on Blue. No wounds. Luke attacks Blue, but Cover Fire wounds Luke Cage.
B3: Blue Ranger attacks Luke. No wounds.
Round 6 - Blue team
B1: Blue attacks Luke with his lance. Analysis activates. 1 wound.
R1: Iron Fist drops Blue. Luke attacks Pink but fails, and she flips away.
B2: Pink moves and flips onto the opposite building. She uses Pink Bow on Luke. No wounds.
R2: Iron Fist engages Wasp and destroys her. Punisher moves.
B3: OM3 on Wasp.
R3: Luke, Iron Fist, and Punisher move. Iron Fist heals Luke.
Round 7 - Blue team
B1: Pink Ranger bows Dagger. 1 wound.
R1: Luke, Iron Fist, and Punisher move.
B2: Pink Ranger normal attacks Iron Fist. No wounds.
R2: Iron Fist leaps onto the building. Luke moves underneath her. Punisher moves forward.
B3: Pink’s bow deals a wound to Iron Fist.
R3: Iron Fist engages but fails to wound. Heals 1. She flips. Luke stays underneath. Punisher moves.
Round 8 - Blue team
B1: Pink deals 2 wounds to Iron Fist with her bow. She deals another wound via it’s effect, destroying Iron Fist.
R1: Dagger, Punisher and Luke move.
B2: Pink takes out Punisher with her bow.
R2: Dagger uses Light Daggers on Pink. 1 wound. Luke moves.
B3: Pink fails to wound Luke.
R3: Dagger deals another wound to Pink. Luke takes Pink out.
Normal Attack Damage: N/A
Ranger Cover Fire: 4 uses, 1 wound to Daredevil, Punisher, Iron Fist, and Luke Cage.
Pink Power Bow: 6 uses. 1 + 1 wounds on Daredevil. 1 wound to Dagger. 4 + 1 wounds to Iron Fist. 1 wound to Punisher.
Combat Flip: 7 uses.
Winners: Luke Cage with 2 wounds. Dagger with 1 wound.
Map: Conflict Chernobyl
Units: Pink Ranger (180), Blue Ranger (180), Green Ranger (200), Wasp (160), Hawkeye (220) (940) Vs. Black Canary (190), Green Arrow (150), Red Arrow (150), Oracle (110), Batgirl (Cassandra) (130), Robin (Dick Grayson) (100), Alfred (60), Headpool (60) (950)
Spoiler Alert!
Avenger Markers on all but Hawkeye.
Round 1 - Red team
R1: Green Arrow moves forward.
B1: Headpool moves.
R2: Black Canary, Robin, and Batgirl move forward.
B2: Headpool moves. Blue Ranger moves.
R3: Red Arrow moves.
B3: Headpool moves. Green Ranger moves.
Round 2 - Blue team
B1: Pink Ranger moves.
R1: Black Canary Canary Cries Green Ranger and Hawkeye. 2 wounds to Green Ranger, 1 to Hawkeye. Hawkeye moves. Batgirl moves. Robin moves next to Canary and attacks Blue Ranger. 1 wound.
B2: Green Ranger engages Robin. Ranger Analysis. 1 wound. Hawkeye attacks Robin with a special arrow. Robin is destroyed.
R2: Black Canary moves and attacks Green Ranger and Blue Ranger. She attacks Green Ranger but fails. Batgirl moves. Green Arrow attacks Blue Ranger. No wounds.
B3: Headpool moves. Hawkeye attacks Batgirl with a special arrow. 1 wound.
R3: Green Arrow moves. Red Arrow attacks Blue Ranger. No wounds. Green Arrow attacks Blue Ranger. Oracle uses SAP. 2 wounds.
Round 3 - Red team
R1: Batgirl engages Hawkeye and Pink Ranger. Black Canary attacks Blue Ranger. 1 wound. Blue Ranger flips. She attacks Green Ranger. 2 wounds, and he flips.
B1: Green Ranger attacks Black Canary. Ranger Analysis. 1 wound, and another from Dragon Dagger. Hawkeye attacks Batgirl with a special arrow. 1 wound.
R2: Batgirl moves onto Pink Ranger and Hawkeye’s level. Black Canary destroys Blue Ranger.
B2: Pink Ranger flips away. She attacks Black Canary. Destroyed. Hawkeye special arrow’s Batgirl. Destroyed.
R3: Red Arrow attacks Green Ranger. Red Arrow takes a wound. Green Arrow attacks Green Ranger. SAP. Green Ranger destroyed.
B3: Hawkeye attacks Red Arrow, but Headpool Wisecracks. 2 wounds.
Round 4 - Red team
R1: Red Arrow attacks Pink Ranger. No wounds. Green Arrow attacks Hawkeye. No wounds. Hawkeye moves.
B1: Pink Ranger shoots at Red Arrow. No wounds. Hawkeye special arrow’s Red Arrow. 1 wound.
R2: Red Arrow attacks Hawkeye. No wounds. Green Arrow attacks Hawkeye. No wounds.
B2: Pink Ranger attacks Green Arrow with her Pink Bow. No wounds. Hawkeye destroys Red Arrow.
R3: Green Arrow attacks Hawkeye with SAP. 1 wound.
B3: Headpool moves. Hawkeye attacks Headpool. No wounds.
Round 5 - Red team
R1: Green Arrow attacks Hawkeye with SAP help. Hawkeye destroyed.
B1: Headpool moves. Pink Ranger engages Green Arrow and attacks. 2 wounds.
R2: Green Arrow attacks Pink Ranger. 1 wound.
B2: Headpool moves. Pink Ranger flips and attacks with Pink Bow but fails.
R3: Green Arrow attacks Pink Ranger. 2 wounds.
B3: Headpool moves. Pink Ranger flips and attacks with Pink Bow but fails.
Round 6 - Blue team
B1: Headpool moves. Pink flips and attacks Green Arrow with Pink Bow. 1 wound.
R1: Green Arrow targets Pink but Cover Fire destroys him. OMs move to Alfred.
B2: Headpool moves. Pink attacks Headpool but fails.
R2: Alfred moves.
B3: Headpool moves. Pink flips and attacks. No wounds.
R3: Alfred moves.
Round 7 - Blue team
B1: Headpool moves. Pink flips and uses her bow on Alfred. No wounds.
R1: Alfred goes to shotgun but Cover Fire stops him, and she deals a wound.
B2: Headpool moves. Pink Ranger flips away, and attacks Headpool. No wounds.
R2: Alfred engages and gets aid from SAP. No wounds, and Pink flips.
B3: Headpool moves. Headpool wisecracks and takes no wounds.
R3: Alfred engages and destroys Pink with a shotgun blast.
Round 8 - Red team
R1: Alfred moves.
B1: Headpool moves. Wasp moves.
R2: Alfred moves.
B2: Wasp uses her special, dealing a wound to Alfred.
R3: Alfred shotguns, dealing a wound.
B3: Wasp destroys Alfred and wounds Headpool.
Round 9 - Red team
R1: Headpool engages Wasp and attacks. No wounds.
B1: Wasp flies to Oracle.
R2: Headpool engages and attacks. No wounds.
B2: Headpool moves. Wasp stings on the way, destroying Headpool. OMs move to Oracle.
R3: Oracle moves.
B3: Wasp moves.
Round 10 - Red team
R1: Oracle uses SAP and deals a wound.
B1: Wasp deals 2 wounds with Wasp Sting.
R2: Oracle deals no wounds.
B2: Wasp destroys Oracle.
Normal Attack Damage: 2 wounds to Black Canary, 2 wounds to Green Arrow.
Ranger Cover Fire: 2 uses. 1 wound to Green Arrow, 1 wound to Alfred.
Pink Power Bow: 5 uses. 1 wound to Green Arrow.
Combat Flip: 3 uses.
Winners: Wasp with 2 wounds.
Thoughts on the tested unit’s cost, balance, & draftability:
Pink Ranger seems pretty good at 180. She seems like she’d be a priority piece to take out with the ability to shutdown figures as she can. She’s a great Ranger protector and I think might be the best user of Combat Flip out of these three Rangers. Despite her range, she will want to be near fights to try and catch ranged characters taking shots at your Rangers. But also thanks to her own effective range, she can keep herself just a bit further away to flip out of follow ups if she doesn't shut them down. Her bow is weak enough that her offence potential is not too high on her own, but can start to deal a lot of damage when paired with Blue Ranger. The three Rangers I played with don’t gel suuuppper well together only because they don’t have more effective turn bonding, but I think with a leader piece that pulls the Rangers together she’s going to be a key piece for the faction. When the dice are on her side she can be really dangerous and dish out a surprising amount of damage.
General thoughts on the tested unit:
It’s nice to see the Ranger faction expanding. I think she’s at a great spot. 15 on her cover fire is high enough that it’s not completely shutting down figures, but was effective multiple times. Her bow feels a little weak but she’s not a heavy hitter piece, and despite that it can still do some nasty damage with Blue Ranger’s help. She’s fun to use and scary to go up against, especially for multi attackers.
Slight nit pick but I don’t know if it’s worth changing Ranger Cover Fire’s name slightly? It has a similar premise to other Cover Fire powers, but it activates at a different time to the other 3 Cover Fire powers in C3G. If I remember right, powers like that that are similar but have differences tend to have slightly different names. Could be (and most likely am) completely wrong on that part though!